I think it's the fact that EA clearly want all new games to have GaaS subscription models, which severely limits the diversity of genres/ideas available to them.
Oh shit a new book makes him canon! I haven't read any SW books since Aftermath. Should go and check out the newer stuff.
This.Star Wars shouldn't be confined to a single publisher exclusively.
Picked it up last year and dropped it at the Luke mission. It plays so bad. Like a ps2 star wars game.picked up BF2 the other day and am actually having a great time with it, but yeah the amount of content and variety of that content has been pretty disappointing. I almost wonder if working with Star Wars is way more annoying than we realize, like Disney making sure literally EVERYTHING goes through them or something.
Battlefield 5 is a mess, very disappointed in it.EA needs to treat Star Wars just like Battlefield, if they do it could be the greatest relationship ever.
We've gotten a long line of pinball tables in Pinball FX2/3/Zen Pinball 2/Star Wars Pinball. Disney's re-released a bunch of the older stuff on consoles and PC, too.We aren't getting any of the weirder stuff like real time strategy (empire at war) or racing (episode I racer) again are we? The battlefront games are fine but some variety is nice.
Disney needs to be ok with games being outside established canon and EA needs to not be the only publisher allowed to make Star Wars titles.
I dunno, I think were doing pretty good but its not like I can just break every NDA I have so I get the outward impression.
I think it's the fact that EA clearly want all new games to have GaaS subscription models, which severely limits the diversity of genres/ideas available to them.
I dunno, I think were doing pretty good but its not like I can just break every NDA I have so I get the outward impression.
I mean thats good to hear and everything, but it has been years and years and all we have gotten is 2 battlefronts. Where is KOTOR 3, Rogue Squadron successor, Republic commando sequel, Jedi Outcast sequel, Shadows of the empire, 1313 revival. I am not saying you guys had to make sequels to old games, but there were so many gems that could have been used as a foundation for some truly incredible Star Wars experiences. I trust Respawn's game will be dope, but we need a lot more than that...we are Star Wars fans after all. That being said, keep up the good work <3
I can see you and me would disagree on a lot.GaaS doesn't limit the genres and idea available. It increases them actually and allows more features and support models. Look at Assassin's Creed Odyssey and Ghost Recon Wildlands, singleplayer GaaS done right.
Goddamn thats almost another presidential term O_o
This is a very uninformed view to take.
A franchise like Star Wars is massive, obviously. The sheer weight of the license, it's characters, story, world is almost unending. While yes, you could do anything, the scale of that responsibility can become paralyzing, even for a seasoned veteran studio. Without revealing names or properties of similar breadth, I've witnessed how the inherent nature of the bureaucratic approval process a property of this magnitude wields both externally (in this case Disney/Lucas) and internally (EA) that may, and often does eventually chip away at all progress to the point of a project getting canned or rebooted.
It's never as simple as you think it is, and you will likely never know how much you don't know when it comes to these matters.
Disney needs to be ok with games being outside established canon and EA needs to not be the only publisher allowed to make Star Wars titles.
All i know is that releasing 2 mediocre online shooters in 6 years is far FAR too little to warrant an Star Wars exclusivity deal. They should have done much much more. Not just tripple-A, but also smaller games. The only relatively good SW game these past few years was a Lego game. That is saying something....
Harder isn't impossible, you said so yourself. ;)It's like people have zero fucking idea how hard it is to deal with a license like Star Wars. Everything you do needs to get cleared - everything.
Im not into Star Wars but im pretty sure Battlefront II had a singleplayer campaign.Of course we already know you've got Respawn coming out with Jedi Fallen Order, the first single player story experience you've managed to dredge up since you got the license over 5 years ago
True enough - but at least EA is still trying, not just giving the fuck up.
They have abandoned plenty of games that didn't work.True enough - but at least EA is still trying, not just giving the fuck up.
I dunno, I think were doing pretty good but its not like I can just break every NDA I have so I get the outward impression.
This is correct. You don't lollygag willy nilly with an IP like that around. Even before the exclusive contract, SWTOR had a LucasArts person following around every development step that needed approval.From the Jason article on Visceral closure, it seems like Star Wars is a really hard IP to work on.
Something along the line of how every single tiny thing needs to be send and approved by Disney.
This is also correct, The mobile space especially is very underappreciated by a lot of self-professed hardcore gamers which is a shame because similar to PC games: Yeah there's a ton of shovelware but there's also a ton of good stuff barely anyone talks about.I wish Ragtag dev had gone amazingly well and for that team to stick around but the reality is that more games get cancelled that get made and the unfortunate reality of these games is that their development become very public so you get to hear a lot more about their status. If you knew how many games Blizzard cancels a year people may think they dont know what theyre doing.
What do you mean, BFV is a mess? EA has not done a good job with it.EA needs to treat Star Wars just like Battlefield, if they do it could be the greatest relationship ever.
GaaS limits nothing.I think it's the fact that EA clearly want all new games to have GaaS subscription models, which severely limits the diversity of genres/ideas available to them.