Actually regarding the eye, you can see this problem with the eye when you have RTAO turned on and it's quite dark (The GI at Psycho doesn't really help with it)
No RT:
RTAO+GI
Imo in the above, the non RT one looks considerably better even if a bit less accurate, also notice the light leak on the top part of the yellow bar which is on the inside of the car. Then you have cases like below where the non RT ver looks totally wrong and overly lit, but RT version still has the weird eye problem
No RT
RTAO+GI:
But then you have cases where RT really really works (can't see the eye here, but since it's not super dark it didn't have the glow problem here)
RT off:
RTAO+GI
Game also frequently omits character parts from the BVH like this. At first I assumed maybe it's cause the missing parts are metal parts and may have issues with reflections, but they don't really do secondary reflection anyway. Plus the arms are covered in a coat, which is omitted from BVH as well. It's not really among the best RT reflection implementations imo, Control has it better and obviously Watch Dogs legion.
It also does this weird thing where it enables certain SSR only when RT is on, but disables the SSR if you turn off RT...like what's the point of disabling the SSR, and why link it to RT here if 90% of that particular reflection is SSR anyway. All in all I don't think RT in this game is as "perfect" and "complete" as some may pass it off to be. The GI itself while good in most cases has flaws and but even then it's not a game changing look like Metro 2033. Overall I'd still say Control is the RT king because of its "completeness"