I'm talking about the shotgun itself, not the grenade launcher mod. The grenade is useful yes but that's not the shotgun itself.
The regular shotgun is so weak it can't even reliably kill zombies & imps in one shot unless you literally get right up to their face.
I don't know what they are scare of, why can't the shotgun just be as effective & useful as the one in Doom & Doom II?
In Doom 2016 more than 60% of the time the shotgun will not one hit kill zombies & imps. You have to get really close and the aim has to be pixel perfect to kill an imp in one shot.
At this point I've beat the game more than 10 times and I'm kind of used to it. 90% of my shots on imps are one hit kills now, but in a way that's really just not fun or satisfying.
I just don't like how I have to literally sprint up to a demon's face before I pull the trigger, it's literally the same playstyle as Doom 3, only faster.
In Classic Doom games you can one shot imps 8ft away with the shotgun, and no it doesn't break the game, it only makes the shotgun useful alongside your plasma rifle and rocket launcher.
Honestly I blame this all on the Glory Kills, the team is so excited to let us see the new Glory Kills that they are literally downgrading the weapons so we don't ''accidentally'' kill the demons with guns.
Ask yourself, how many demons are actually killed by guns in your playthrough of Doom 2016? How many are killed by the Glory Kills? How many times have you pulled the trigger of your shotgun only to see the imp right in front of you glowing blue & orange instead of being blown to pieces like it should've?
Try turning off the Glory Kill Highlights in the menu and play the game that way, you'll be surprised just how spongy the demons are in the Doom 2016.
From what I've seen in the videos (and I've watched a lot) the shotgun in Doom Eternal is still just as underpowered. Just look at this clip, how did the zombie at 5:03 survived literally TWO shots? (Actually it's three but the first shot missed so it didn't count)
(Time Stamped 5:03)
EDIT:
I am sure many of you have watched countless Doom Eternal gameplay videos on YouTube at this point, have you noticed how people rarely use the shotgun and whenever they swap to it they are all using the sticky grenade mode instead of the shotgun itself? It's because the players all subconsciously know that the shotgun isn't really an effective weapon in combat, especially in mid-game.
It really upsets me that the workhorse weapon of the franchise are being treated like a grenade launcher instead of a proper shotgun. In the old games the shotgun & super shotgun are both very well balanced, the regular shotgun can kill up to mid range and is reasonably poweful, the super shotgun is super powerful but the spread is much larger than the regular shotgun thus more useful in close range. The super shotgun didn't make thre regular shotgun obsolete in the classic games.
I will use the screenshots from my game to demonstrate:
Super Shotgun - Close Range
Super Shotgun - Mid Range (Almost out of its effective zone, beyond this distance and you no longer kill effectively.)
Regular Shotgun - Close Range (The regular shotgun in Doom 2016 won't even one hit kill a zombie at this range, don't believe me? Try it yourself)
Regular Shotgun - Mid/Long Range (Still very effective up to this distance, at this range it would be wiser to use the regular shotgun instead of the super)
It always amazes me how much effort they put into the weapon balancing in the classic Doom games, especially compared to modern Doom.
Here's how the shotgun should be in new Doom games, just my 2 cents:
Ironic cause this gun is done (consulted) by id software and they did a fantastic job here
The regular shotgun is so weak it can't even reliably kill zombies & imps in one shot unless you literally get right up to their face.
I don't know what they are scare of, why can't the shotgun just be as effective & useful as the one in Doom & Doom II?
In Doom 2016 more than 60% of the time the shotgun will not one hit kill zombies & imps. You have to get really close and the aim has to be pixel perfect to kill an imp in one shot.
At this point I've beat the game more than 10 times and I'm kind of used to it. 90% of my shots on imps are one hit kills now, but in a way that's really just not fun or satisfying.
I just don't like how I have to literally sprint up to a demon's face before I pull the trigger, it's literally the same playstyle as Doom 3, only faster.
In Classic Doom games you can one shot imps 8ft away with the shotgun, and no it doesn't break the game, it only makes the shotgun useful alongside your plasma rifle and rocket launcher.
Honestly I blame this all on the Glory Kills, the team is so excited to let us see the new Glory Kills that they are literally downgrading the weapons so we don't ''accidentally'' kill the demons with guns.
Ask yourself, how many demons are actually killed by guns in your playthrough of Doom 2016? How many are killed by the Glory Kills? How many times have you pulled the trigger of your shotgun only to see the imp right in front of you glowing blue & orange instead of being blown to pieces like it should've?
Try turning off the Glory Kill Highlights in the menu and play the game that way, you'll be surprised just how spongy the demons are in the Doom 2016.
From what I've seen in the videos (and I've watched a lot) the shotgun in Doom Eternal is still just as underpowered. Just look at this clip, how did the zombie at 5:03 survived literally TWO shots? (Actually it's three but the first shot missed so it didn't count)
(Time Stamped 5:03)
EDIT:
Another proof of the regular shotgun being way too underpowered in Doom Eternal
This is from the new IGN video, the player is shooting a zombie at fairly close distance while in mid-air.
I pause the frame where you can literally see the projectiles flying out of the barrel and I'm pretty sure most of the projectile landed on the zombie, if not all.
Nope, didn't kill it, only staggered for glory kill.
Can't wait for Eternal but they need to fix this. The shotgun literally can't even kill a zombie.
I am sure many of you have watched countless Doom Eternal gameplay videos on YouTube at this point, have you noticed how people rarely use the shotgun and whenever they swap to it they are all using the sticky grenade mode instead of the shotgun itself? It's because the players all subconsciously know that the shotgun isn't really an effective weapon in combat, especially in mid-game.
It really upsets me that the workhorse weapon of the franchise are being treated like a grenade launcher instead of a proper shotgun. In the old games the shotgun & super shotgun are both very well balanced, the regular shotgun can kill up to mid range and is reasonably poweful, the super shotgun is super powerful but the spread is much larger than the regular shotgun thus more useful in close range. The super shotgun didn't make thre regular shotgun obsolete in the classic games.
I will use the screenshots from my game to demonstrate:
Super Shotgun - Close Range
Super Shotgun - Mid Range (Almost out of its effective zone, beyond this distance and you no longer kill effectively.)
Regular Shotgun - Close Range (The regular shotgun in Doom 2016 won't even one hit kill a zombie at this range, don't believe me? Try it yourself)
Regular Shotgun - Mid/Long Range (Still very effective up to this distance, at this range it would be wiser to use the regular shotgun instead of the super)
It always amazes me how much effort they put into the weapon balancing in the classic Doom games, especially compared to modern Doom.
Here's how the shotgun should be in new Doom games, just my 2 cents:
Ironic cause this gun is done (consulted) by id software and they did a fantastic job here
Last edited: