Look, I know you feel the need to defend some people in here but read our conversation to find out why.Why are you still waiting? You responded to a guy posting a video just on the last page.
Is it? You think everyone who's come into this thread and watched the video in the OP didn't just assume that there was a half second delay on each and every action?
Because that's what I did a day ago when this video popped up. If I wouldn't have come back to the thread and read more impressions and input, that's certainly what I would have left with. That every action has a half second delay.
I think any assumptions are just those. I would hope that anyone who watches the video would be able to see that the test was with movement and nothing else.I never said that anyone is claiming anything.
However, watching the video, and taking it at face value, it would be easy for many to assume that this input lag is respresentative of RDR2 as a whole.
It is not. That's literally all I'm pointing out.
I'm not here to defend anything, I'm not here to apologize for the bad input lag when starting up the walking.
I'm merely trying to clarify things that need clarified.
People saying holding X while moving lessens the input lag, well....
That's some bullshit.
There's still input lag. The only difference is the animation to move is much faster.
On the other hand, I hate the way MH:W controls to the point that i can't be bothered to play the game.You guys want an example of ''Heavy, realistic yet responsive'' control?
Wanna hear a game with slow heavy movement and yet little to no input delay?
Monster Hunter: World
I asked if he could test Killzone 2 but he's still waiting for the game to respond.
You can quickly flick the left stick by itself and Arthur will not move at all. When holding X this doesn't happen. Can we please stop pretending like anyone who has problems with the limited scope(leading to wide claims) of the video in the OP is just blindly defending the game and burying their head in the sand.
lolI asked if he could test Killzone 2 but he's still waiting for the game to respond.
On the other hand, I hate the way MH:W controls to the point that i can't be bothered to play the game.
Different tastes and all, you know?
Not gonna lie, I didn't even notice any input lag in RDR2, i love the way arthur controls.
Not gonna lie, I didn't even notice any input lag in RDR2, i love the way arthur controls.
On the other hand, I hate the way MH:W controls to the point that i can't be bothered to play the game.
Different tastes and all, you know?
Within certain margins (e.g. the ridiculous ones you suggest), if it doesn't get in the way of gameplay then taste can come into it. Some will like an arcade game's immediate response, others will like to feel like they're influencing a movie in titles like RDR2 so input lag is forgivable.I'm not sure how input lag is considered taste. Do you also play your online games with a 200ms ping or forcefully try to increase input lag by switching tv settings?
I just made this.
Button press at Game Frame 2. Action at Game Frame 8
About 6 frames of input lag at 30FPS. Big difference from OP's video and puts more in line with other 30FPS games.
You hate it, so? There's still no input delay, what even is the point of your post? That ''because I prefer RDR2 control to MHW therefore I actually prefer input delay to no input delay''?
Trust me, you will LOVE RDR2 control even more without any input delay.
I just made this.
Button press at Game Frame 2. Action at Game Frame 8
About 6 frames of input lag at 30FPS. Big difference from OP's video and puts more in line with other 30FPS games.
The point of my post is to show you that just because you think something is superior does not actually make it automatically superior.
Like i said, I didn't notice the input lag.
Trust you? No thank you, everything I've read from you in the RDR thread and in this topic suggests you are a less than pleasant person to interact with, so I'd rather not.
Edit: yep, your edit just proves my point.
I just made this.
Button press at Game Frame 2. Action at Game Frame 8
About 6 frames of input lag at 30FPS. Big difference from OP's video and puts more in line with other 30FPS games.
Also It's hard to be a pleasant person when I am talking people trying to downplay & dismiss real issues, I absolutely hate this ''whatevar, seems fine to me mistah'' attitude.
Quoting for new page. I've seen some people downplay my comparison as unimportant because it's shooting. These people have obviously no idea what this thread is about then. Goal posts have been moved. If Digital Foundry decides to do a more professional video on this I wonder if these people will also downplay that as well.
Firing a gun is the most common and precise method of calculating input lag in a video game. I'm sure you can make a much better test, thought.What kind of useless test is this? The initial tester was testing character movement and you're testing something completely different and trying to equate the two....
