This is the reason I will be picking up an Xbox S X at launch, and I will wait for a year for the PS5. Bravo Microsoft, bravo!
As the PS3 was for the ps2 & ps1.But why? The PS5 is a complete substitute for PS4, it makes it obsolete. There is nothing the PS4 the PS5 can't do. Instead it should do everything better.
And please don't tell me you don't have a backlog.
As cool as all of this is, the fact that this is what they're leading the charge with on the day the embargo lifts on people finally getting hands-on with their new console just bums me out. I want to see what this new toy can do, I really want to see next-gen games most of all, it just feels like a fun but less exciting way to kick this off to me.
On PS4 Pro its just a toggle in the system settings, you turn it on once and you never need to turn it off. No reason to think it will be any different on PS5.
Uh no, there isn't. Fun fact, Yakuza 5 having a PS5 SKU has absolutely nothing to do with BC. When games have next gen versions... it ain't BC.
Isn't this just stuff that plays while you're driving around? I mean it's nice to have but I don't know why people get so worked up over it. 90% of the stuff in these games is on the level of El Sondito to me where I'd rather have the radio off than listen to the music without an option to skip tracks. If you really need the music, can't you just set up a Spotify playlist or something to play in the background?GTA IV's performance would have been great news if we hadn't lost a huge chunk of its soundtrack to terrible licensing. I can't imagine playing that game in this state, no matter how smoothly it runs.
Grand Theft Auto 4 update removes a long list of songs
Here’s everything that was removed in GTA 4’s updatewww.polygon.com
Hmmmm, how does that work? I'm not following how the 6TF GPU was delivering "only" 3TF of performance?Quoting the written article:
" I'm also curious to see how Xbox Series S backwards compatibility will land. If I can't yet find CPU limits in existing games, the chances are I won't be able to find it with Series S either. And from a GPU perspective, while the Series S GPU runs at four teraflops vs the 6TF in One X, it should actually be able to deploy more power at older games. Xbox One X split vertex and pixel shading across its 40 compute units, essentially delivering 3TF of performance - a limit that does not apply to Series X or Series S. "
Xbox Series X back-compat tested: up to double the performance in the most demanding games
UPDATE: Sometimes, we just can't leave well enough alone. I returned to Xbox Series X to take a look at more Xbox One a…www.eurogamer.net
To the average user who only plays a couple of games a year, it adds even more games to choose from, and those games behave just like any other on their system.
We're entering a generation where the new Xbox system has de-facto exclusives like Red Dead Redemption, the Splinter Cell series, and (ironically) almost all of the Metal Gear Solid series. I think acting like BC doesn't matter is more of a talking point than meaningful observation; it only takes one game that someone wants to play for it to immediately matter to any given user.
I hadn't heard about anything being taken out again, but I easily could have missed it.,Didn't they revert that update, if you can even call it that? I'm seeing reddit posts from two months ago saying that OG Vladivostok FM is still gone.
Interesting, I wish I could say the same about my backlog.As the PS3 was for the ps2 & ps1.
Haha I actually don't.
I only buy the games I want and play them then delete them.
I only ever have 1 game at a time installed until its finished. But I aren't interested in the majority of modern games.
Typically when I play old games (mostly dc) I want the experience to be as close to how it was.
Same controller same system etc.
Hmmmm, how does that work? I'm not following how the 6TF GPU was delivering "only" 3TF of performance?
Is this specific to BC mode for legacy 360 games? If so, that's not really what I'm looking for. I want to know how the Series S will run current-gen games.
How do you know this? We don't even know if PS5 will increase BC title performance at all on many titles.
It should come very close.
RDR2 clocks native 4k and a near-locked 30fps on the One X. From the Digital Foundry video, the Series X was routinely running 60fps on One X games that ran 4k 35 fps (see Hitman and Monster Hunter World).
Now, it's possible that it won't run 4k/60 because RDR2 doesn't have unlocked framerates. But if Rockstar makes that an option, I don't see why Series X couldn't run RDR2 at 4k/60 based on the benchmarks we've seen. (Obviously it might dip a bit here and there.)
I did not take it to mean that those games were patched in any way, just tested as functional.Right but what I'm trying to find is whether or not this is a global option and not patched on a case by case thing like the 100 games that were tested or whatever.
I don't think there's any info on that, which is fine! But i'd like to know sometime soon Sony pls
Well one reason is that people can play games from the last gen they never got around to, but now with better image and framerate. Its not only about replaying titles you already have. In fact, I'd say the majority of time spent on backwards compatible titles are on first play throughs. Titles like Sekiro are a good example. That was a fairly recent title that many people haven't gotten around to. Now they can play it at a locked 60 fps at highest quality.I guess I'll never understand the hype for this stuff. If you told me I could play my favourite games of all time at the highest frame rates and resolution, I wouldn't feel an ounce of hype. I've already played them. Increased resolution and framerate are not going to substantially improve the experience and not enough of a motivator to play the exact same game again instead of investing that time into something new.
