Pretty shocked that Era's chill with that Ragnarok score - maybe people have finally calmed down when it comes to reviews that aren't emphatic. I haven't played Ragnarok but interested to read the full writeup when the issue arrives.
Forget the people at Edge, what does Tommy Tallarico think of these games?
Does anyone wonder if Edge has an unspoken rule to keep up the appearance of the hard to please reviewer because it brings in traffic? Yeah once in a while they give out 10's but everything else seems bland to them lol.
Not that I care, just always wondered how it seems almost every reviewer on their panel seems to all have high standards compared to all the rest of the reviewers in the industry.
The "Era bubble" doesn't even make sense as a phrase, every take described that way can also be found on Reddit, Twitter or elsewhere. Just feels like a cheap and easy way to dismiss opinions.I really hate this trend that every time theres a minority opinion, it has to be pointed out that its the ErA bUbBLe, as if that somehow makes peoples opinion worth less. It's incredibly silly. Ragnarok is gonna be in the top 3 in the resetera GOTY list pretty much guaranteed, so "era bubble" my ass. Vast majority of the people love the same shit on this forum as the general gaming populace.
Not in the context it was used, it doesn't. Look at the comment they replied to, saying "you've got your head in the sand a bit there" wasn't wrong.The "Era bubble" doesn't even make sense as a phrase, every take described that way can also be found on Reddit, Twitter or elsewhere. Just feels like a cheap and easy way to dismiss opinions.
Does anyone wonder if Edge has an unspoken rule to keep up the appearance of the hard to please reviewer because it brings in traffic?
Edge staff must get really sore thumbs swiping left on their dating ups so much.
The best posts come out of these review threads. THE BEST. Y'all act the fool over the most asinine nonsense.7 for Ragnarok lol
Keep living in your lalaland. Such sites shouldnt even get attention.
BS.
From a narrative standpoint, the game is full of incoherencies and contrivances, from questionable character motivations including contradictions from scene to scene, to underwhelming payoffs for numerous story threads introduced both in Raganarok and in the 2018 game.I'm not sure how to respond to this, I feel like we played two completely different games. I disagree with basically everything you've said.
BUT THE CONCENSUS!From a narrative standpoint, the game is full of incoherencies and contrivances, from questionable character motivations including contradictions from scene to scene, to underwhelming payoffs for numerous story threads introduced both in Raganarok and in the 2018 game.
In terms of gameplay, the levels are structured way more like corridor -> big room where you fight 10-20 enemies -> corridor -> big room where you fight 10-20 enemies, etc., with major story cutscenes happening way less frequently in the level compared to 2018, where there was more of a mix between fighting smaller pockets of enemies all throughout the level, which was also interspersed with cutscenes and meaningful story beats, as opposed to in Ragnarok where major story beats basically happen at the beginning of the level, in the middle of the level, and then at the end of the level, and that's pretty much it. And then in terms of secrets, Ragnarok's levels are much less densely packed with secrets this go around, with chests barely even being hidden, and when they are hidden behind an environmental "puzzle" as in the last game, what passes for a "puzzle" is a way less clever and satisyfing use of the game mechanics compared to what was done in 2018's puzzles. And not only are the "puzzles" incredibly basic, but the game removes any even remote chance that you can't solve it by just having the companion character tell you the answer within 15 seconds of being within the vicinity of the puzzle.
But all that also doesn't even matter because chests are basically worthless anyway because they changed character progression in this so that chests almost never contain new gear, and instead almost always just contain crafting resources, except that equipment can only use certain crafting resources to level up depending on what level its currently at, and better crafting materials are locked behind main story progression, which means that once you've leveled up your gear with the crafting materials available in the current area, there's basically nothing to be gained from chests for the next like 2-3 hours until you've gotten to the part of the main story where the next level of crafting materials becomes available.
Ragnarok is a fun game, but its also incoherent, contrived, repetitive, and ultimately an unsatisfying conclusion to the story that was started back in the 2018 game, which still to this day is one of the best games ever made.
In terms of gameplay, the levels are structured way more like corridor -> big room where you fight 10-20 enemies -> corridor -> big room where you fight 10-20 enemies, etc.,
I mean people really should be chill. GOW Ragnarok literally received dozens of 10/10 scores (even more than TLOU2) and GOTY nominations. One 7/10 shouldn't bother anyone.
