Good stuff. Honestly a PC/X comparison wouldve been more interesting, and maybe just compare the Pro to the S and standard PS4
Easy there Phil :)
Good stuff. Honestly a PC/X comparison wouldve been more interesting, and maybe just compare the Pro to the S and standard PS4
Surely reading someone here ps4 pro it's became the shit of the shitty version of multiplat. I don't get it what exactly has of so inferior to leave the pro in the dust. Practically on X runs natively with some dips from 30 fps in the more demanding area. It seems they have increased the use of the half refreshing fps in the npc (and honestly it's one of the most annoying issue in the game imo). It runs at variable 60 fps with the same graphic assets of the Pro. It seems a proportionate jump to me. Or I'm missing something?More than a little disappointing that IO didn't tap into FP16 for PSPro.
Certainly based on what? Because from what we know the X it's more probable to use an RX 480 with a boost in the TF than everything else.
A little off topic, but I think the "Hovis Method" doesn't get the credit it deserves. Whatever this guy did to get the X to perform like a high-end PC based off a jaguar cpu is remarkable. I googled him and ran across his linked in page. Dude is also a psychiatrist, and his professional achievements in the tech space are god-like...hella talented!
Without a doubt! His list of patents...wow!
The specs known of the GPU seems to indicate it is an RX 480 because it's a more close match than an 580. Or it is a secret between the magicians MS engineers?
Don't know i am asking it to you.The specs known of the GPU seems to indicate it is an RX 480 because it's a more close match than an 580. Or it is a secret between the magicians MS engineers?
I'm not sure to understood your point. The X specs are not a secret for anyone.
Should there be a secret? Pretty sure there is something better than RX GPU can deliver.I'm not sure to understood your point. The X specs are not a secret for anyone.
Pretty sure you are in the hyperbole mode because RX it's a pretty capable gpu and what we see it's predictable with such bandwidth.Should there be a secret? Pretty sure there is something better than RX GPU can deliver.
Pretty sure you know something better than the console's engineers.Pretty sure you are in the hyperbole mode because RX it's a pretty capable gpu and what we see it's predictable with such bandwidth.
Wut. What's wrong with you exactly? You have spit out non sense from your first reply. You are not obligate to read my post.Pretty sure you know something better than the console's engineers.
Surely reading someone here ps4 pro it's became the shit of the shitty version of multiplat. I don't get it what exactly has of so inferior to leave the pro in the dust. Practically on X runs natively with some dips from 30 fps in the more demanding area. It seems they have increased the use of the half refreshing fps in the npc (and honestly it's one of the most annoying issue in the game imo). It runs at variable 60 fps with the same graphic assets of the Pro. It seems a proportionate jump to me. Or I'm missing something?
Thank you for your reasonable and pragmatic analysis of the actual difference about those 2 versions based about the numbers we have in those similar scenes.The delta in 1440p tests shown is exactly in line with paper-spec (up to 45% or there about). So at least in this game - they are performing as "expected" relative to one another.
It's quite a reach to default to bandwidth "explanation" considering that the delta in compute performance is just as large between the two (basically on paper - there's a 50% difference, regardless of how you spin the numbers), and the only like-for-like test here(1440p unlocked) shows that kind of delta anyway.
Chances are if the GPU-performance deltas are ever actually larger than 50% (and for this, we'd need performance-capture that isn't based off of Framerate) paper spec wouldn't explain that anyway, so it would be down to architectural differences which we have no real info about.
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IMO, someone should load up that Bangkok stage. There I think I saw a distance level where NPCs were popping in and out of 1/2 rate on 1x1 (a bit past the stairs in the start of the stage). Then just compare that against PS4pro in the same scene (with unlocked framerate of course).
I think they're more dramatic. But with more artistic changes, that's up to the individual. Take a look at the video.
On mobile so haven't confirmed but I'm pretty sure it has more CUs. They most certainly aren't the 'same GPU'. What are you basing this off, anyway?Certainly based on what? Because from what we know the X it's more probable to use an RX 480 with a boost in the TF than everything else.
Sadly it's not as simple as using the 1440p Hitman performance as analysis because DF say themselves in the article that the 20fps gap is limited to the fact the X is outputting at 60hz, so they don't know how much higher than 60fps it would go otherwise. So the actual gap could be more than 20fps without the enforced 60fps limit.The delta in 1440p tests shown is exactly in line with paper-spec (up to 45% or there about). So at least in this game - they are performing as "expected" relative to one another.
It's quite a reach to default to bandwidth "explanation" considering that the delta in compute performance is just as large between the two (basically on paper - there's a 50% difference, regardless of how you spin the numbers), and the only like-for-like test here(1440p unlocked) shows that kind of delta anyway.
