My favorite character so far is ifan. I feel like he is gonna be a total bro throughout the game. He seems... familiar too as well. Can't quite place it. His voice. Did he do lines for the civilization games as well?
If you're using a controller with your setup it will automatically adjust the UI to be like the console version so playing from the tv tv like that should be fine.
You can do anything. There are no classes, so make the character you want to use! Just be sure to keep an eye on vendors' skill books to get an idea of where you can go. There's a surprising amount of interplay between the different skill sets, so it's pretty difficult to ruin a build.I have got this and am massively excited to play this. I am probably playing DQ XI first, but I really can't wait to dig into this game. What is the best build to go with to make Fane a powerful combat character? I started him off as a metamorph, can I still use a two handed sword with this build?
This will be my third playthrough of the game, and once again I have a conjurer. Having a summon at your disposal to soak up damage, distract, or knockdown foes is just too good. Recommended class for newcomers, I feel like it just makes the game easier in general by having a team of 5 instead of 4.
You can do anything. There are no classes, so make the character you want to use! Just be sure to keep an eye on vendors' skill books to get an idea of where you can go. There's a surprising amount of interplay between the different skill sets, so it's pretty difficult to ruin a build.
And note that you can respec at the end of Act 1, so don't worry about experimenting early on.
Polymorph is not something you build your character around, but it's great support for most builds... Such as a offensive meele character.I have got this and am massively excited to play this. I am probably playing DQ XI first, but I really can't wait to dig into this game. What is the best build to go with to make Fane a powerful combat character? I started him off as a metamorph, can I still use a two handed sword with this build?
There is a pure polymorph preset, IIRC.Polymorph is not something you build your character around, but it's great support for most builds... Such as a offensive meele character.
I know, I'm just saying that it's never your main attribute.There is a pure polymorph preset, IIRC.
But yeah it's amazing as a secondary skillset. Infinite utility.
It's one of the best CRPG's for new comers, since the rules are pretty easy to understand.I just got Spider-Man but I am thinking of getting this today. I tried to play the PC version, but was kinda turned off by how dense it was. However, I have more time now, so I want to try it out. Is it worth the $60 for someone relatively new to CRPGs?
Don't sweat levelling into a particular playstyle too much in Act I, just experiment, because you get to re-spec at the start of Act II.Really been craving a deep story-driven RPG and this looks like it fits the bill. The multiplayer is a huge bonus, too.
Any general tips? I'm watching Fextralife's Beginner's Guide now, but I'm mostly wondering if, as a beginner, it's recommended to play as one of the named characters or to create one from a generic race?
It doesn't really matter. The biggest difference is that premade characters have their own personal mission to complete and you sometimes get additional dialogue options related to the character you're playing as. These are fairly minor in the grand scheme of things, though, and there's nothing stopping you from playing a cold-blooded assassin like Sebille as the nicest person in the world. You can also customize a premade character's looks, skills and talents.Any general tips? I'm watching Fextralife's Beginner's Guide now, but I'm mostly wondering if, as a beginner, it's recommended to play as one of the named characters or to create one from a generic race?
Unfortunately those are the only I could find that are generally comprehensive, if you find some written ones with that you feel would be good feel free to share and I'll add them to the op!By the way, do you have another recommend guides for building skills and walkthrough rather than videos? Cause It kinda giving a view of spoilers and I don't want to get caught by it.
I believe the general consensus is that they do a pretty great job of adapting the controller to the game. I tried it a few times, and it took a little getting used to, but overall it seemed like sensible choices.How's the PS4 version compared to PC? Do the controls translate well from KB+M?
Yeah he's great lol.
I'm mid-Act 2, slowly combing the map for stuff.Fantastic thread for a fantastic game. Nice work.
Not sure about how many hours I've invested thus far, but I'm sitting at the end of Act 2 (Honour mode) doing a little cleanup before moving on. I'd be interested to hear what everyone's party consists of.
Cliff notes but I'm running;
Sebille - Two-Handed warrior with heavy investment in Necro for life drain. Synergises very well with Living Armour for constant magic armour regen provided I'm doing damage to vitality. I have other points scattered around in various schools for utility purposes (Aero for Uncanny Evasion and Poly for Skin Graft for instance).
