So you don't like tight and responsive controls?
Maxing out the sensitivity and zeroing out the dead zone doesn't remove the input lag or the excessively long animations required to do just about anything in the game. Rockstar simply decided to prioritize presentation over playability and no amount of tweaking will change that.
Sure, the animations will still be there. There's no getting around that.
But the concerns with bad aiming / combat ARE easily fixed. Along with the complaints about tapping X/A to run.
Those are major things that hinder this game's playability, especially for the extremely gameplay-critical community here on Era.
You're never gonna make Arthur feel like a Dark Souls character though, and that's just how this game was designed.
Knowing the tastes on this board, this game was never going to be popular/praised here. That's why you see so many posters asking "how the hell did this game get a 97 meta".
Because game critics take more into account than Arthur feeling like a JRPG character when he moves.