Chances are if the GPU-performance deltas are ever actually larger than 50% (and for this, we'd need performance-capture that isn't based off of Framerate) paper spec wouldn't explain that anyway, so it would be down to architectural differences which we have no real info about.
If it's so simple then why are you wrong?Simple answer:
Sony built the Pro for PSVR and $400 Price point.
MS built the X to win DF head-to-head videos at the highest price point possible.
Is he really though?
Is he really though?
Given the way things are turning out between MS and Sony - it certainly looks that way.
It's a fact that psvr needed a little bit more juice out of ps4. -- and oh yea - xbox one has been the laughingstock/under-powered console for the past 4 years -- so MS made sure the X1 happened..
I'd say he is more on the track of right then wrong...
Relax..clearly he exaggerated on the head to head videos but let's face it - MS don't ever want to give the impression of their console being weaker ever again.Do you really need someone to answer you why believing a gaming company spent loads of money into R&D and made a new console just to win head to head videos is an incredibly stupid statement?
Another game I need to pick up now. I can't get over the delta between ps4 pro and Xbox one x. It's more than anyone imagined.
Do you really need someone to answer you why believing a gaming company spent loads of money into R&D and made a new console just to win head to head videos is an incredibly stupid statement?
I don't think it's an incredibly stupid statement AT ALL...and it's probably way closer to the truth than you would like....
This plus Microsoft made the X with the "true 4K gaming" purpose, while Sony made a more powerful PS4 to stop "enthusiasts" from switching to PC mid-gen.It is a stupid statement. Wanting to have the stronger console in the market have nothing to do with "winning head to head videos". Apart from nintendo since game cube days, this is what every console maker aimed for. It's an advantage on itself, one that sony touted for as long as they could with the PS4 and Pro. Don't see you thinking they were wanting to win comparison videos as well
It is a stupid statement. Wanting to have the stronger console in the market have nothing to do with "winning head to head videos". Apart from nintendo since game cube days, this is what every console maker aimed for. It's an advantage on itself, one that sony touted for as long as they could with the PS4 and Pro. Don't see you thinking they were wanting to win comparison videos as well
This plus Microsoft made the X with the "true 4K gaming" purpose, while Sony made a more powerful PS4 to stop "enthusiasts" from switching to PC mid-gen.
Microsoft didn't make the X to win fucking Digital Foundry comparisons, 90% of its market doesn't even look at that shit. Neither did Sony make the Pro to offer a marginally improved VR experience, 90% of its market won't care for the improvements.
I didn't notice it before, but it is present in the current version of the game on PC, and I don't see an option to disable it.
The distance where it transitions to half framerate with maxed-out settings on PC seems to be 24 black floor tiles at the entrance of the Bangkok map.IMO, someone should load up that Bangkok stage. There I think I saw a distance level where NPCs were popping in and out of 1/2 rate on 1x1 (a bit past the stairs in the start of the stage). Then just compare that against PS4pro in the same scene (with unlocked framerate of course).
It's really more like exactly what should have been expected from hardware that is a year newer and $100 more expensive
I don't think it's an incredibly stupid statement AT ALL...and it's probably way closer to the truth than you would like...
I can absolutely guarantee you that MS was all sorts of angry over all the 1080p nonsense at the beginning of this generation...
They tried as hard as they could to down play it, spin it, sugar coat it, etc...but they have been chomping at the bit to lose that weaker console label since the day the PS4 launched...
The XboneX was absolutely their opportunity to do this and they did it
Edit: my concern for MS in all this however, is I think they have gone from misreading the market in one direction (tv, tv, tv, Kinect, living room, living room, living room) to a complete 180 and misreading the market in the other direction (MOAAARRR POWAAAA!!)...
I think they missed (again), that not only is power important, but that there is absolutely a sweet spot when it comes to cost...
Yep, it could've been a different story if they hadMore than a little disappointing that IO didn't tap into FP16 for PSPro.
Can we ( And when I say 'We' I mean the pair of you ) put an end to the inane 'Beast' comments and constant comparison with the competition.
This comparison is another highlight of the fact that current consoles aren't as CPU limited as people suggested earlier.It's impressive that the game seems to be running as well as it does considering the CPU in these things.
Considering how Hitman: Absolution ran at 30fps @ 720p with occasional minor dips on PS3/360 (which had very weak CPUs) with some of the densest scenes seen on either platform, I think it's more of a testament to IOI's crowd systems that balance immersion with performance. (Oddly enough, Absolution suffered on PC because it was a late DirectX9 title with severe draw call bottlenecking. Resident Evil 6 and Dragon's Dogma have the same problem.)This comparison is another highlight of the fact that current consoles aren't as CPU limited as people suggested earlier.
If I could pay one hundred dollars more and buy a gpu with twice the performance I wouldn't think twice.
More than a little disappointing that IO didn't tap into FP16 for PSPro.
X wouldn't have stood a chance against that.