I'm not sure you know what 'depth' is if you see that as a negative.Pretty sure when I said depth, the game with the color coded enemies that restrict the player kit automatically held the L on that one.
Well where the hell were those writing chops for DmCOne of the two games has writing credits by the writer behind Annihilation, Ex Machina, Dredd, 28 days later, Never let me go and Sunshine. It isn't 5.
How many games prioritize combat depth and replayability before all-else like DMC5? All im saying is that DMC 5 and DmC have different priorities which it makes clear by playing its levels, do you know why DMC5 is extremely linear? Because no one wants to play set-pieces or simple platforming sections on thier 4th playthrough and its all about getting that S rank. I just think DMC5 is a rare type of game we dont get enough of and people comparing it to DmC want it to be a GOW 2018 type experience which was never what DMC was about.You should know that people play games for other reasons too. Just because you purely like the combat alone doesn't really translate to what others want from this either. Which sounds like you're saying "leave my game alone, go play other games" except you're wrong. Not only did i not compared it to other games (a bit to Bayo), I've gotten more than combat alone in the previous games. DMC3 is still my favourite for a number of reasons, DMC4 for variety of the environment, and DMC1 for that awesome gothic feel.
I'm not sure you know what 'depth' is if you see that as a negative.
People didn't seem to mind when GoW PS4 did it.
don't people have more than one opinion tho?Opinions are like assholes. Everybody's got one and we just can't resist showing them off on the internet.
I never argued in the gameplay section of either games. It's pretty clear which one is better.How many games prioritize combat depth and replayability before all-else like DMC5? All im saying is that DMC 5 and DmC have different priorities which it makes clear by playing its levels, do you know why DMC5 is extremely linear? Because no one wants to play set-pieces or simple platforming sections on thier 4th playthrough and its all about getting that S rank. I just think DMC5 is a rare type of game we dont get enough of and people comparing it to DmC want it to be a GOW 2018 type experience which was never what DMC was about.
Actually, previous DMC games were also like this. Enemy encounters and the individual behaviors of enemies would change depending on the difficulty, with new moves, more aggressive attack patterns, and enemy DT on DMD. The only difference between 5 and the previous games in this regard is that Devil Hunter is the easiest the normal mode has ever been for a mainline game (although still not as easy as DmC).That's what bothers me. You need to finish it at least once before it opens up. Previous games really weren't like that, including other action games.
For instance Ninja Gaiden Black offers everything you need in your first playthrough then opens up even more with new enemies in higher difficulty and enemy encounters.
The pacing of DMC5 was a big problem as well. Maybe if the three characters had seperate campaigns, it would've been more fun on their first playthrough. I felt like V could've had more, including story beats as well.
The total number of relevant and interesting decisions available to a player in a given possibility space. God of War also isn't anywhere near DMC5 in terms of depth, but again different type of game. Dad of War doesn't use it as often as DmC does, and Dad of War is more reactionary combat as opposed to a proactive one like DMC.I'm not sure you know what 'depth' is if you see that as a negative.
People didn't seem to mind when GoW PS4 did it.
I really did consider what you said even before making the thread, and tbh it wasn't the challenge itself that made me think that way, like you said DmC was easier to me, but it wasn't that what determined my fun through the game.Actually, previous DMC games were also like this. Enemy encounters and the individual behaviors of enemies would change depending on the difficulty, with new moves, more aggressive attack patterns, and enemy DT on DMD. The only difference between 5 and the previous games in this regard is that Devil Hunter is the easiest the normal mode has ever been for a mainline game (although still not as easy as DmC).
Given how much more successful a franchise GoW is than DMC in the action genre, I think there are way more people capable of enjoying both than you think. Myself included.Gonna be real with you, most people who love Devil May Cry for its combat depth and complexity most likely don't feel the same way for ANY God of War. Myself included. And that's exactly one of the big reasons why.
You're missing the point that restrictions go hand in hand with 'interesting decisions.'The total number of relevant and interesting decisions available to a player in a given possibility space. God of War also isn't anywhere near DMC5 in terms of depth, but again different type of game. Dad of War doesn't use it as often as DmC does, and Dad of War is more reactionary combat as opposed to a proactive one like DMC.
DMC is more about creating your hits and then crafting your combos on the opposing enemy. Color coded shit restricts you, and were Dad of War to do it all that often, it would be lame there too. It's partially why Hell isn't all that interesting even on a second lap, it's partially why the final Baldur fight is mundane in comparison to the much better Valkyrie fights.
hehI love Banksy:The Game too, I clapped every time there was a pretty barely interactive set piece every half hour.
