Anyone who expected a Bethesda game to run at a stable framerate on console doesn't know any better.
I was hoping for "more stable than the console that it outclasses by 40%", but I guess I didn't know better.
Anyone who expected a Bethesda game to run at a stable framerate on console doesn't know any better.
I was hoping for "more stable than the console that it outclasses by 40%", but I guess I didn't know better.
What's the Pro resolutionI was hoping for "more stable than the console that it outclasses by 40%", but I guess I didn't know better.
So then what does the 40% better hardware have to do withIt sounds like you should read the article, I did.
As you and I both know, the Xbox One X version of Fallout 4 sacrificed stability for improvements in resolution and image quality. As I said early on in the thread, I was hoping they would have prioritized a stable framerate, but they didn't.
Heh, you too?
It sounds like you should read the article, I did.
As you and I both know, the Xbox One X version of Fallout 4 sacrificed stability for improvements in resolution and image quality. As I said early on in the thread, I was hoping they would have prioritized a stable framerate, but they didn't.
Heh, you too?
I absolutely read it, I just think a post like yours doesn't account for that.
People are getting native 4k on a console and we still have folks complaining about minor fps drops. Come on.
Because this is a misleading information. For you it may not seem important, but for me is., I'm a technology technician and that kind of information needs to be accurate to consumers. I live in Brazil and here is a land without law. Companies sell TVs here saying 'FULL HD', '4K', 'Best picture', when in fact, nothing of this is actually true. You already see the DF Project Cars 2 video tech? So, Dark1x sayed the DF guys will remake the video for showing the missing points.Dynamic resolution means it changes, correct. But when it's not changing and is at the full 4k resolution it is displaying at native 4k. "native" 4k just means that it's outputting at the full resolution of 4k. When it is dropping it is not native 4k, but when it's back to 4k it's native 4k.
I think the real question to ask is a very subjective one.
Are you OK with the graphical upgrades if the results are an inconsistent performance, generally running at 28~27 FPS through the normal traversal and dropping to 25 and below during combat across the length of the game ?
I think the real question to ask is a very subjective one.
Are you OK with the graphical upgrades if the results are an inconsistent performance, generally running at 28~27 FPS through the normal traversal and dropping to 25 and below during combat across the length of the game ?
If people are OK with more graphical bling at the cost of performance, that's completely perfect. I would be a liar if I said that there aren't a bunch of games where I don't mind frame rate drops in favor of visuals.
But we should also account for the people who are more leaning towards performance. When the Pro patch first came out, there were an equal number of people deleting the game and playing it without updating purely off of Boost mode because to them a stricter 30 FPS was more important.
I've noticed a narrative of exaggerating the truth from a few that want to proclaim that the X Is performing worse than it is. Nowhere do they say the frame drops are across the length of the game. These are specific sections chosen for their known historical performance.
I've noticed a narrative of exaggerating the truth from a few that want to proclaim that the X Is performing worse than it is. Nowhere do they say the frame drops are across the length of the game. These are specific sections chosen for their known historical performance.
On top of that, despite its beefier CPU, the X has similar issues to the Pro when it comes to streaming in new environment data as we traverse the wasteland with noticeable dips in performance.
If they say that it is native 4k most of the time, and has a dynamic resolution, that's not misleading in any way. If you misunderstand it that's not their fault.Because this is a misleading information. For you it may not seem important, but for me is., I'm a technology technician and that kind of information needs to be accurate to consumers. I live in Brazil and here is a land without law. Companies sell TVs here saying 'FULL HD', '4K', 'Best picture', when in fact, nothing of this is actually true. You already see the DF Project Cars 2 video tech? So, Dark1x sayed the DF guys will remake the video for showing the missing points.
Yep it's in every single one of these faceoff threads. The most obvious example was Battlefront 2 where a literal 1 frame per second drop that occured like 3 times in the 10 minute video was used as "evidence" that the Pro version is better despite the X version running at twice the resolution with better everything.I've noticed a narrative of exaggerating the truth from a few that want to proclaim that the X Is performing worse than it is. Nowhere do they say the frame drops are across the length of the game. These are specific sections chosen for their known historical performance.
I was hoping for "more stable than the console that it outclasses by 40%", but I guess I didn't know better.
