I hear that these skills are recommended for a second playthrough, since they give you kind of 'special' information. What do you think?
Skills that you have more points in will show up more often in conversation. The inverse is also true.This confuses me. When you are having conversations and then the internal stuff happens with inland empire or shivers or whatever, this is happening because I have a lot of points in those stats? Like it seems to me that these checks come up no matter what, and you will success or fail them based on your skills. Does having more points in a skill cause that piece of the personality to be more prevalent in the game in some way?
Just really confused on this. Because I think things play out during conversations regardless of your skill level (like I have a 1 in motor skills but still see those skills appear in conversations that aren't dice roll checks). So I'm thinking that the insertions of the success/fail random pieces just come up the way they are no matter the skill distribution?
Like putting more points into a skill will maybe change what is said when the personality part talks but not the chance of it actually appearing?
Not only that, but they'll also help you our during tougher situations (like a higher Empathy for people who are hard to read etc.).Skills that you have more points in will show up more often in conversation. The inverse is also true.
Skills that you have more points in will show up more often in conversation. The inverse is also true.
Finally got around to inspecting the body, Inland Empire kicked in HARD and oh my god
oh my good this game is a dream
Finished the game around 20 hours. I accidentally rushed the end a bit and had more I could have done. I mostly liked the ending.
Ending info:Not sure I liked how some portions seemed to be artificially blocked off until we did specific things, i.e. the water lock, the island and the actual murderer, the mercenaries, Ruby's hiding spot
Overall, the game was really entertaining. Look forward to any sequels they make.
Wow, 20 hours? I'm on hour 17 and I'm at 23:00 on the second day.Finished the game around 20 hours. I accidentally rushed the end a bit and had more I could have done. I mostly liked the ending.
Ending info:Not sure I liked how some portions seemed to be artificially blocked off until we did specific things, i.e. the water lock, the island and the actual murderer, the mercenaries, Ruby's hiding spot
Overall, the game was really entertaining. Look forward to any sequels they make.
My only real complaint about the voice acting is that they clearly did not have a very good audio booth to work in. You can hear a lot of tinniness and echo from characters especially when they get loud.
Cuno is a particularly egregious example. Kid sounds like he is shouting at you through a fan sometimes.
Days aren't really a good way to track progress, the first few are the majority of the game.I definitely won't finish this game at 20 hours. I've spent 10 hours and still on the 2nd day right now.
I see. Yeah, in terms of my progression with the case, I've gone quite far in fact.Days aren't really a good way to track progress, the first few are the majority of the game.
Honestly, this game 100% needs a spoiler thread. I'm sure it'd get plenty of use.Just finished this. It was an incredible experience that lives up to the hype in every way. The writing delivered, the game had me laughing, it had me engrossed on the minutiae of hours of conversations. It built a great world that they really set up well for a sequel.
I'm looking forward to seeing more spoiler talk to find out how divergent things actually get. It's difficult to tell how railroaded the last stretch is.
It took me 16 hours and I was pretty thorough, so the 15-20 hour range for the game's length that's been going around is accurate.
Yeah, that seems like a normal divergence in play time. It's just not a 60 hour game or whatever the devs claimed it was. And I'm glad, the length felt just right and the game feels like it should be fun to replay it.Honestly, this game 100% needs a spoiler thread. I'm sure it'd get plenty of use.
The playtime seems interesting, I think it's probably down to people's reading speed. I'm on 5th day and at 30h with a little save scumming and running around a bunch.
There are no difficulty settings.
Any guesses how many times you "leveled up"? I think I'm on like 32 at the start of the 5th day.Yeah, that seems like a normal divergence in play time. It's just not a 60 hour game or whatever the devs claimed it was. And I'm glad, the length felt just right and the game feels like it should be fun to replay it.
Yeah I'm actually really glad to hear the length is short-ish. I want to replay this at least once, but that probably wouldn't happen if it was 60 hours long.Yeah, that seems like a normal divergence in play time. It's just not a 60 hour game or whatever the devs claimed it was. And I'm glad, the length felt just right and the game feels like it should be fun to replay it.
I am really enjoying the game, but I am wondering if I should restart from the beginning as I have a 1 Pysche and thus a low Volition, meaning I keep getting game over if there is any blow to morale even though I pumped it up to 9+. I keep rebooting earlier saves and exploring but I can't get past a certain "lost gun" part in the first section of the game. Should I wait another day for another section open up or is there something I am missing?
You can click the number above your health and morale to use a healing item.I am really enjoying the game, but I am wondering if I should restart from the beginning as I have a 1 Pysche and thus a low Volition, meaning I keep getting game over if there is any blow to morale even though I pumped it up to 9+. I keep rebooting earlier saves and exploring but I can't get past a certain "lost gun" part in the first section of the game. Should I wait another day for another section open up or is there something I am missing?
I am really enjoying the game, but I am wondering if I should restart from the beginning as I have a 1 Pysche and thus a low Volition, meaning I keep getting game over if there is any blow to morale even though I pumped it up to 9+. I keep rebooting earlier saves and exploring but I can't get past a certain "lost gun" part in the first section of the game. Should I wait another day for another section open up or is there something I am missing?
I could be wrong, but you might be mistaking your morale for the medicine that heals morale? The 9+ should be your number of healing items.
I have a very basic question that I'm going to spoiler tag just in case someone hasn't noticed that you can do this:How do you all handle the nested multiple-choice options that you can return to and pick a different answer by asking the same lines of questions again? Do you just live with the first one you pick for role-playing purposes, or do you go back and wring out all the dialogue you can? Note that I'm not talking about save-scumming here.
This game is giving me some real Pathologic vibes. Especially after that extended discussion at the pier. You know the one.
Welp, I tried it. Works perfectly!Not ingame no just use something like https://www.highrez.co.uk/downloads/XMouseButtonControl.htm and make a profile for the game.
thought cabinet doc going here: https://docs.google.com/spreadsheets/d/165zUy-90N71Frd5tzwKVJlgpenoiTiE_RHdqRnBzCh8/edit#gid=0
add to it
So I'm at the end of day one and I only have any half of the money I owe Garte and I can't get into my room. How do I sleep?
Imagine how wild a playthrough where you used cheat engine to give yourself high levels in every skill would be.