Watched it, and even Platinum doesn't restrict you the way color coded enemies do. Your tools aren't lost, DMC even limits you in ways when dealing with furies. The restriction is how you are going to create your first hit, and more importantly cause hit stun long enough to actually get a combo off. BUt once it's combo time, best believe they let you use your fool tools to do work.Given how much more successful a franchise GoW is than DMC in the action genre, I think there are way more people capable of enjoying both than you think. Myself included.
You're missing the point that restrictions go hand in hand with 'interesting decisions.'
Action games aren't about giving the player a huge toolset and just throwing them into an arena. It's the opposite: the situations are created first, and the tools given to the player are specifically for responding to them. Restrictions exist in literally every action game, because players aren't going to make interesting decisions (or deviate from their FOO strategies) unless the game forces them to.
You might find this talk by Platinum Games on the topic interesting.
Given how much more successful a franchise GoW is than DMC in the action genre, I think there are way more people capable of enjoying both than you think. Myself included.
You're missing the point that restrictions go hand in hand with 'interesting decisions.'
Action games aren't about giving the player a huge toolset and just throwing them into an arena. It's the opposite: the situations are created first, and the tools given to the player are specifically for responding to them. Restrictions exist in literally every action game, because players aren't going to make interesting decisions (or deviate from their FOO strategies) unless the game forces them to.
You might find this talk by Platinum Games on the topic interesting (14:00 for the relevant stuff)
Plenty of people have posted on why they actually like DmC but sure, now you exposed what they actually think about the game, that it's fun because it's braindead entertainment. Bravo, sir.I've come to realize that the "fun" people had in DmC was traversing through pretty but ultimately braindead platforming sections out of the school of Uncharted. I ended up enjoying it way more than I expected but goddamn.
Plenty of people have posted on why they actually like DmC but sure, now you exposed what they actually think about the game, that it's fun because it's braindead entertainment. Bravo, sir.
Dante's personality in DmC how I envision DMC series, thanks Ninja Theory you nailed it. DMC3 comes close, other characters don't interest me. I don't wanna play FFXV what DMC 5 has become.
Feel free me to correct me if I'm wrong, but I don't think Garland actually wrote DmC, just Enslaved. He served as a supervisor for DmC's story, but the actual writing was all Tameem.
That's not true at all, and even it were, it doesnt show in the slightest
Foreign concept, but believe it or not writing for a game, way different than a movie.
This whole thread is about comparing all these Devil May Cry games. I get a call for civility, but... guy, we're comparing games in the same series. Some do the job better than the others.I really don't understand why people keep posting stuff that just belittles other people's opinions. Like, there's some crazy ownership issues in regards to what constitutes a "real action game" and what makes a game in this genre good or not, but the truth is that there's no magic formula for this (or for any game). Take how many people write off God of War for instance, as it's somehow a "lesser" action game than DMC when the game is actually one of the strongest (if not strongest) contender for game of the freaking generation.
Going back to the matter of DmC, time and time again in these threads plenty of people will wax positive about this game even in comparison to the main series because the game is its own thing, its own take on the genre and a damn good title at that. It builds upon the formula of the main series in ways the main series itself is yet to do, and it makes perfect sense that people will like it even over the main series, regardless of these people being longtime fans or if DmC (or even DMC5) were their first taste of the series.
Why is it that every time the DmC crowd acts like they are being saint like angels or some shit? If someone has rudely been going "lol your taste sucks bro", I could see what you mean, but no one is saying you can't have an opinion outside some bants.I really don't understand why people keep posting stuff that just belittles other people's opinions. Like, there's some crazy ownership issues in regards to what constitutes a "real action game" and what makes a game in this genre good or not, but the truth is that there's no magic formula for this (or for any game). Take how many people write off God of War for instance, as it's somehow a "lesser" action game than DMC when the game is actually one of the strongest (if not strongest) contender for game of the freaking generation.
Going back to the matter of DmC, time and time again in these threads plenty of people will wax positive about this game even in comparison to the main series because the game is its own thing, its own take on the genre and a damn good title at that. It builds upon the formula of the main series in ways the main series itself is yet to do, and it makes perfect sense that people will like it even over the main series, regardless of these people being longtime fans or if DmC (or even DMC5) were their first taste of the series.
The part where you dismiss the bad writing knock as "actually this writer killed it writing these movie scripts", it kind of ignores that he's working in a different domain. It's a different set of virtues.
I don't really mean people shouldn't rate which game they think is best, but it's important to understand that it's okay for others to like a kind of action game that's different from other action games. Like, I vastly prefer DMC to Ninja Gaiden games but I don't think Ninja Gaiden is a lesser action game nor would I reply to someone who enjoys NG by saying that the game he/she likes is not up to the standards of "real action games".This whole thread is about comparing all these Devil May Cry games. I get a call for civility, but... guy, we're comparing games in the same series. Some do the job better than the others.
