It only irritates me when it's argued that mechanics from said game should be used in every similar experience
Soulslike difficulty is probably the one that rubs me the wrong way the most these days, I just don't find it fun so it's a little frustrating when folks outright encourage established franchises to take cues from it. Milder examples would be "the combat isn't like DMC/Platinum therefore it's bad" or "Final Fantasy should be turn based because the only good ones were".
Fandoms can also be frustrating and ruin things if they get too creepy/toxic. I'm very glad I played Undertale pretty soon after it came out, for example.
Soulslike difficulty is probably the one that rubs me the wrong way the most these days, I just don't find it fun so it's a little frustrating when folks outright encourage established franchises to take cues from it. Milder examples would be "the combat isn't like DMC/Platinum therefore it's bad" or "Final Fantasy should be turn based because the only good ones were".
Fandoms can also be frustrating and ruin things if they get too creepy/toxic. I'm very glad I played Undertale pretty soon after it came out, for example.