I think that is a fair enough expectation then tbh.I mean, the goal on Patreon says the studio will allow them to create new content, so I'm expecting exactly that.
I think that is a fair enough expectation then tbh.I mean, the goal on Patreon says the studio will allow them to create new content, so I'm expecting exactly that.
Immediately thought of Huber when i found out Telltale's closing. Dude was so hype to finish Clementine's journey
My response that somebody needed to check all the streams and that it was a full time job was to somebody who more-or-less said it was crappy for asking the community to clip stuff out and that they should have done it themselves anyway. I was just trying to point out that it would be almost impossible to do. I know it's not how it works for EZA clips, but he implied they should have done it themselves instead of asking the community.This is a contradiction. The latter is correct, the former is not.
I understand the explanation of retiring Clips because I know how hard the Allies are all working. However, in of itself, making that kind of clip show isn't nearly as difficult as, say, making a game preview, because it's not necessary to cut down hours of footage (or capture it, for that matter) - the individual clips are already available.
I only know the absolute basics of editing, but if I was given the start/end logos and user citation template for Clips, I could make a legit episode in a day - faster if I was a seasoned editor. It's entirely an issue of workload.
If you can't put together more of an announcement than just a logo and no other info then it was announced too early. To me It's not how far from release it is, but how much you show with the announcement to build excitement.
Those announcements give you nothing really to speculate on, or dream about what it could be. Compare that to when Spider-Man or god of war was first shown. Yes it was announced much farther away from its release but you really saw something there to get you pumped.
Will they get more excited once they finally show something? Sure. But until then they're going to react to what they've seen which is essentially...nothing.
I love Telltale games (I played all of them from The Walking Dead Season 1 on) and I didn't mind the engine at all (that said, I could go for a new one as well to be honest), but they should be honest with themselves. They just tried to grow too quickly and it backfired.Hopefully he won't be too hard on himself just because it was his advice to spring for a new engine that put Telltale under!
I honestly think the reason it seems hard to picture is because the studio is going to be unlike anything we've ever had before,. We are primarily looking for a production space rather than an office space, but there may be some shared workstations if there's room. We won't all be getting desks and clocking in/out, but we'll certainly be there more than we go to Brandon's. Even if it were "just a replacement" for the garage, you'd still see a ton of improvement, particularly with audio as we won't be essentially shooting outside with airplanes and firetrucks going by. The place we're looking at now is pretty freaking great. So even if we don't get it, it's going to serve as a model for other places we look at.
They've put out 1,375 videos on their main channel in about two and a half years (914 days). That's, by any account, a hell of a lot of content- not even counting streams! Not all of it needs to be your thing (there's certainly stuff I don't watch, because personal preference is a thing), but sheer amount of output is certainly not something to criticize, imo
Yeah, outfitting a whole office with furniture and 9 workstation computers alone would be an enormous expense.
There are more reviews (149) than episodes of the EZA podcast (130). Obviously because of the nature of game releases, they can't have a fixed schedule, but it averages out to more than 1 review per week. So that's... just not true.
Agree to disagree then.
Smash announcement was hype, but honestly it showed nothing. It was CG. It showed splatoon characters (not gameplay though), which is nice, but the most easy newcomers to guess...ever.
But it was 2018 so that was a good announcement to me. Since info would clearly be coming soon and regularly.
"Yarn" Yoshi was shown in 2013, will full gameplay footage and was talked about in a Nintendo direct. The gameplay showed the gimmick, the artstyle, how the gameplay works, etc.
But it had no time frame and went radio silent. So Woolly World had a terrible announcement for me.
So yeah, time until release definitely matters.
If a game is 2,3,4,5 years off, then I don't want to see it announced. not to mention stuff like FF7R or KH3.
I mean, the goal on Patreon says the studio will allow them to create new content, so I'm expecting exactly that.
That's such nonsense. It was never stated that way.Yeah, shows such as full plauthrough Friday, a Huber game show and the live interview show. It allows the next goals to happen.
Yeah, it's secretive, but it's very real. We're already paying people to develop stuff for us to test with. I don't think we need to say much more about it just yet. There's a lot that needs to happen first just getting into the studio.Goals didn't need to move the needle, it was good to get something on the board as we move closer because they're naturally growing towards 51k anyway. Better to do that naturally like like this.
The Huber game show is the thing I would like to know the least about before it happened. Even of they were communicating the planning of it after the goal was reached, I'd be on media blackout. Jones said there would be more details as we got closer, as it would be many months off anyway.
The issue I (and more than a few others, if the comments I've seen on Patreon are anything to go by) have with EZA's output is a reliance on streams and panels over more heavily produced content. The addition of Top 10s was a godsend, and previews have become more common, but reviews are still a bit on the sparse side, Don't Skip and Trailer Jones are fairly irregular, and Game Sleuth and Retrospectives feel almost non-existent.
