Of course it's fine to discuss it but when it always goes the same in every Switch DF thread. People focus only on the resolution and framerate and ignore all of the rest of the analysis.
Some depth of field blur and lighting effects thrown into the mix should not be anywhere near enough to make this game struggle on Switch's hardware.
This is some all-time shitty optimization here, with regard to UE4 on Switch.
Interesting. I booted up Mania yesterday for the first time in almost a year and I forgot just how damn good that game looks.Again, this is highly subjective. In my eyes, OT looks much better. Sonic Mania looks good, but it's no contest in my opinion.
Laaaaaaaaaaawd, I'd have a heart attack.BINGO!!! Please please please Square, revive Tactics with this art style / aesthetic!!!
Literally thought that was this 720p undocked, it looks great.
Resolution means nothing!
He's working on some ambitious DF Retro projects atmSorry for OT - but is John ok? I know he was sorting through some personal things and I haven't seen him in a DF vid recently.
Yeah it's a bit strange this isn't a 1080p game considering the games we do have at 1080p.
Do you think we'll get an HD remaster of the game on PS4/X1/PC that runs at 60fps and 1080P?
0.Chances of a patch to tone down/deactivate some effects thus improving resolution and frame rate?
Chances of a patch to tone down/deactivate some effects thus improving resolution and frame rate?
Ehhhhh, that's not really how it works. Art style can certainly help but a native resolution image is certainly clearer than than a sub native resolution. It may be harder to tell the difference with a more stylized look but you can certainly benefit from a higher resolution.If octopath was 1080p you would probably see the difference only in some UI elements. The artstyle prevents this game from benefit from higher resolutions.
DF Switch threads are a chore to read in general. It doesn't matter how positive DF is about the game people will turn the thread into a conversation about two numbers.
the issue that people are pointing out is the same as always: people focusing exclusively on resolution numbers instead of watching the entire video that goes in great details about why the game is taxing that way
Literally thought that was this 720p undocked, it looks great.
Resolution means nothing!
Oh, for crying out loud.Literally thought that was this 720p undocked, it looks great.
Resolution means nothing!
*Throws game in the trash576p? For fucks sake. I fully expected this at 720p undocked and 1080p docked.
Ehhhhh, that's not really how it works. Art style can certainly help but a native resolution image is certainly clearer than than a sub native resolution. It may be harder to tell the difference with a more stylized look but you can certainly benefit from a higher resolution.
What exactly is wrong again? Nobody knows or cares about resolution until their told and then it becomes this super important thing.
You can turn off the vignetting.I think it's a pretty game, but the tilt shift and vignetting are annoying at times. The low angle of the camera also makes it hard to know where I am going or have been sometimes which is frustrating.
However, I really think that Square should think about remaking FFVI in this style. It's such a charming aesthetic.
there won't be performance issues, and the UI is native res in both modes.. so parts of the image will still look crisp.. just not the rendered stuff.
This is a 3D model though.
All of OT's characters are sprites. Even 3D buildings have 2D-like pixelated textures slapped on them.
Upping OT's resolution would not make a big difference.
how is it click bait? it literally is the same engine as FortniteAs if native 720p is really an issue with this type of game.
Also, the fucking clickbait Fortnite engine title, smh.
Art style works well with the lower resolution. A resolution increase wouldn't add too much here.
I would actually be really happy if they gave the UI a higher resolution. 720p menues are suuuuper noticeable to me. The Switches home menu is still an eyesore to me.If octopath was 1080p you would see the difference only in some UI elements. The artstyle prevents this game from benefit from higher resolutions.
And the framerate really does not matter for this kind of game.
The game looks amazing docked or on the tv.576p? For fucks sake. I fully expected this at 720p undocked and 1080p docked.
Finally, someone brings some sense into this thread. I can't believe the amount of ignorance in here with regard to the impact of native res and scaling in a game with this art style.Of course it would. In fact, it matters even more. People fail to understand that scaling for 2D titles is even more important than 3D ones. You want a perfect pixel scaling for your game otherwise you're ruining the pixel art. For exemple, many 2D games renders at lower resolution but are upscaled at higher res res with nearest neighbour, keeping a pixel accurate look to the visuals. But if you output your game at non-native res, your TV will then upscale the signal, which means it'll ruin the look of your game.
Why do you think people invest in expensive hardware scalers for retro consoles ?
"Clickbait" is maybe not the right word, but they very obviously want this video to show up in the feeds of people who watch and search for Fortnite content on YouTube.how is it click bait? it literally is the same engine as Fortnite
I'll probably be disappointed in Switch tech until a hardware revision comes out. A lot of this is just embarrassing.
Yeah but you have to consider this is not a 2D game either. I'm not even sure if all pixels are same size.Of course it would. In fact, it matters even more. People fail to understand that scaling for 2D titles is even more important than 3D ones. You want a perfect pixel scaling for your game otherwise you're ruining the pixel art. For exemple, many 2D games renders at lower resolution but are upscaled at higher res res with nearest neighbour, keeping a pixel accurate look to the visuals. But if you output your game at non-native res, your TV will then upscale the signal, which means it'll ruin the look of your game.
Why do you think people invest in expensive hardware scalers for retro consoles ?
yea, you're probably not gonna be too happy with the revision. maybe the Switch 2? if they keep a 720p screen anywayI'll probably be disappointed in Switch tech until a hardware revision comes out. A lot of this is just embarrassing.
But it is. 2D or pixel art titles are the one requiring even more attention to native res and upscaling methods.
Of course it would. In fact, it matters even more. People fail to understand that scaling for 2D titles is even more important than 3D ones. You want a perfect pixel scaling for your game otherwise you're ruining the pixel art. For exemple, many 2D games renders at lower resolution but are upscaled at higher res res with nearest neighbour, keeping a pixel accurate look to the visuals. But if you output your game at non-native res, your TV will then upscale the signal, which means it'll ruin the look of your game.
Why do you think people invest in expensive hardware scalers for retro consoles ?