Resolution fixed 100% of time = Native.If they say that it is native 4k most of the time, and has a dynamic resolution, that's not misleading in any way. If you misunderstand it that's not their fault.
Someone should tweet this at Gies and watch him squirm. He's been beating this drum whenever he saw the opportunity with the PS4.
As expected, much, much, much better on Xbox One X. Never played this game... so now that is affordable I think Ill give it a try.
Locked 30fps should be a minimum for a premium console. Pushing settings to the point where it drops constantly just makes no sense.
Resolution fixed 100% of time = Native.
Resolution keep changing = Dynamic.
Don't mix 'fact' with 'term'. Can reach 4K? Right. Its Native? No if the resolution drops. Easy.
Its not about 'if you misunderstand', its about send the true information. Again if you like misleading information thats ok, but don't think people have to accept this. And yes, is their fault. Both SONY and MICROSOFT.
"Native 4K" means 3840 X 2160 or whatever resolution it is these days when talking about 4k in terms of games. It doesn't matter if it drops to a different resolution sometimes. When it is outputting at that native 4k resolution it is as described - native 4k.Resolution fixed 100% of time = Native.
Resolution keep changing = Dynamic.
Don't mix 'fact' with 'term'. Can reach 4K? Right. Its Native? No if the resolution drops. Easy.
Its not about 'if you misunderstand', its about send the true information. Again if you like misleading information thats ok, but don't think people have to accept this. And yes, is their fault. Both SONY and MICROSOFT.
"Native 4K" means 3840 X 2160 or whatever resolution it is these days when talking about 4k in terms of games. It doesn't matter if it drops to a different resolution sometimes. When it is outputting at that native 4k resolution it is as described - native 4k.
You are the only one trying to spread misleading information.
"Native 4K" means 3840 X 2160 or whatever resolution it is these days when talking about 4k in terms of games. It doesn't matter if it drops to a different resolution sometimes. When it is outputting at that native 4k resolution it is as described - native 4k.
You are the only one trying to spread misleading information.
I'm gonna have to disagree there, what you're describing is "Dynamic 4K". Native would imply it's full 2160p and it stays there.
It's an interesting conversation because by your definition, 4K CBR games can be called native =p
With the wide range of rendering techniques, I think context and details are key. That much I hope we can all agree on.
If a game is sticking to "4K" via CBR, I usually call it as such, a game rendering native 4K using CBR (eg Horizon). We've seen CB games use dynamic resolution scaling too so it's not like CBR is a sure fire way to reach and stick to a resolution either.
I use the word "native" to describe a game which is natively sticking to a resolution, for example Watch Dogs 2 is native 1800p via checker board rendering. Because it sticks to that resolution, it's not dynamically lowering it. My exact usage of the word might be off a bit.
I would call it native 4k with dynamic resolution scaling. The target resolution is native 4k, and more often than not it will stay at 4k.I think it's important to clarify of the resolution is dynamic or not. I don't think that should be left out when describing a resolution.
It's an interesting conversation because by your definition, 4K CBR games can be called native =p
With the wide range of rendering techniques, I think context and details are key. That much I hope we can all agree on.
If a game is sticking to "4K" via CBR, I usually call it as such, a game rendering native 4K using CBR (eg Horizon). We've seen CB games use dynamic resolution scaling too so it's not like CBR is a sure fire way to reach and stick to a resolution either.
I use the word "native" to describe a game which is natively sticking to a resolution, for example Watch Dogs 2 is native 1800p via checker board rendering. Because it sticks to that resolution, it's not dynamically lowering it. My exact usage of the word might be off a bit.
Locked 30fps should be a minimum for a premium console. Pushing settings to the point where it drops constantly just makes no sense.
It is no longer considered a "locked 60fps" game, which is the framerate equivalent of "native 4K". It can still be called a 60fps game, just like a dynamic game can still be called 4K. But it's simply wrong to call variable framerates "locked", and it's wrong to call variable resolution "native".If a 60fps game drops down to 50 frames at some point(s) in its campaign is it no longer considered a 60fps game?