Why is it that every time the DmC crowd acts like they are being saint like angels or some shit? If someone has rudely been going "lol your taste sucks bro", I could see what you mean, but no one is saying you can't have an opinion outside some bants.
Most of it has been properly countering peoples point that "DmC actually does this better" with "actually here is why that thing yall keep saying is better, isn't actually all that better"...to be met with like the people countering are arguing against something that is objective fact or something. Especially in a thread that is going to say x is funner than y, x is more complete than y, x is a more overall experience than y. People are going to argue, almost like it's a forum or something.
The part where you dismiss the bad writing knock as "actually this writer killed it writing these movie scripts", it kind of ignores that he's working in a different domain. It's a different set of virtues.
Hey, if you can do the crazy stuff people do on this video:DmC was fun, but by the end of the game I felt like I had mostly maxed out the skill ceiling, the way you would expect from other action games.
You nailed it.People who prefer DMC 3,4,5 just are into the games for different reasons than people who prefer DmC. Like I've already spent hours in the practice room labbing with Nero, just practicing alternating jump cancels between his dive kick and calibur and trying to stay in the air. I've gotten pretty OK at it, but christ I haven't even scratched the surface of that stuff, not to mention incorporating the devil bringer, getting better with breakers, and fuck I don't know if I'll ever even be good enough to consciously use the exceed mechanic correctly, other than mashing it occasionally and hoping for extra damage here and there.
And that's just one character, who arguably isn't nearly as complicated as Dante, who I haven't even STARTED to hit the lab with yet. I'll be playing this game for years.
If none of that shit sounds appealing to you, I get it, and I can see why you might prefer DmC, but you gotta understand that a lot of the hardcore fan base IS here for that crazy intricate high skill-ceiling fighting game shit. DmC was fun, but by the end of the game I felt like I had mostly maxed out the skill ceiling, the way you would expect from other action games. The previous two games (3 and 4) weren't that way AT ALL though, so I think to a lot of us it felt like they made a DMC game for people who don't really like DMC. It feels like every week we have a thread that seems to have the goal of getting everyone to admit that DmC is actually the greatest or something, but in reality you just are into it for different reasons than the hardcore crowd and that's ok.
I totally don't mean to sound pretentious, but there is a whole layer to DMC 3,4,5 with the jump cancelling system that isn't even apparent at all unless you watch combo videos, tutorials, and actually put in a little bit of time fucking around with it. That entire layer is mostly absent from DmC, so again, it's a competent action game, but not even close to being in the same ballpark for those interested in high-level play.
And besides that, I think the basic combat itself, ignoring jump cancels and stuff, is a step back. No lock on (they added it in DE but the game was obviously not designed around it) separate button dedicated just to launchers, bayo style stinger execution, holding the triggers down to use different weapons, only 3 weapons, coming off of style switching/multiple crazy ass weapons equipped, etc. It felt like a big step back in a lot of ways. I love DMC games, and I didn't even think DmC was terrible, just a solid 7 out of 10 game. Don't see what people like about the story either tbh, the main series is corny anime bullshit but it knows how campy and dumb it is and plays it up. DmC was some "gamers rise up!" Type of cringe shit imo. Fedora Vergil in a Guy Fawkes anonymous mask leading a weird occupy wallstreet movement against "the corporations" and alpha-male coolguy fight club Dante who "totally fucks babes, bro" or whatever. Just, ew.
Hey, if you can do the crazy stuff people do on this video:
Then you're certainly right about hitting the game's skill ceiling. I keep coming back to these videos because it's very impressive how people can push this game the way they do, since a lot of the narrative surrounding the game said the combat did not allow for creativity and such.
*shrugs* the difference is DMC embraces its shlock and stays goofy and in on the joke, DmC on the flip side plays shit pretty straight faced, routinely has inconsistent motivations or depictions of abilities for cats like Vergil, and what have you.I could easily cherry pick really badly written moments from all the DMC games, it's kind of their thing. It was quite a few years since I played DMC, so I will readily admit that I have a mostly foggy recollection of it. But I do remember thinking it was a fair bit better written than the other games in the series. The writing is generally pretty nonsensical throughout the various instalments, and generally barely even makes a lot of sense, so that might not be a high bar to reach, but as far as I remember DMC did reach it.