Xbox One X ran bc games with only half the GPU power instead of 6tf.Hmmmm, how does that work? I'm not following how the 6TF GPU was delivering "only" 3TF of performance?
Is this specific to BC mode for legacy 360 games? If so, that's not really what I'm looking for. I want to know how the Series S will run current-gen games.
I'm talking about your average COD and FIFA player. I have people on my list who seemingly never play anything except the same GAAS games, day in day out.
I don't really get it tbh. PS4 Pro did this in 2016. You're going to see PS4 games running with better performance on a PS5 without developer input as well.
What am I missing here?
Believe it or not some people don't want it.
I can guarantee that I will never play a ps4 game on PS5 if I buy one.
I had a fully BC ps3 and put ffxii in for ten minutes and that was it.
I prefer playing on original hardware if I want to play old games.
But saying that this is great for people that are into it and good results.
I'm talking about your average COD and FIFA player. I have people on my list who seemingly never play anything except the same GAAS games, day in day out.
Yeah, that's what I was assuming with my prior post.As far as we know, the Series S will run the One S version of games with improvements in resolution and performance, along with other "Series" Only improvements
I am not questioning MS approach, I am saying we should remember how it started- Playstation had BC by conscious decision. How they were implementing and how they approached designing next machine is a different story - as I described , in a disastrous way not caring about anything but tying developers with some exotic choices that were forcing exclusivity for PS first and foremost.Not sure of the reason for the reply. You are saying exactly what I said. Just with a little bit of added angst.
Every MS console after the OG Xbox has had BC in some form. And remember they moved to a completely new architecture from X86 to PPC and were still able to make improvements to BC OG Xbox games on the 360. MS didn't just learn BC, they have been refining it for generations.
Sony got to BC mainly by adding the previous hardware into the PS2 and PS3.
Got it. So the Series S will run legacy 360 games (like GTA IV) better than the Series X, but not current-gen XB1X games.Xbox One X ran bc games with only half the GPU power instead of 6tf.
We don't know yet how the S will do but CPU limited games will most likely run at the same fps as SeriesX.
Chances are I won't ever play them again as I've played them recently.Looks very impressive. It does seem like there's still some sort of weird bottleneck in some games where it doesn't end up hitting the framerate cap 100% of the time but hopefully that's something they can solve. It will be interesting to see if they are successful in removing the framerate/resolution cap and allow certain games to go up to 4K/120fps.
I will definitely have to wait and see with my own eyeballs how well the auto-HDR works but overall, yeah...I'm glad there's a couple games I'm saving for next-gen.
But a lot of PS3 games had terrible ports and a lot of PS4/XB1 games were choked by their CPUs. Why would you prefer to play on original hardware if you can get better/stable performance on your new console that you were buying anyways?
Sure, of course your imaginary person that you define as not being into BC... wouldn't be into BC - you invented these persons for the sake of making some overall point. What is your point exactly? It matters a lot for anyone who wants to play a game that they could otherwise only play through BC. And then the enhancement on top of that...
I agree.Not every functionality has to be useful to everyone.
Those people won't care about backcompat, but maybe they will like smart delivery. And if they don't care about backcompat and smart delivery maybe they would like Game Pass, etc...
I think the Xbox team is offering a lot of great possibilities. Not all will appeal to everyone, but it's still interesting to have more "value".
Isn't this just stuff that plays while you're driving around? I mean it's nice to have but I don't know why people get so worked up over it. 90% of the stuff in these games is on the level of El Sondito to me where I'd rather have the radio off than listen to the music without an option to skip tracks. If you really need the music, can't you just set up a Spotify playlist or something to play in the background?
Because that comes from the fact how these improvements are delivered. They are delivered by consciously programming the game to push for highest resolution/framerate hardware supports, not coding res and framerate into the game. These games were developed allowing for dynamic resolutions, and that's how they deliver improvements on Xbox One X and PS4 Pro. It's gonna be the same on PS5 (for these games)How do you know this? We don't even know if PS5 will increase BC title performance at all on many titles.
I sense some passive aggression in this comment. Maybe try follow my discussion next time.
I am not questioning MS approach, I am saying we should remember how it started- Playstation had BC by conscious decision. How they were implementing and how they approached designing next machine is a different story - as I described , in a disastrous way not caring about anything but tying developers with some exotic choices that were forcing exclusivity for PS first and foremost.
Fps for sure, resolution probably not.Do we know if the Series S will feature these sort of framerate (not resolution, obviously) boosts?
I'm talking about your average COD and FIFA player. I have people on my list who seemingly never play anything except the same GAAS games, day in day out.
It seems that all of that pent up demand for Call of Duty: Black Ops II on Xbox backward compatibility paid off for Activision. For the month of April, the same month that it was added to the backward compatible list, Call of Duty: Black Ops II amazingly managed to come in as the tenth best selling game in North America, according to the latest numbers from NPD Group. Not too shabby for a game that came out five years ago.