Dragon Quest XI Interview — Producer Talks Switch Version, Localization, Story and Much More
On Switch delay:
On a September release:
More at the link above. It also talks about the lack of a 3DS version, the localization, Final Fantasy XV, Dragon Quest X never coming out, voice-overs. No question about the music though.
It's not the same article as the previous thread, that was released before the interview was out.
On Switch delay:
J: Square made a statement to the press recently mentioning that the development of the Switch version will take a long time. Could you give us any info about the stage of development the Switch version is in, and possibly quantify this "long time" a bit more precisely?
Unfortunately we can't quantify the time frame yet based on the current situation, but we can let you know what we're currently doing. To give you some background, when we were initially developing XI we did have the Switch version in our outlook for the platforms we wanted to release the game on. That being said, at that moment in time the SDK (Software Development Kit) for the Nintendo Switch wasn't ready, which means we couldn't start working on the port of game.
Now that the SDK is ready and the engine supports it we were able to startworking to support that platform for the game. That being said, the version of Unreal Engine 4 that supports the Switch is actually a version that's higher than what Dragon Quest XI was built on, so that means we need to upgrade the engine and that comes with a slew of issues.
Right now we're in the midst of resolving all those issues. Of course, we did consider bringing the Switch version out at the same time at the same time as the PS4 and PC versions but that meant since we don't have a precise outlook on the development timerframe, we still believe it's going to be a long way out.
We wanted our consumers on the PS4 and PC to experience the game overseas as soon as possible, which is why we're leading with the release of these platforms version in September.
On a September release:
J: The beginning of September and end of August are filled with a lot of game releases in the west. We have heavy hitters like Spider-Man and even Japanese games like Yakuza Kiwami 2 and more. How do you think Dragon Quest XI will fare alongside all of these games?
HO: One thing that we're really focused on with Dragon Quest XI is the story and the universe that have really been crafted with a lot of care. In that sense, of course, Spider-Man and Yakuza have their own stories to tell. That being said, the overall gameplay experience it differs completely from those games.
Of course, people who are seeking an exhilarating action game may seek to play those games, but we do feel like there is a demand for this kind of heavy story-driven experience as well. I feel like this one aspect could really differentiate our game from our competitors out there. So yeah we feel like there will be demand for our type of game.
More at the link above. It also talks about the lack of a 3DS version, the localization, Final Fantasy XV, Dragon Quest X never coming out, voice-overs. No question about the music though.
It's not the same article as the previous thread, that was released before the interview was out.