I think this is more of a normal one. Yeah some people get too upset about it, but overall it can start some discussion. The towns one was genuinely a bad video, but the recent one is completely reasonable to me.it's funny how people get in their feelings because of the top 10s
The issue I (and more than a few others, if the comments I've seen on Patreon are anything to go by) have with EZA's output is a reliance on streams and panels over more heavily produced content. The addition of Top 10s was a godsend, and previews have become more common, but reviews are still a bit on the sparse side, Don't Skip and Trailer Jones are fairly irregular, and Game Sleuth and Retrospectives feel almost non-existent.
Trailer jones is once a month and they haven't missed an episode. I don't know what you're talking about there. Don't skip has been targeted as trying once a month but when push comes to shove they'll prioritize reviews over the show. Which is the right call. Game Sleuth is something I feel damiani is trying to do 2-3 a year. Retros are targeted one a year. They have never missed an easy update, or Syndrome or TTE. All patron tier weekly goal content.The issue I (and more than a few others, if the comments I've seen on Patreon are anything to go by) have with EZA's output is a reliance on streams and panels over more heavily produced content. The addition of Top 10s was a godsend, and previews have become more common, but reviews are still a bit on the sparse side, Don't Skip and Trailer Jones are fairly irregular, and Game Sleuth and Retrospectives feel almost non-existent.
The truth is, they never made a public video clearly stating what they were looking for in a studio. It's always been vague. This office vs studio argument has never been brought up in those update videos or in the patreon pitch. They probably should clear that up for everyone.
I don't think they needed to shit on him so much, especially saying how he needs to go away forever. I don't especially disagree (never really liked his games), but still it's weird to be this much against him to not even want to see him ever again. Let's say the video took a turn with the last entry.
Obviously speculation, but that #1 entry was so similar to what Kyle's said in the past that I wouldn't be surprised if he pushed hard for it.
Maybe it's just a lack of understanding on some of our parts but when I heard studio I thought production area+work area. I know that has been clarified on cup of Jones but it should have been publically clarified as well since plenty of patrons and just general fans dont watch cup of jones.
Also, maybe on average they're doing a lot of reviews, but depending on the time of year, they seem erratic. Games are constantly coming out, and I don't mean Steam shovelware, I mean legit, hyped titles. I keep thinking "oh, they're DEFINITELY going to review THIS one!", but it seems like it only actually happens 25%-30% of the time.
No, even at GT they didn't review EVERYTHING, but reviews of big releases were MUCH more dependable. If there was strong buzz for a game, 50%-60% of the time we'd get a review.
I know how much effort they're putting into EZA, but even so, it feels like at least some of the crew is treating it closer to a hobby than a proper job. I envisioned them going back to a strict office atmosphere with the "studio", but that vision is starting to fade...
I think you may be underestimating how much more work there is to be done when this is our thing and not just part of a massive corporation. I spent a big portion of the last month tracking down expenses and moving charges to a new bank account. That's the kind of thing I'd never have to worry about at GT. Without Matt Blair, it falls to all of us to do the uploading, write descriptions, make thumbnails, organize the website and playlists, etc. Patreon itself adds an entirely new dimension to the workload for just about everyone. Plus there's just a ton of stuff we didn't do before like the extra podcasts, Hall of Greats, etc.This is it exactly. Don't blame people for expecting more heavily produced content, of course their minds are going to go wild when a "studio" is hyped as an ultimate goal.
Also, maybe on average they're doing a lot of reviews, but depending on the time of year, they seem erratic. Games are constantly coming out, and I don't mean Steam shovelware, I mean legit, hyped titles. I keep thinking "oh, they're DEFINITELY going to review THIS one!", but it seems like it only actually happens 25%-30% of the time.
No, even at GT they didn't review EVERYTHING, but reviews of big releases were MUCH more dependable. If there was strong buzz for a game, 50%-60% of the time we'd get a review.
I know how much effort they're putting into EZA, but even so, it feels like at least some of the crew is treating it closer to a hobby than a proper job. I envisioned them going back to a strict office atmosphere with the "studio", but that vision is starting to fade...
Agreed, of course they're not going to compete with ign on coverage but honestly I can't complain at all EZA reviews far more than I could ever play in a year and I generally do play ~1 game per month. About the only thing I'm missing from them are more streams on some indie titles that get some hype around them. Like stuff like that cross code game? But it's not like they haven't vastly improved on that front as well.This is crazy. You think they're aren't reviewing 70-75% of "legit, hyped titles"? What do you consider hyped, what are some examples of recent hyped titles they didn't review?
Prediction. I think Witcher 3 comes back and gets in
So this is a thing:
I have not watched it yet but I thought I would share.
I think you may be underestimating how much more work there is to be done when this is our thing and not just part of a massive corporation. I spent a big portion of the last month tracking down expenses and moving charges to a new bank account. That's the kind of thing I'd never have to worry about at GT. Without Matt Blair, it falls to all of us to do the uploading, write descriptions, make thumbnails, organize the website and playlists, etc. Patreon itself adds an entirely new dimension to the workload for just about everyone. Plus there's just a ton of stuff we didn't do before like the extra podcasts, Hall of Greats, etc.
Why is that an of course? A studio doesn't edit videos for people or produce fancy graphics. It's just a place where people sit.Don't blame people for expecting more heavily produced content, of course their minds are going to go wild when a "studio" is hyped as an ultimate goal.