It's hard to believe the game will have full ray tracing. If it does, it will be one of the best games of all time.
I feel like I have to see it to believe it, FROM doing RT? Please let it be true.
It's hard to believe the game will have full ray tracing. If it does, it will be one of the best games of all time.
I feel like I have to see it to believe it, FROM doing RT? Please let it be true.
Bluepoint and/or Nixxes could probably pull off some magic.I tell you guys, if Bloodborne ever does get ported to PC it's going to be the biggest monkey's paw situation ever with some janky ass scrapped together thing that betrays From's severe engineering deficiencies
It's hard to believe the game will have full ray tracing. If it does, it will be one of the best games of all time.
Do you mean shaders?
It runs very, very well for some people, just like 1.03, and others haven't had as much luck. It runs great on my 5900X / RTX 3070 Ti. It's not 100% perfect, but it's 99.9% perfect. Not a single crash in 70+ hours either. I did a duo of Gargoyles last night, that some people have complained about, and it was buttery 60 fps for me.
A fully charged Night Maiden's Mist spell still tanks the framerate.
Input lag is an inherent part of the engine going back to Demon's Souls. I've always assumed it's the cause the engine has vsync forced on and it cannot be disabled without modding.Can someone check something for me? I don't have access to my 4K TV right now, but basically my CPU bottleneck means I'm never playing this at 60fps, I've resigned myself to this now. With that said, locking to 30 means I can go up to 1440p and still maintain a solid 30, which is much nicer than 1080p obviously. Thing is - despite the FPS counter showing a locked 30 regardless of 1080p or 1440p, the input latency at 1440p is absolutely horrendous. Did they ever fix this?
Strange indeed, don't understand why since freezing mist is fine.I had issues with this before but not anymore. I was firing off the mist in Fort Faroth with the bats and having huge dips pre patch. Now, it doesn't dip. Weird.
But the input lag at 1080p is perfectly fine for me, it's only at 1440p that the input lag actually becomes an issue.Input lag is an inherent part of the engine going back to Demon's Souls. I've always assumed it's the cause the engine has vsync forced on and it cannot be disabled without modding.
The Valiant Gargoyles always drop from 60-40fps whenever they cast the poison, this happens every single time for me across 3 different characters...
The longer I play the more I notice how bad the baked in lighting looks in the outdoor environments, especially anywhere there are bits of tree growing out of the ground.It's hard for me to think From is still commited to adding Ray-tracing to the game when the engine has so many issues.
If they still end up doing it, I assume it'll just be either RTAO or RT Shadows.
The longer I play the more I notice how bad the baked in lighting looks in the outdoor environments, especially anywhere there are bits of tree growing out of the ground.
The game would really benefit from the full RT lighting suite being available at least on PC, but my faith in a company as technically inept as From is probably lower than yours. The implementation is going to be absolute fuckery.
I think the huge LOD downgrade as well as texture pop-in - basically it's now PS4 code from my comparisons yesterday - that From introduced in patch 1.04 on PC was their way of lowering the game's demands in preparation for the raytracing.
The game was standing on very shaky legs in patch 1.03, but now that it is downgraded visually it is running much smoother.
Now they can introduce whatever borked RT they want to make the game shaky again.
They now have the overhead.
If they had put RT on 1.03 patch code, the whole thing would have collapsed, which is probably what happened during their testing and likely why they downgraded the game for 1.04.
1.05 or 1.06 will introduce RT I believe. And Elden Ring will be wobblier than ever.
Such a shame that the PC version is now a barebones console port. Elden Ring is easily a top 5 all-time game for me.
Maybe one day we will get there visually without mods AND be able to play online.
My only guess is because you're at a lower framerate and, in my experience, the lower the fps is the higher the input lag is.But the input lag at 1080p is perfectly fine for me, it's only at 1440p that the input lag actually becomes an issue.
I said in the original post, FPS is the same regardless of 1080p or 1440p. I'm capped to 30, with plenty of overhead.My only guess is because you're at a lower framerate and, in my experience, the lower the fps is the higher the input lag is.
