The Kickstarter effect and popularising the 'walking simulator' genreAll of them make sense to me... except Broken Age and Gone Home.
The Kickstarter effect and popularising the 'walking simulator' genreAll of them make sense to me... except Broken Age and Gone Home.
You are describing Minecraft....XD. Though I find it boring and prefer BOTW.BOTW - Player led sandbox that gives players the toys, tools and spaces needed to create their own fun. The impact of this game may take a while to be felt but make no mistake devs will have been studying BOTW and learning from it.
Fair!The Kickstarter effect and popularising the 'walking simulator' genre
On BOTW, they do mention a resurgent Nintendo but the focus is on the chemistry of the game - the emergent gameplay, dynamic systems working together in ways that other games haven't really done, especially in an open world, it's open world level design, that a lot of devs have been taking notice of the game since release and that while there's still nothing quite like it in that regard, we'll see the effects over the next few yearsIf it's about influence not quality I'm fine with this list. I'm glad the included negative influence as "the game that gave us let's play".
About Dark Souls, what are their reasons? Always thought it was a niche game.
About BOTW, what is the reasoning? If it's about selling consoles and positioning Nintendo I agree but if it's about influencing other games I think it's too early.
I think the distinction that needs to be made is more like BotW is "alive" while Minecraft is not. Interesting things can happen independently of the user, things can react to the environment in the absence of your actions (although the game is designed in a way where these volatile elements are mostly isolated from each other before you start messing with thing)You are describing Minecraft....XD. Though I find it boring and prefer BOTW.
Thanks for the info. Sometimes people close their eyes in favor to something they really like. Imo the biggest thing BOTW brought to the table was the chemistry system and it was great. Other than that:On BOTW, they do mention a resurgent Nintendo but the focus is on the chemistry of the game - the emergent gameplay, dynamic systems working together in ways that other games haven't really done, especially in an open world, it's open world level design, that a lot of devs have been taking notice of the game since release and that while there's still nothing quite like it in that regard, we'll see the effects over the next few years
Well no one has ever said that BotW is the first to do any of those things or a pioneer. At best, people have expressed that BotW is among a few to bring all of those elements together so well while also doing it's own thing in the open world genre, which is a fair sentimentThanks for the info. Sometimes people close their eyes in favor to something they really like. Imo the biggest thing BOTW brought to the table was the chemistry system and it was great. Other than that:
Emergent gameplay - Minecraft(not fan of it but the only reason to play is because of the make you own fun concept)
Open world design - Skyrim(a direct inspiration for Aonuma and Zelda team, like BOTW you have a tutorial area and after that go whatever you want)
Dynamic systems working together - GTA (Imo this is GTA core. To the point the only game I bothered doing the story was San Andreas)
Not even saying that those games I listed are pioneer just saying it was done before. The only mechanics I see as influential are chemistry system(in a good way) and climbing(in a bad way).
I'd say the open world design is a lot more sophisticated than Skyrim's - there's a GDC talk about how it was designed that elaborates on it further and talks about spatial composition and how various techniques were used in order for the environment to entice a player somewhere without them really realising. Out of curiosity, why did you think the climbing would be influential in a bad way? Outside of it being affected by the rain (which is either a love it/hate it dynamic), I'm pretty sure the climb anywhere idea was massively well regarded?Thanks for the info. Sometimes people close their eyes in favor to something they really like. Imo the biggest thing BOTW brought to the table was the chemistry system and it was great. Other than that:
Emergent gameplay - Minecraft(not fan of it but the only reason to play is because of the make you own fun concept)
Open world design - Skyrim(a direct inspiration for Aonuma and Zelda team, like BOTW you have a tutorial area and after that go whatever you want)
Dynamic systems working together - GTA (Imo this is GTA core. To the point the only game I bothered doing the story was San Andreas)
Not even saying that those games I listed are pioneer just saying it was done before. The only mechanics I see as influential are chemistry system(in a good way) and climbing(in a bad way).
I agree with it being more sophisticated than Skyrim and I really like that talk. At the same time my experience with the two of them were really similar.I'd say the open world design is a lot more sophisticated than Skyrim's - there's a GDC talk about how it was designed that elaborates on it further and talks about spatial composition and how various techniques were used in order for the environment to entice a player somewhere without them really realising. Out of curiosity, why did you think the climbing would be influential in a bad way? Outside of it being affected by the rain (which is either a love it/hate it dynamic), I'm pretty sure the climb anywhere idea was massively well regarded?
I thought the point was about different systems interacting and resulting in something greater, the concept they called multiplicative gameplay in that GDC talk. And GTA is full of these situations. For example: you see a pedestrian on a crosswalk, then you points the gun to a driver that is waiting for the traffic light, driver accelerates, runs over the pedestrian, cops see that and start chasing the car. Game is full of those situations and that's a result of different system interacting together and my main reason to play Grand Theft Auto.Not sure what you're referring to about the dynamic systems interacting in GTA, as this point relates directly into the chemistry system facilitating that and I really don't remember anything remotely similar in that series.