Some things never change. Lol.It should not, but people hate seeing a yellow score on the Metacritic page.
Lol at everyone saying edge uses full scale and then give Gotham knight a 5 and marvel snap an 8
I mean, there are so many reasons the whole "full scale" argument is so laughable that you wouldn't even need more examples at this point.
How is what I said a slight against the game. I own it. I'm enjoying it.I really hate this trend that every time theres a minority opinion, it has to be pointed out that its the ErA bUbBLe, as if that somehow makes peoples opinion worth less. It's incredibly silly. Ragnarok is gonna be in the top 3 in the resetera GOTY list pretty much guaranteed, so "era bubble" my ass. Vast majority of the people love the same shit on this forum as the general gaming populace.
Unlike Ragnarok, God of War 3 offers neither a leisurely post-game experience nor any transferable practical wisdom about real-world devastation and injustice. But it's perhaps more honest, and timely, in its desire to tear everything down.
The best posts come out of these review threads. THE BEST. Y'all act the fool over the most asinine nonsense.
Gotham Knights should be lower and Marvel Snap should be higher
Does anyone wonder if Edge has an unspoken rule to keep up the appearance of the hard to please reviewer because it brings in traffic?
I haven't played it myself but having watched a playthrough of a large portion, the constant chatter and babbling would've made me drop the game not too far in.
Yes the voice work is very good, considering the awful audio work gaming has exposed us to, but it doesn't matter how good your actors are if I don't wanna hear it incessantly.
And now I'm beginning to understand why Nolan North was all over Gaf back when Uncharted first dropped.
Was that the start of the *chatter on* gameplay trend?
Mgs I remember had the codecs(hated those too) but it wasn't perpetually on, iirc.
Edge: The Magazine of Edgy Reviews.
Very few of these reviews line up with the general discourse surrounding their respective games on ERA and other hardcore gaming communities.
It's good to point out flaws, but it's extreme at times.
With the mainstream gaming audience, it's even more out of step.
But all that also doesn't even matter because chests are basically worthless anyway because they changed character progression in this so that chests almost never contain new gear, and instead almost always just contain crafting resources, except that equipment can only use certain crafting resources to level up depending on what level its currently at, and better crafting materials are locked behind main story progression, which means that once you've leveled up your gear with the crafting materials available in the current area, there's basically nothing to be gained from chests for the next like 2-3 hours until you've gotten to the part of the main story where the next level of crafting materials becomes available.
From a narrative standpoint, the game is full of incoherencies and contrivances, from questionable character motivations including contradictions from scene to scene, to underwhelming payoffs for numerous story threads introduced both in Raganarok and in the 2018 game.
In terms of gameplay, the levels are structured way more like corridor -> big room where you fight 10-20 enemies -> corridor -> big room where you fight 10-20 enemies, etc., with major story cutscenes happening way less frequently in the level compared to 2018, where there was more of a mix between fighting smaller pockets of enemies all throughout the level, which was also interspersed with cutscenes and meaningful story beats, as opposed to in Ragnarok where major story beats basically happen at the beginning of the level, in the middle of the level, and then at the end of the level, and that's pretty much it. And then in terms of secrets, Ragnarok's levels are much less densely packed with secrets this go around, with chests barely even being hidden, and when they are hidden behind an environmental "puzzle" as in the last game, what passes for a "puzzle" is a way less clever and satisyfing use of the game mechanics compared to what was done in 2018's puzzles. And not only are the "puzzles" incredibly basic, but the game removes any even remote chance that you can't solve it by just having the companion character tell you the answer within 15 seconds of being within the vicinity of the puzzle.
But all that also doesn't even matter because chests are basically worthless anyway because they changed character progression in this so that chests almost never contain new gear, and instead almost always just contain crafting resources, except that equipment can only use certain crafting resources to level up depending on what level its currently at, and better crafting materials are locked behind main story progression, which means that once you've leveled up your gear with the crafting materials available in the current area, there's basically nothing to be gained from chests for the next like 2-3 hours until you've gotten to the part of the main story where the next level of crafting materials becomes available.