The stuff it is being criticized for aren't up the standards that action games are held by. In terms of character kit its worse, in terms of enemy design it does things notably worse, in terms of bosses it does things notably worse. In fact a lot of the stuff that seems to be gassed up about DmC, happens to its superficial achievements about how cool a level looked, or how unique a boss looked. And in the context of an action game, it's not unheard of to consider that to be a shallower achievement to the ones in the main series.I don't really mean people shouldn't rate which game they think is best, but it's important to understand that it's okay for others to like a kind of action game that's different from other action games. Like, I vastly prefer DMC to Ninja Gaiden games but I don't think Ninja Gaiden is a lesser action game nor would I reply to someone who enjoys NG by saying that the game he/she likes is not up to the standards of "real action games".
Hey, if you can do the crazy stuff people do on this video:
Then you're certainly right about hitting the game's skill ceiling. I keep coming back to these videos because it's very impressive how people can push this game the way they do, since a lot of the narrative surrounding the game said the combat did not allow for creativity and such.
I'm definitely not quite that good, and all of the high-level play in DmC is certainly flashier than standard combos, but it's really dull compared to shit like this
from a game in the series that came out almost a decade before DmC
or shit like this from the previous game
and then for a truly great comparison, consider that DMC5 hasn't even been out for two months and people are already doing shit like this
So again, when people complain about the skill ceiling and lack of creative options, they aren't saying there are NONE because that's certainly not true, it's just when comparing it to previous games in the series, and CERTAINLY when comparing it to DMC5, it's not even close.
I mean if you think that high level DmC play is just as good, and even BETTER than any of those videos, especially the DMC5 one, IDK what to say really, other than I would assume you probably don't understand how the jump cancelling system works, and why shit like that DMC3 video is so impressive. I don't even think my fingers move fast enough anymore to be able to pull off some of those Vergil jump cancels in the DMC3 video I posted, and I don't think my brain can even process inputs fast enough to pull shit off like the DMC5 combo video. That shit is fucking bonkers, and obviously the end result of somebody who has probably spent thousands of hours playing DMC4. You don't just get THAT good at those games. Hell I've been playing DMC games since the first one, and been into all the JC stuff and all that, but I watch shit like that DMC5 video and it blows my mind. The DmC stuff on the other hand, is much more manageable, obtainable even. And not as flashy to me, the video you posted is just edited really well with great cuts, but the bulk of DmC combo videos are just dashing around, some light jump cancel shit, there's impressive stuff for sure, but it's not even on the same level. Super impressive if you're not familiar with the possibilities already, but as far as I'm concerned it's like DmC is Divekick and DMC5 is Street Fighter. Dunno what you're on about with "accessibility" really. You can play through all the DMC games (including DmC) and have a good time, the high level play is there if you want it, as always, but I don't think they're very different in that regard, other than the skill ceiling of the main series being MUCH higher. It's like, yeah you can enjoy a fighting game just going at it with your pals, not having any idea what safe on block means, or frame data, or perfect guards, or meter burning and all that stuff. But those things are there, and just because you don't care about it doesn't mean you should dismiss it completely and tell all the hardcore players they're just crybabies or whatever and don't know what they're talking about.I think it doesn't look even remotely dull, and I think that's because both DmC Dante and DmC Vergil have so many different mechanics from their DMC incarnations that the high level play ends up looking very distinct yet equally as compelling to watch (well, even more so IMO). It was (and honestly still is) a breath of fresh air when compared to the main series. I also think it's commendable that the more accessible systems feature as much depth as they do, since the main series is yet feature such accessibility besides the easier difficulty being way too easy (DmC is guilty of that too) and the flood of gold orbs the latest game provides.
I'm not claiming to be an expert, I just look at the videos and give my opinion of them in regards to how they look. I don't think it's wrong to appreciate these in terms of how hard it is to do what's being done, but I certainly would never describe the DmC ones as just dashing around, since I'm certain the people behind them explored a lot of the mechanics and took them to their limit in doing their videos. Of course, I suppose this dismissal of yours is borne from a place of skill or knowledge that I may never attain in regards to the mechanics in these games, but it certainly still looks impressive to me.I mean if you think that high level DmC play is just as good, and even BETTER than any of those videos, especially the DMC5 one,
I have to disagree, it's a spectacular looking title even in comparison to the entry that just came out. Looking back, it's amazing the framerate on last gen machines is as stable as it is, really.While being a fine game in it's own right, it wasn't spectacular
Things DmC did better:
-More varied and enjoyable levels to go through. SUPER solid art direction too.
-Some fun platforming sections. Loved the use of the whip and the air dashes
-Many of the Bosses (I know this will be controversial, but that FUCK YOUUUUUUUUUUUUUUUUU boss was better than the majority of the bosses in DMC5. Atleast I came out remembering that motherfucker more than anyone in DMC5.
- Writing and voice acting >>>>>>> DMC5. This goes without saying that DmC is the best written game in the franchise, though it's not a whole lot to say.