It's testing input latency. If there were actual input latency, in general, then it would be present on every action.What kind of useless test is this? The initial tester was testing character movement and you're testing something completely different and trying to equate the two....
If there as as big of an issue as people in this thread make it out to be, DF would have already mentioned it. The fact that they didn't just means they didn't think input lag was anything out of the ordinary.Lol a DF video will be the opposite of what you want to see and you will be the one trying to downplay it.
It's the most precise method of calculating input lag for firing a gun in a game. It's not the most precise method for calculating average input lag because you're assuming that the input lag is the same for all actions in the game. It's already been established that it's not especially in RDR2. If you want to actually refute the op, replicate the exact test in the original video and present your findings, then we can have a proper discussion. Otherwise, please stop with the false equivalency. We don't need anymore attempts to derail the thread.Firing a gun is the most common and precise method of calculating input lag in a video game. I'm sure you can make a much better test, thought.
Firing a gun is the most common and precise method of calculating input lag in a video game. I'm sure you can make a much better test, thought.
DF do great work but they aren't infallible. They didn't address the HDR issue until someone pointed it out.If there as as big of an issue as people in this thread make it out to be, DF would have already mentioned it. The fact that they didn't just means they didn't think input lag was anything out of the ordinary.
I've thought the same thing ever since GTA4, and when the issue persisted in RDR and GTAV. I think it could be more than a coincidence.
Naw, it's the price to pay for the visuals.
Things like post processing can often lead to noticeablw input lag.How does either of these make sense. R* just likes it this way. There isnt a tech limitation.
Tall trees catch much wind.Wow, i dont get the hate for this game. Its slow, just like me. But hey, we are all different, so who am i to say they are wrong?
Wow, i dont get the hate for this game. Its slow, just like me. But hey, we are all different, so who am i to say they are wrong?
it's an artistic choice. That's what I tell myself.
Lol yea this is how I feel. I can understand if it isn't for someone individually, but the clunky mechanics are made up for in other aspects for me. Each open world engine and developer has their pros and consYes, the lag sucks. I guess like Bethesda games and bugs, we've become accustomed to Rockstar and shitty mechanics.
Rockstar games are praised for a variety of things. Easy and fluent control is not one of them. Lol.
Because reviewers take more into account when reviewing a game than Arthur controlling like a JRPG character.I really like the game but there's no way a game should review aswell as it did with laggy control like it has.
They get a free pass with everything. what sustain RDR2 is hype and only that. Fake HDR, Input lag, no online at launch and only beta in november with no details, Blurry version on PS4 Pro with less quality than PS4 version.If you take the 40 best games of all time on Metacritic, Rockstar games are the only ones with very noticeable input lag. They really do get a free pass on this.
Nobody wants to focus on that? The games been out two weeks and it's already on page ~130 of its second OT.Because reviewers take more into account when reviewing a game than Arthur controlling like a JRPG character.
Imagine if Era posters were the ones responsible for making professional reviews.
A game like RDR2 would get a 6 or 7 at the most, which is absolutely laughable. All because Arthur doesn't control like Dark Souls.
In fact, the guy who reviewed the game for Slant magazine (Steven Scaife) is an Era poster.
Go figure.
Again, I'm not defending the input lag, or the movement being somewhat sluggish, im pointing out how hyperbolic and ridiculous this site is when it comes to criticism, especially for a game like RDR2 that does so many things right - yet nobody wants to focus on that.
So..They get a free pass with everything. what sustain RDR2 is hype and only that. Fake HDR, Input lag, no online at launch and only beta in november with no details, Blurry version on PS4 Pro with less quality than PS4 version.
I've never said it was perfect, friend.Nobody wants to focus on that? The games been out two weeks and it's already on page ~130 of its second OT.
I've personally played it for nearly 70 hours already and completed it which is why I feel okay about criticising the things I don't like about it.
If you can't accept that people aren't just trolling because how could a game with a 97 metacritic be anything other than perfect!!! maybe this isn't the sort of thread for you.