I like to think of it as "NST Jank"The whole package just seems wrong. DK '94 had these really charming scenes between worlds which often shows off a mechanic while we see Mario chasing after DK like a bloodhound. Mario Vs. Donkey Kong has Mario speaking in tongues.
I really don't understand this opinion, the DKC games have tight controls, really good level design and amazing music. The DKC circlejerk hatefest is honestly baffling to me. Not trying to say your opinion is invalid, but I really just cannot relate. Pretty much all the major DK games have been fantastic, DK64 aside.I've honestly never once been convinced that there's been a great Donkey Kong game since this one.
Even though I was initially impressed with the visual tricks they pulled off with them, I'm still not sold on the game play of DKC or the follow-ups despite trying them multiple times. While the first one was only a few steps behind DK '94, the rest of Mario vs. DK sort of lost the plot with puzzle direction as mentioned above. Don't even talk to me about DK64.
the physics in Mario vs. DK just don't feel right compared to DK '94
every time I try to go back to it I lose steam real quick
I really don't understand this opinion, the DKC games have tight controls, really good level design and amazing music. The DKC circlejerk hatefest is honestly baffling to me. Not trying to say your opinion is invalid, but I really just cannot relate. Pretty much all the major DK games have been fantastic, DK64 aside.
Lol, thought this thread was criticize the game. Will try to check it out.
They were pretty messy generally until the very late 00s. Crystalis GBC and RR64 especially stand out, not in a good way.
They were pretty messy generally until the very late 00s. Crystalis GBC and RR64 especially stand out, not in a good way.
Good point! Reminds me of how Nintendo prototyped BOTW in the original 2D Zelda form.Oh, hell yes. The fact that the game was way more expansive than the original arcade game blew my fucking mind back in the day. It helps that it is mechanically a massive improvement over the original, making Mario feel good to control despite having much less air control than in Super Mario Bros.
Also, it feels like a 2D prototype for the stuff Miyamoto and co. would implement in Mario 64 - the triple jump, the backflip, etc. Even the tightrope stuff would make a return in Sunshine later on.
Lode Runner and Jumpman came out in 1983. Wizard/Ultimate Wizard came out in 1984. Arguably, Miner 2049er came out in 1982 (arguable because I don't think it hits the puzzle aspect much.)The game transitions into the puzzle platformer genre - maybe even invented it, no idea if there were some before.
I was today years old when I found out the game transitions to a puzzle platformer, I just assumed (totally my own fault) that the other levels were just more regular DK levels and had little interest in something like that. Had I known they were more puzzle-like, I definitely would've picked it up when it came out.As others has said, the game box, instructions, advertising, pr, reviews made no secret of this. I assume most people who were 'bait and switched' played on an emulator.
It's a brilliant game, but I'm amazed so many people were surprised by the bait-and-switch. The manual doesn't hide it in the slightest!
It was the early to mid 90s. I can't speak for everyone, but back then I had to go almost exclusively used outside of Christmas and birthdays. This meant going to locally owned used game shops where a lot of your game boy browsing looked like this under a glass countertop with shitty price tags slapped on a corner somewhere.As others has said, the game box, instructions, advertising, pr, reviews made no secret of this. I assume most people who were 'bait and switched' played on an emulator.
to be fair the front cover probably scared everyone away from looking at the back and even less probably read it.It's a brilliant game, but I'm amazed so many people were surprised by the bait-and-switch. The manual doesn't hide it in the slightest!
Edit: And the back of the box, as mentioned above:
29 posts and not a single mention of the music? Shame on you all, DK 94 had one of the original GB's greatest jams.
One of the best platformers ever.
AND NOT ONLY THAT.
But it also has what is low-key one of the best final boss themes of all time.
It still crazy to me that this track was on a Game Boy.
Hitting that 45 second mark like
Fantastic game. Definitely Top 10 best game on the old Gameboy. Played in Color on the Super Gameboy too, with a controller.
It's a really good game, though I wish it had something in the way of like, bonus content. Once you beat the game that's pretty much it.
Though I don't think it'd crack my top 10 Game Boy list, it's still a solid title and a must play for anyone perusing the console's library.
Lode Runner and Jumpman came out in 1983. Wizard/Ultimate Wizard came out in 1984. Arguably, Miner 2049er came out in 1982 (arguable because I don't think it hits the puzzle aspect much.)
It was the early to mid 90s. I can't speak for everyone, but back then I had to go almost exclusively used outside of Christmas and birthdays. This meant going to locally owned used game shops where a lot of your game boy browsing looked like this under a glass countertop with shitty price tags slapped on a corner somewhere.
Lode Runner definitely holds up, it's one of those games like Ms Pac-Man that's timeless. It does vary a bit by which version you play. I've been playing the Lode Runner: The Legend Returns version (PS1, Win95) a lot lately and I'd recommend it or one of the original Apple II/C64 versions if you have the means. I picked up Lode Runner Legacy in the Steam summer sale but I haven't played it yet. I don't think I would recommend the NES, Game Boy, or N64 versions due to limited visibility on the first two and a 3-D perspective that doesn't quite work all that well on the N64 version. Lode Runner 2 (Win95) did 3-D well with a fixed isometric perspective.Loderunner! Of course! I completely forgot about those games - never played them much and never heard of Wizard/Ultimate Wizard before. Does it make any sense to revisit these games?