First proper DS teardown. Shows how relatively easy it is to do if you know what you're doing. Shows lots of detail about the controller and how the adaptive triggers work. It is exactly how the patent shows and Dave described in his video. Also shows why you can't easily break it.
First proper DS teardown. Shows how relatively easy it is to do if you know what you're doing. Shows lots of detail about the controller and how the adaptive triggers work. It is exactly how the patent shows and Dave described in his video. Also shows why you can't easily break it.
First proper DS teardown. Shows how relatively easy it is to do if you know what you're doing. Shows lots of detail about the controller and how the adaptive triggers work. It is exactly how the patent shows and Dave described in his video. Also shows why you can't easily break it.
This was fantastic. Thanks for sharing. Adaptive triggers are working exactly like we thought they would based on the patents. Interesting that it's all plastic, though. Hope they don't wear too much over time.
Those voice-coil actuators are huuuuge!
Comparison with Switch Pro Controller's linear resonant actuators:
Switch:
Dualsense:
There's no wonder it has such much more intensity and depth.
Can't even come close to comparing. And don't get me wrong: HD Rumble IS cool. It's a cool technology and can provide some really accurate feedback. Unfortunately, they're far too small to provide the depth, intensity, or directionality that it's looking like the Dualsense can offer with those massive VCAs.Yea, I can't say I'm surprised Joy-con haptics pale in comparison to the DualSense's lol. Just look at the motor, size, placement and footprint differences.
The plastic does worry me with it wearing out, maybe sooner than later due to the constant usage of them and how games will use them.The trigger mechanism is pretty interesting. They did a great job keep it compact. Can't wait to play with it.
I looked up the company that manufactured that, it's a Japanese company, this looks like a custom design it's crazy how large they are.This was fantastic. Thanks for sharing. Adaptive triggers are working exactly like we thought they would based on the patents. Interesting that it's all plastic, though. Hope they don't wear too much over time.
Those voice-coil actuators are huuuuge!
Comparison with Switch Pro Controller's linear resonant actuators:
Switch:
Dualsense:
There's no wonder it has such much more intensity and depth.
I don't thing the plastic will wear out based on it just being a gear and a corkscrew. There is nothing speed related that would cause enough friction over time imo.The plastic does worry me with it wearing out, maybe sooner than later due to the constant usage of them and how games will use them.
First proper DS teardown. Shows how relatively easy it is to do if you know what you're doing. Shows lots of detail about the controller and how the adaptive triggers work. It is exactly how the patent shows and Dave described in his video. Also shows why you can't easily break it.
It doesn't work on a PS4. I tried it. Hopefully a FW update will get it to workIdk if it's been answered yet, but does the controller work at all on a PS4. If not I don't mind trying it out on the PC.
Did Linus do that? I know Austin Evans did, but I wasn't aware of Linus.I haven't seen a unboxing by linus yet... missing out on a few million views I bet... Punishment for ripping a dualsense apart before embargo ?
That was Austin, not Linus.I haven't seen a unboxing by linus yet... missing out on a few million views I bet... Punishment for ripping a dualsense apart before embargo ?
Lol it worked on a ps3 holy crap, yeah I'm guessing probably just a firmware update will fix it. Thanks for the response!It doesn't work on a PS4. I tried it. Hopefully a FW update will get it to work
I don't have a PC but it worked on my Mac and Android phone. Funny enough using remote play app on the Mac to PS4 it worked. But not from Android Remote Play
It also work wired to PS3
Oh sorry yes my mistake
First proper DS teardown. Shows how relatively easy it is to do if you know what you're doing. Shows lots of detail about the controller and how the adaptive triggers work. It is exactly how the patent shows and Dave described in his video. Also shows why you can't easily break it.
Really curious if they've improved the headphone amp in the controller since they've been making such a big deal about audio this gen
First proper DS teardown. Shows how relatively easy it is to do if you know what you're doing. Shows lots of detail about the controller and how the adaptive triggers work. It is exactly how the patent shows and Dave described in his video. Also shows why you can't easily break it.
Just going by previous experience with other mics, I doubt the noise cancellation is on without software triggering it. I wouldn't lose hope yet.
I threw together a really quick tutorial for anyone that doesn't know how to route audio to the haptic channels on the controller. It's super simple:
Thar's pretty great! Might generate more impressions for the rest of us while we wait...
I haven't seen a unboxing by linus yet... missing out on a few million views I bet... Punishment for ripping a dualsense apart before embargo ?
I don't understand how haptics work, if the motors are only in those 2 spots how can they make feel like something is rolling inside through out the whole controller for example and not just in those 2 spots?Can't even come close to comparing. And don't get me wrong: HD Rumble IS cool. It's a cool technology and can provide some really accurate feedback. Unfortunately, they're far too small to provide the depth, intensity, or directionality that it's looking like the Dualsense can offer with those massive VCAs.
Another comparsion, with the Switch Pro Controller, to get a sense of its placement in a controller more the size and shape of the Dualsense:
Yep should have been metal, hopefully they did 1,000s of hrs of testing thoughThe plastic does worry me with it wearing out, maybe sooner than later due to the constant usage of them and how games will use them.
I don't understand how haptics work, if the motors are only in those 2 spots how can they make feel like something is rolling inside through out the whole controller for example and not just in those 2 spots?
First proper DS teardown. Shows how relatively easy it is to do if you know what you're doing. Shows lots of detail about the controller and how the adaptive triggers work. It is exactly how the patent shows and Dave described in his video. Also shows why you can't easily break it.
I threw together a really quick tutorial for anyone that doesn't know how to route audio to the haptic channels on the controller. It's super simple: