Source
R.I.P to the fallen games
F
10 years ago this month, EA added to that already extensive list by killing Command & Conquer: Tiberium after roughly three years of work, including two years of pre-production. One analyst said this cancellation damaged the credibility of EA's new management, an apparent shot at CEO John Riccitiello, who had taken over about a year and a half earlier.
In what might have been a morbid attempt to rebuild his credibility, Riccitiello promised his game killing spree had only begun.
"When something's not meeting expectations... you can course correct by giving it more time, more money, changing the concept or killing the game," he said in an interview. "If you're committed to quality, you take one of those paths. If you preclude any one of those paths, quality will suffer.
"EA will kill a game or two a year. Forever."
Forever is a very long time, but Riccitiello spent the remaining five years of his tenure at EA following through on that promise. Even after he left in 2013, EA has kept up the grim tradition. Only EA knows where all the bodies are buried, but here's a rundown of some of the victims we know about, not counting things like the Zach Snyder three-game deal that was announced but never produced anything, or a Miss Universe game that supposedly existed at one point but I'm tempted to write off as an internet fever dream.
2008: Command & Conquer: Tiberium and The Dark Knight
2009: A DOZEN PROJECTS in a bloodbath that cost 1,500 EA employees their jobs
2010: Starbeeze's Jason Bourne game, Steven Spielberg's LMNO, and NBA Elite 11
2011: An original title at Visceral Melbourne
2012: NBA Live 13
2013: Dead Space 4, a free-to-play Command & Conquer, PGA Tour 14, the FIFA Manager series, the NCAA Football series and every Playfish game
2014: Dawngate
2015: Shadow Realms
2016: Criterion's "Beyond Cars" extreme sports game
2017: Titanfall Mobile, Visceral Games' Star Wars
2018: It's been quiet... too quiet.
Unless I've missed something (entirely possible), we're three quarters of the way through the year and Electronic Arts has not publicly killed a project. But don't let your guard down, EA developers. Things change quickly.
R.I.P to the fallen games
F