Ragnarok is a fun game, but its also incoherent, contrived, repetitive, and ultimately an unsatisfying conclusion to the story that was started back in the 2018 game, which still to this day is one of the best games ever made.
Personally?So what is considered a good amount of chatter? Should it be a silent protagonist until only the cutscenes? A lot of story gets told through speaking during the gameplay portions. Otherwise a lot of info would be missing from certain videogame stories. If there's 1 thing I will say GOW:R could have improved was for the allies to not constantly give you hints when trying to solve puzzles every 5 seconds.
There's a site that does exactly what you want, it's called metacritic.Edge: The Magazine of Edgy Reviews.
Very few of these reviews line up with the general discourse surrounding their respective games on ERA and other hardcore gaming communities.
It's good to point out flaws, but it's extreme at times.
With the mainstream gaming audience, it's even more out of step.
Yeah that's how gear works in Ragnarok. All chest pieces of level 1 require material X to upgrade to level 2, all chest pieces of level 2 require material Y to upgrade to level 3, etc. etc. Same thing for wrist pieces, waist pieces, etc. And you can't find material X, material Y, material Z, etc. until you've reached a certain location in the main story for each, which means that you basically get completely stopped in terms of progression for hours at a time, because you won't be able to equip better gear until you get further in the main story, regardless of how much you explore.So I'm still only about halfway through, but something has been bugging me about Ragnarok's progression/gear system - thank you for defining it for me. I thought I was just misremembering the way it was in the first game, but I guess they changed it?
It all feels like I'm not really upgrading or getting new equipment outside of what the game wants me to get. And every chest is just "here's some crafting materials" which I have no context for, since I haven't memorised which materials are needed for which equipment (like great I got some ore or something... what does that do?). The whole things just feels unsatisfying.
Also I'm halfway through and still haven't got a heavy runic attack for either weapon, so I'm not sure if I'm missing something or I'm just are not supposed to have one yet.
those are big words and id have to think if i wanted to understand it so ill just look at a number and derive my opinion off thatThe spicier take is actually the God of War Ragnarok post script where they say
It's about how God of War 3's narrative and combat are more congruent and cathartic because you're destroying everything in a time where compromise and incremental change feels like it's nowhere near enough. (They feel Ragnarok pushes "incremental negotiation" and the careful undoing of things rather than parallels to wiping the slate clean with sound destruction of the ills and injustices and institutions.)
It touches on AAA action games having narratives and politics that are at odds with the gameplay.
Nah, Ragnarok looks and runs way better and has more environmental variety, but that's about it. Its story is extremely messy, and its gameplay is a huge step back from 2018, with worse level design, progression and pacing. And it overall is waaay too obsessed with recreating moments from the 2018 game.
I enjoyed the Fleetway comics.Fun fact: British people have always hated Sonic the Hedgehog and always will.
Evidence: the existence of the Fleetway comics.
Heaven forbid everyone isn't in lock step.Edge: The Magazine of Edgy Reviews.
Very few of these reviews line up with the general discourse surrounding their respective games on ERA and other hardcore gaming communities.
It's good to point out flaws, but it's extreme at times.
With the mainstream gaming audience, it's even more out of step.
Totally, nothing wrong with that. Thanks for having the discussion, and sorry if I came off at all dismissive of your opinion. It's feedback I've gotten before, and I'm working on that. But I enjoy getting into the nitty gritty details behind why we feel the way we do about the game, trying to understand each other's perspective, even if we don't ultimately agree.Yeah, we're very far apart in our final opinions here, but that's fine. Can't expect everyone to have the same experience as you do.
Especially when those folks can't bother to engage with the review by reading it so it really is about caring too much about number wang.No.
I do wonder if any scores - including EDGE's - that don't match the consensus are genuinely considered contrarian/attention seeking, or whether grown-ass adults are so personally invested in their purchasing decisions that they need to undermine arbitrary numbers to feel better about them. Real head scratcher.
Totally, nothing wrong with that. Thanks for having the discussion, and sorry if I came off at all dismissive of your opinion. It's feedback I've gotten before, and I'm working on that. But I enjoy getting into the nitty gritty details behind why we feel the way we do about the game, trying to understand each other's perspective, even if we don't ultimately agree.