I saw it too. But the only similarity I saw was the visual when it was revealed. I didn't see the other trailers.The biggest direct influence coming up for BoTW in the AAA space is looking to be Gods and Monsters (at first glance, anyway) so we'll see what happens there, bit I'm sure there will be a lot of other games that pick up on other things in a smaller way that show off why a lot of people (including a ton of game devs) are saying how influential the game will end up being.
DOTA 1 arrived long before LoL did. The DOTA franchise first introduced the very concept LoL is built upon. DOTA 2 was an evolution of this and, really, did it best - the game's more complex than League in a variety of ways, and balancing the gameplay has been a real feat over the years.
Calling LoL F2P in the presence of DOTA 2 isn't accurate either - every aspect of DOTA 2's core gameplay is completely free, and always has been - every hero, every standard game mode and seasonal event + more through the Custom Games. LoL, by comparison, is not. Buying heroes outside of rotation means you have to pay for the complete core experience.
LoL's more popular, I'll give you that, but pretending DOTA didn't also 'push esports forwards' is being really disingenuous. It's 3rd on Twitch for total esports hours watched and the game's constantly smashing records for the largest prizepool year after year thanks to The International. It's thus grown some of the most significant success stories for esports players. which has drawn headlines worldwide. It's also worth noting that this prizepool is almsot entirely community driven, which whips up a really positive scene for the game's playerbase and pro players alike. In fact DOTA 2 holds 6 of the top 8 spots for the largest awards in esports. Winners of said tournament have even met with their nation's royalty as a result of their success. DOTA 2's esports scene is huge, and is constantly growing.
You've then to consider how much of an evolution DOTA was for Valve at the time, and how it's dominated Steam's user base over the years...
DOTA's huge, and I'd argue it's been more important than LoL in the west, which is probably why it's featured in Edge over League.
Also, League of Legends also came out in 2009.This is very well put. Covers a lot of probable reasons why Dota was chosen over LoL.
I don't think his write up ever says it didn't ?
12 collector edition covers as seen here:
So I guess we got:
- Spelunky
- Telltale The Walking Dead?
- Broken Age
- GTA V
- Breath of the Wild
- Amnesia
- Dark Souls
- Destiny?
- Minecraft
- Gone Home
- Fortnite
- Dota 2
(Spelunky popularized the roguelite, but didn't birth the roguelike)
It absolutely did, I was in high school at the time and that's exactly when I remember the Let's Play craze starting with Pewdiepie and Markiplier and whatnot.
No no, the write up was fine; I moreso meant in the "also, it's not eligible for this decade" sense. Curse my lack of clarity!
A tale as old as time.
Are we gonna pretend Half Life 2 does not existWhy a question mark next to Walking Dead? Telltale popularized episodic content and there have been way more games doing it this decade than before
You are. GTA online is the reason for the continued success and 100+ sold.I don't get why GTA V was picked over RDR or even GTA IV in terms of popularity/influence. Maybe there's something about GTA Online that I'm missing.
As a defining game of the decade? Not even a sliver of a chance
LoL should have had its spot.SOMEONE FINALLY GIVING DOTA 2 THE RESPECT IT GOD DAMN DESERVES FUCK YEAH
Something tells me that Scarfall here, with 2/3rds of his posts being about how great the game Scarfall is, and his user image being the app icon for the game, miiiiiiiiiight be a taaad biased...As a defining game of the decade? Not even a sliver of a chance
Ah, only just clocked the username - onto the ignore list that account goes :)Something tells me that Scarfall here, with 2/3rds of his posts being about how great the game Scarfall is, and his user image being the app icon for the game, miiiiiiiiiight be a taaad biased...
Who?
.
Have you been paying attention though?I question the inclusion of BotW. While it's admittedly a little too soon to see AAA games which crib from it in a big way, I haven't really seen/heard many industry discussions about which specific mechanics are so compelling. It was well received by people in the industry, yes, and many people say they like it a lot, which I don't doubt, but I don't really see anyone being like "We like it because it has [unique system X], which we are taking as influence in our game". It's not like it has to be that obvious, but I don't really see anything even along those lines.
It's called most defining games, not most influential. A game like GTAV is also not influential, because nobody blows up the budget to have that kind of attention to detail.Honestly, even then, like even if someone included the elemental interactions in their game, I don't know if I'd call that influential on the scale of "Kickstarter can work for games" or "difficulty isn't anathema to enjoyment" or "causes streaming explosion" or "GaaS is a viable business model" effects that other entries had.
Something tells me that Scarfall here, with 2/3rds of his posts being about how great the game Scarfall is, and his user image being the app icon for the game, miiiiiiiiiight be a taaad biased...
you know, Scarfall, that one video game everyone is talking about
And then there's stuff like this.