Thank you. But I'm good
Thank you. But I'm good
PC games were hold back by PS4 and Xbox One consoles and their stone age I/O software. Which will change with DirectStorage and RTX I/O. So don't worry, you see the similar benefits as Xbox Series X|S and PS5.For the record I'm really hoping they will be able to utilize the speed as it will probably make my investment in a nvme drive for my pc more useful than right now when it's loading games about as fast as a sata ssd.
We haven't had any comparison yet.I mean so far aren't the multiplat games we know of with announced modes on PS5/Series X identical so far? Like AC Valhalla and such. I know this is crossgen though.
Spot on.I think his point is being misconstrued.
It's less about how close they'll be in the final output and more about how both consoles are already so powerful that there's no painful optimization work to be done to get a game to work on both consoles.
Except he didn't mention graphics at all. He said from a development and gameplay perspective it's a non issue.Optimisation and final output are pretty much the only things he's talking about
EditAnd to those who are acting like they know their shit and other smartasses, we'll see in 2-3 years. In the meantime, try to work on those social skills.
Sorry for quoting you twice. But this guy deserves a tag mods.Xbox fanboys will be playing with a magnifying glass and PlayStation fanboys will be playing with stop watches.
Lmao the most positive thing in a thread like thisXbox fanboys will be playing with a magnifying glass and PlayStation fanboys will be playing with stop watches.
It will vary obviously, the difference is there but its not big enough to impact development of a game. If both aim for native 4k which seems to be the case at the moment Series X will have an advantage.Did people think these differences in GPU capabilities would have a development or gameplay impact?
Don't tell anyone, but this is why I haven't preordered any third-party games and am waiting for DF comparisons. SHHHHH.
I don't think it's 100% a given that Series X will outperform the PS5 as handily as the One X did the Pro, and I'm expecting things to be a bit more competitive game to game.
I think it makes total sense to position the PS5 in the middle, given his argument. The games they make already have to scale all the way down to the XSS so it has no significant development impact to scale on anything in between. Where it is in between is not important.I think it's a bit weird to phrase it as the PS5 being in the "middle" of the Series S and Series X even if that's technically true. The PS5 and Series X gap isn't anywhere near what we saw with, say, the Xbox One and the PS4. Hell, I don't even think the gap is as wide as the Xbox One X and the PS4 Pro.
I think concerns over the PS5's power are largely unsubstantiated based on what we know so far. The Resident Evil 8 report certainly didn't help matters despite the fact that we haven't really heard anything similar coming from developers working on other multiplatform games.
Ok but my reply you never responded to still applies even after your third attempt to rescue your hot take.Edit 2: Most studios, especially third-party studios, will not be pushing the consoles that hard in their release titles. That includes Codemasters.
This will be due to a mix of reasons relating to time, hardware access (it typically takes over two years to make a game) , the fact that a game like Dirt 5 has to work on a potato and maintaining parity between different console versions of the game. That's why I think this quote is useless and says absolutely nothing about the power differences between the two next gen consoles.
And to those who are acting like they know their shit and other smartasses, we'll see in 2-3 years. In the meantime, try to work on those social skills.
Except that's clearly not what they're talking about, as evident by the thread title, the quote in OP, and the article.
I hope not. It's not different than PS4 vs Xbox One or Xbox One X vs PS4 Pro. Graphical tweaks will be made to make it perform within spec on both, the actual game isn't affected.Did people think these differences in GPU capabilities would have a development or gameplay impact?
Definitely not necessary but since it's been full of condescending replies I enjoyed it. BTW thanks for your equally garbage contribution.Was this necessary to relay your point, which was a garbage point to begin with?
same, cancelled my preorders till DF weighs in unless its a difference of frames/resolution, itll come down to controller features/SSD in favor of PS5 for me personallyI'm in exactly the same boat lol. I haven't decided on versions of (non Game Pass) multiplatform games yet despite having both consoles pre-ordered.
It might end up being the case that differences between versions are minor enough that it's instead things like UI, quality of life options, features, controller preference etc that end up being the deciding factor.
Yep, he doesn't specifically say it. This is what precedes the comment:Except he didn't mention graphics at all. He said from a development and gameplay perspective it's a non issue.
If from this he comes to a conclusion that XSX just needs slightly less optimisation and the difference in Tflops will be irrelevant, it's quite a bizarre comment if he meant to exclude graphics from this just because he didn't specifically mention them.In the next-gen race, while the PS5 boasts its blazingly fast SSD, the Xbox Series X touts other advantages, chief among them being its GPU, which at 12 teraflops, outmatches the PS5's 10.28 teraflops of GPU power, at least as far as pure numbers are concerned.
The question, of course, is if this will end up making any difference from a development perspective- for instance, will developers exclusively working on the Xbox Series X be able to do more with the GPU that multiplatform devs, who also have to work with the PS5's specs?
