View: https://x.com/dragonage/status/1828476551488548897
I for one genuinely can't get over just how much better the character models look compared to ten years ago. Especially the hair.
A new standard for RPGs imo.
yeah, looks like they're using the improvements to hair/faces from FC/FIFA
Mr. SkellyBones! Already my favourite companion and I have no idea who they are
Emmerich's (older guy companion is a necromancer) assistant I think?Mr. SkellyBones! Already my favourite companion and I have no idea who they are
Especially the skeleton
That's Manfred and he's voiced by Matthew Mercer lol.Mr. SkellyBones! Already my favourite companion and I have no idea who they are
Skelly is Vincent Price's assistant or something, he's a necromancerI'm sorry, are two of the companion options Vincent Price and Skeleton With Emerald Eyes?
Because that's the first time I've been interested in the game and it might push me over the top.
Yes, Bioware evidently took full advantage of not have to think about last gen or as far as DA is concerned, the 360 and PS3.
DA has always been stylized.
By my knowledge they're a 2 for 1 deal like the Warden and their Griffin.I'm sorry, are two of the companion options Vincent Price and Skeleton With Emerald Eyes?
Because that's the first time I've been interested in the game and it might push me over the top.
yeah, looks like they're using the improvements to hair/faces from FC/FIFA
Yes, Bioware evidently took full advantage of not have to think about last gen or as far as DA is concerned, the 360 and PS3.
Why are they calling Skellington Von Bonesius "Manfred"? Is it a nickname?
EA never mandated that its studios use Frostbite, it just provided that as an option for other studios besides DICE. Bioware jumped in because of much better it could make their games look compared to what they were using before even if they knew there were gonna be a lot of growing pains.Frostbyte was always a good engine that got a bad rep because EA mandated it's use to all it's studios but didn't provide enough support. The fact that is was created for FPS games and not all the other types of games that would end up using it just compounded on the difficulties.
I'm glad they are still using it and after all those years of hardship I hope it finally pays off not only as a cost cutting initiative but as a way to share tech between EA various studios.
This is a preview of BF7's hair right? Lol.
What's with Lace always looking like she's been in a fight vs the others lol
Getting boned takes on a whole new meaning.
Pixar Vincent Price was my first thought. The voicework is fine but there is a distinct and disappointing deficiency in the ham and cheese factor.