Actually, there is absolutely no guarantee a dynamic 4K game hits full 3840x2160 more often than not. It may run almost constantly below that target, just like it can run almost constantly below a 60fps target. This is exactly why it's important to differentiate between native and dynamic resolutions (and ideally, provide further data about the dynamism's parameters).I would call it native 4k with dynamic resolution scaling. The target resolution is native 4k, and more often than not it will stay at 4k.
It is not "basically upscaling". That you think this distinction doesn't matter is very strong evidence that you actually don't know how CBR works.See I wouldn't call a game that use checker boarding to hit 4k "native 4k" because it's basically upscaling (yes I know how it works and how it differs).
And this is proof that you don't know how it works. It is literally impossible to checkerboard 1440p to 1800p. I'd definitely suggest that you go read on the subject so that you can actually understand what's being talked about. Or I'd be happy to take a shot at an explanation myself and answer any questions you have, if you'd prefer that.I would call it native 1440p checker boarded to 1800p for example.
This.It is no longer considered a "locked 60fps" game, which is the framerate equivalent of "native 4K". It can still be called a 60fps game, just like a dynamic game can still be called 4K. But it's simply wrong to call variable framerates "locked", and it's wrong to call variable resolution "native".
Actually, there is absolutely no guarantee a dynamic 4K game hits full 3840x2160 more often than not. It may run almost constantly below that target, just like it can run almost constantly below a 60fps target. This is exactly why it's important to differentiate between native and dynamic resolutions (and ideally, provide further data about the dynamism's parameters).
It is not "basically upscaling". That you think this distinction doesn't matter is very strong evidence that you actually don't know how CBR works.
And this is proof that you don't know how it works. It is literally impossible to checkerboard 1440p to 1800p. I'd definitely suggest that you go read on the subject so that you can actually understand what's being talked about. Or I'd be happy to take a shot at an explanation myself and answer any questions you have, if you'd prefer that.
Maybe the xbox devs are all riding the freesync train? Frame drops? We don't care about no stinkin frame drops!!This is the truth. They should drop the enhanced draw distance a touch, or the resolution. WHatever the game needs to get a more stable performance. Hopefully more patches will fix it.
8k tvs won't be a thing(isn't even necessary when its only a 2x bump over 4k), and probably won't even be noticeable to humans. Right now we're getting adaptive or native4k resolution games at xbone-ps4 fidelity. It's better they aim for 4k native or at least adaptive 4k, while increasing graphical fidelity and performance(rock solidstable framerate.. be it 30fps or 60fps).
Locked 30fps should be a minimum for a premium console. Pushing settings to the point where it drops constantly just makes no sense.
Maybe the xbox devs are all riding the freesync train? Frame drops? We don't care about no stinkin frame drops!!
Anyway yes, this is a 20fps game. Forget 30.
That can't happen without a CPU upgrade. They're pushing for the highest resolution possible because there is enough GPU headroom to do so.
In all likely hood they are CPU bound or other areas in many of the dips in this game. If so the GPU boost is not a factor on the performance.
Bolded for truthSaying they perform worse is disingenuous. We're talking maybe 2-3 fps in highly stressed scenes here. That's also not taking into account the better graphics/resolution/textures/LOD/etc. "game after game" isn't really true either. You can count the number on one hand, many of them have been patched to fix it (titanfall and project cars, for example), and battlefront 2 was literally 1 dropped frame like 3 times in 10 minutes of footage that people were using as evidence of the pro version being better. A single frame. It was pathetic.
Anyone not buying a console based on that was never going to buy one in the first place.
Hey, if that's what you are counting and judging here, better not forget that it does outclass the 40% inferior machine by 100% number of pixels and added details.I was hoping for "more stable than the console that it outclasses by 40%", but I guess I didn't know better.
Since when is the CPU excuse valid for 30fps as well? If you're telling me these this 500$ console doesn't have a fast enough CPU to run essentially Xbox One S games properly at 30fps then something is really fucked.
Lmao not even close.
The argument that it's 'native 4k with drops in resolution' makes me want to cry.
That's a 4K dynamic resolution even if it manages to output at 4k for most of the time. Saying it's native 4K with drops in resolution is misusing the terms for PR reasons.
Like advertising 'True 4K' when not all the games on the system do that.
Is that opinion based on your ownership of it?Seems to be the expected thing, better Rez on XbX, better performance on the pro. Shame, was hoping for everything better on the X. Console has been a bust so far.