Lohse - Cleric essentially. Uses a mix of Hydro and Necro for healing and damaging decaying targets. She also has a pretty heavy investment in Warfare for her Necro spells as most of those do physical damage.
Red Prince - Similar to Lohse only exchange Hydro for Geo. Both characters use shields paired with a one-hander.
Ifan - Ranger. Nothing fancy just Huntsman and Warfare with the odd point in Ranged. Special arrows give him plenty of utility so I've seen no real need to diversify him.
Don't sweat levelling into a particular playstyle too much in Act I, just experiment, because you get to re-spec at the start of Act II.
It doesn't really matter. The biggest difference is that premade characters have their own personal mission to complete and you sometimes get additional dialogue options related to the character you're playing as. These are fairly minor in the grand scheme of things, though, and there's nothing stopping you from playing a cold-blooded assassin like Sebille as the nicest person in the world. You can also customize a premade character's looks, skills and talents.
The only real downside to playing a premade character is the inability to choose race and gender (and in Red Prince's case, skintone). For some combinations you have to make an original character.
There was quite a number of balance changes done, I can link to a video that covers the more prominent ones if you like! Also what difficulty are you on?
I tried controller combat once. You use trigger buttons to open up context-sensitive menus, and you have to scroll through a list of interactions if you want to do anything other than pick up an object.How's the PS4 version compared to PC? Do the controls translate well from KB+M?
The only thing I had to get used to was using two radial menus at the same time during inventory management. Usually you open a character's inventory with a button and then switch between characters with the L1/R1 buttons. But in D:OS you have to open a radial menu, select the inventory and then open a second radial menu to select the character you want to switch to. I wonder why they didn't bind both radial menus to L2/R2 and keep the L1/R1 buttons free to switch characters.I tried controller combat once. You use trigger buttons to open up context-sensitive menus, and you have to scroll through a list of interactions if you want to do anything other than pick up an object.
I really like the highlight feature, it lets you highlight all interactive objects within your radius by holding down (X) or (A) on Xbox.
Text sizes/GUI are larger this time too, thankfully!
Overall I think it's decent, one of the better attempt considering how many in-game options there are. It's not as smooth as real-time actions like PoE or Diablo 3.
Yeah, it's annoying you can't simply switch to other characters when equipping. I hope they would patch it eventually.The only thing I had to get used to was using two radial menus at the same time during inventory management. Usually you open a character's inventory with a button and then switch between characters with the L1/R1 buttons. But in D:OS you have to open a radial menu, select the inventory and then open a second radial menu to select the character you want to switch to. I wonder why they didn't bind both radial menus to L2/R2 and keep the L1/R1 buttons free to switch characters.
So it's a bit clunky, but overall I think they did a good job cramming all commands into such a limited amount of buttons.
And you can now hide helmets with a controller, something which was left out of the Enhanced Edition of OS1 sadly.
Almost completely the same. The only real change in OS2 I noticed so far is the option to select multiple items at once, which wasn't possible in OS1.Yeah, it's annoying you can't simply switch to other characters when equipping. I hope they would patch it eventually.
Was it similar to OS1? I had it on PS4 too but I haven't put any hours into it.
Honestly it just depends on the setup you want. You could beat the game with everyone has warriors, or each in completly different roles.So before I get home and restart again am I right in leaving the named party characters with their default roles? They seemed to be really good last time.
I didn't like the fact fact Arx is a really decrepit city and is much less open and far less interesting area than act 2. You basically go from prisoners in decrepit fort to a maligned fishing village to a quite nice area of the eternals to finally a decrepit town, I understand the game was trying to get across the world has gone into disrepair with the loss of the divine but you'd think if there was one place that maintained a semblance of it's former glory to would be well Arx.I finished last night for the firs time. I had previously made it to Arx (Act 4) before when I stopped playing. Arx still is hit or miss for me. There are some spots that are good, but a lot of it still feels very tedious in the bad way. Overall, I love Fort Joy -> Nameless Isle, but Arx and the final conclusion are somewhat of a let down compared to the previous content before it. ,
My favourite thing about the game is all encounters are challenging if they match your level. So there's almost no boring fights.
No. 1-2 levels above them make a big difference.