I don't come to a different conclusion either. However I am not a friend of interpreting something into a quote, when he never talked about graphics to begin with.As the actual specs also support the conclusion that the differences will be insignificant and smaller than ever, at least I can't come to any other conclusion
When I entered the thread, the article wasn't online, it was just a teaser. Also, I was referring to "differences between the two consoles will be minimal". I think it's waaay too early to believe claims like these and of course gameplay won't differ in a multiplat game like Dirt 5. And of course one platform will require more optimization, as it is always the case. I mean, it couldn't be more obvious. What did we learn from this interview that I missed?Except that's clearly not what they're talking about, as evident by the thread title, the quote in OP, and the article.
I'm confused. Isn't the second part a direct impact of the differences on development?"From development and gameplay perspectives, it doesn't really have an impact. When it comes to tuning, tweaking and optimizations at the end of a game, it might mean slightly less work for one platform."
Yeah me neither, and thanks that you pointed it out. I didn't specifically say anything about graphics in my original comment, but it also can't be completely left out of the conversation when someone says that Tflops difference is basically irrelevant between the consoles.I don't come to a different conclusion either. However I am not a friend of interpreting something into a quote, when he never talked about graphics to begin with.
They're talking about differences in development time and gameplay. That's it. As you said earlier, what you're looking for is a thing for Digital Foundry, and wasn't what the developers were talking about.When I entered the thread, the article wasn't online, it was just a teaser. Also, I was referring to "differences between the two consoles will be minimal". I think it's waaay too early to believe claims like these and of course gameplay won't differ in a multiplat game like Dirt 5. And of course one platform will require more optimization, as it is always the case. I mean, it couldn't be more obvious. What did we learn from this interview that I missed?
He's literally saying that there's slightly less work to be done with XSX's optimisation, but the actual difference will end up being irrelevant.
Optimisation and final output are pretty much the only things he's talking about. While what you say about painful optimisation is probably true, there's nothing in the comment about optimisation work going away or being less painful.
I know and I don't think it applies for this game. This quote is worthless for now, there will be differences in dev time for multiplatform games in the coming years.They're talking about differences in development time and gameplay. That's it. As you said earlier, what you're looking for is a thing for Digital Foundry, and wasn't what the developers were talking about.
His remarks end with "which means the gap between the PS5 and Xbox Series X is going to end up being irrelevant."There's also nothing in the comments about the gap being irrelevant, if we're going to strive for accuracy here.
That's such a weird way to read my post, but sure manWhat's as expected? Series S has zero impact on Series X in terms of graphics.
Yeah me neither, and thanks that you pointed it out. I didn't specifically say anything about graphics in my original comment, but it also can't be completely left out of the conversation when someone says that Tflops difference is basically irrelevant between the consoles.
Well, I guess so then ¯\_(ツ)_/¯From a development standpoint. Has nothing to do with graphics. The Dirt devs also said the same about Series S despite the graphics being tweaked for that console, because he isn't (and wasn't) talking about graphics.
It's just kinda hard for me to utterly leave graphics out of the conversation with this context, but you're right.For the record I'm buying Dirt 5 on PS5 and expect it to look/run basically identical to the XSX version (along with other games). There's just nothing here that explicitly says that.
Still not really comparable; XSX and PS5 may share system micro-architectures, but their macro-architectures are not the same.It's not an apples to apples comparison between different *architectures*, but comparing RDNA2 to RDNA2 (as we are between Series X and PS5) is apples to apples.
From a development standpoint. Has nothing to do with graphics. The Dirt devs also said the same about Series S despite the graphics being tweaked for that console, because he isn't (and wasn't) talking about graphics.
So, what do devs develop? Development excludes APIs?From a development standpoint. Has nothing to do with graphics. The Dirt devs also said the same about Series S despite the graphics being tweaked for that console, because he isn't (and wasn't) talking about graphics.
Your claim in your previous post was that the term development used by a dev excludes any graphical API being considered, which is ludicrous.Making any claim to the graphically output of either version from reading this article doesn't make sense. That's my only point.
What's that?This is good news. And really makes you wonder about that RE5 rumor, Codemasters knows their ish.
Your claim in your previous post was that the term development used by a dev excludes any graphical API being considered, which is ludicrous.
I'm dead holy shitXbox fanboys will be playing with a magnifying glass and PlayStation fanboys will be playing with stop watches.
You stated this:No I didn't and I'm not about to be dragged into whatever this is. Enjoy your day.
You stated this:
"From a development standpoint. Has nothing to do with graphics. "
You made the statement. Not dragging you into anything. Except that statement is ludicrous.
That's what I was thinking haha. Codemasters is going all the way low with PC too, so they clearly built with scalability in mind. And it certainly helps that the two (all four, actually) machines have very similar CPUs (similar in all the ways).They said the same about Series S and that's a bigger gap, so why would PS5 be any different?
Your inference was development means everything except graphical APIs, which is what is nonsensical. For example, it means game logic, physics, network coding et al, but somehow means nothing to do with graphics when the interviewer led with GPU differences.If you couldn't infer what I meant through context then I don't know what to tell you. This game of semantics is pointless. You won whatever this was.
Goes with what Matt and other insiders have been saying for months.
PS5 and Series X are two great machines and it should be left at that.