Wait, I thought you could only do 30fps at 1440p?I said in the original post, FPS is the same regardless of 1080p or 1440p. I'm capped to 30, with plenty of overhead.
In my original post I say that my CPU is the bottleneck, so I've capped to 30 regardless of resolution, it feels better than a fluctuating 40-60. When I bump up to 1440p, I'm still at a solid 30. Exactly the same as the solid 30 with 1080p, the only difference is much much worse input lag at 1440p. I've tried both with full screen and without, doesn't seem to be any difference to the input lag.Wait, I thought you could only do 30fps at 1440p?
Are you playing in fullscreen mode by any chance?
And The fixes mentioned here might be worth checking out.
How much of your GPU are you using at 1440p? Generally high GPU usage increases input lag.In my original post I say that my CPU is the bottleneck, so I've capped to 30 regardless of resolution, it feels better than a fluctuating 40-60. When I bump up to 1440p, I'm still at a solid 30. Exactly the same as the solid 30 with 1080p, the only difference is much much worse input lag at 1440p. I've tried both with full screen and without, doesn't seem to be any difference to the input lag.
This could well be it, the GPU usage I mean. Thanks very much! When I've got my TV again I'll try with NULL on ultra and see if that helps, some of the stuff I'm reading suggests that it might do if my GPU is maxing out.130-140W at 100% GPU usage when other games can go as high as 220-230W on an OC'd/undervolted 3060Ti. That's how you know the game isn't using your GPU properly.
How much of your GPU are you using at 1440p? Generally high GPU usage increases input lag.
This could well be it, the GPU usage I mean. Thanks very much! When I've got my TV again I'll try with NULL on ultra and see if that helps, some of the stuff I'm reading suggests that it might do if my GPU is maxing out.
I have had similar frequent experiences since the last patch, but I haven't checked my cpu usage. I have a 3600X, 16gb, and a 2070 OC.I've been playing the game for a while now, before purchase was reading up on this thread to see how things were heading in terms of performance fixes. Quite dramatic. For me, it's not smooth. I don't have stutter, but occasionally the game just slows down or outright freezes for a second and then speeds up to sort of catch-up on the pause. You see what I mean? Looking at performance stats I thought it highly unusual that during a freeze my CPU utilization drops to around 5 to 10%. Anyone else experiencing the same? I find it difficult to find others describing their problem like this, with the CPU slowdown. 1660 super, ryzen 5 3600, 16GB RAM setup.
I only started playing since 1.04 but I can't say this mirrors my experience. I've never had any slowdown and stutters are pretty minimal and infrequent. The average UE4 game is way worse imo. I've had one crash in 24 hours.2 months in, Elden Ring's PC performance issues are a real drag
There's no sign when, or if, FromSoftware will solve Elden Ring's slowdown and stutters...
2 months in, Elden Ring's PC performance issues are a real drag
There's no sign when, or if, FromSoftware will solve Elden Ring's slowdown and stutters.www.pcgamer.com
I've been playing the game for a while now, before purchase was reading up on this thread to see how things were heading in terms of performance fixes. Quite dramatic. For me, it's not smooth. I don't have stutter, but occasionally the game just slows down or outright freezes for a second and then speeds up to sort of catch-up on the pause. You see what I mean? Looking at performance stats I thought it highly unusual that during a freeze my CPU utilization drops to around 5 to 10%. Anyone else experiencing the same? I find it difficult to find others describing their problem like this, with the CPU slowdown. 1660 super, ryzen 5 3600, 16GB RAM setup.
Is there a mod that just restores the 1.03 LoD? I found one on Nexus that boosts the draw distance to above the former max level, but the performance hit is too great for my liking.
I'm pretty sure of it. I mean Dark Souls 3 patches often fixed the kind of stuff that should be possible to unit test at least for the basic code like calculating damage values, status effect combinations etc. Considering how much of ER is basically recycled stuff from their previous games, I have no doubt there is every variety of pasta piled on top of each other.wonder if Elden Ring is a bunch of madness-inducing spaghetti code
Link?I found one on Nexus that boosts the draw distance to above the former max level, but the performance hit is too great for my liking.