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underZ

Member
Feb 2, 2018
134
Can't watch the video, but is there any word about missing effects etc. in handheld mode?
I want to try reverseNX (handheld mode profile while docked) together with max OC.
It should run smooth then.
There is nothing OC can do when the game uses double buffered vsync and is CPU limited.
You can almost double the CPU speed via OC so it has to do *something*

I'll give it a whirl when my copy arrives, glad it hits 1080p at times!

I've been playing it with ReverseNX and it pretty much gives you locked 60fps in docked mode with the handheld flag, no OC is needed as the docked gpu clock is by default high enough to get locked 60fps.

The equivalent for handheld is to connect a charger and overclock gpu to 768 = same as docked mode gpu. Docked mode itself is not fixed by an OC.
 

Ac30

Member
Oct 30, 2017
14,527
London
I've been playing it with ReverseNX and it pretty much gives you locked 60fps in docked mode with the handheld flag, no OC is needed as the docked gpu clock is by default high enough to get locked 60fps.

The equivalent for handheld is to connect a charger and overclock gpu to 768 = same as docked mode gpu. Docked mode itself is not fixed by an OC.

Does it lock to 720p with ReverseNX?
 

SweetVermouth

Banned
Mar 5, 2018
4,272
I just played it a little...

The framerate is absolutely terrible. How can you release a game like that? It chugs everywhere, literally everywhere, even in the god damn intro sequence!!! As soon as you wake up in the bed: Framedrops. Go outside the house framerate drops to 30, after 5 seconds goes up to 60, then still struggles.

Also why can't you move Link with the dpad?? It's 8 directions only, perfectly made for a dpad and you can't use it? Why?
 

NovumVeritas

Member
Oct 26, 2017
9,151
Berlin
I just played it a little...

The framerate is absolutely terrible. How can you release a game like that? It chugs everywhere, literally everywhere, even in the god damn intro sequence!!! As soon as you wake up in the bed: Framedrops. Go outside the house framerate drops to 30, after 5 seconds goes up to 60, then still struggles.

Also why can't you move Link with the dpad?? It's 8 directions only, perfectly made for a dpad and you can't use it? Why?
I can understand your complaint about the D Pad, I played it in portable mode and with the Pro controller in docked mode, this game was pretty precise.

I never had much issue with the framerate, only in the beginning and sometimes in the middle. But it wasn't that bad.
I have a launch Switch.
 

MattyG

Member
Oct 25, 2017
2,031
I haven't seen evidence of this. UE4 attribution is normally required and it's not in the credits.

There are some quirks similar to UE4, like SSAO rendering at half-res and causing flickering, but quirks like that aren't really exclusive to an engine even if they are common in one.
This is something that has stood out to me and it's incredibly distracting. It also seems to be happening to my game more than any of the YT footage I've seen. Everything on the screen is just constantly shimmering and flickering
 

brainchild

Independent Developer
Verified
Nov 25, 2017
9,482
Docked mode itself is not fixed by an OC.

This is because, in general, it's not actually a GPU load issue. However, in LA, lowering the target resolution will also lower the baseline render target, which will free up memory resources, conceivably to the point where the game doesn't hitch while loading, so the double-buffered v-sync has no reason to drop down to 30fps.

I'd imagine a memory OC would be most effective at higher resolutions, but there are limitation as to how far you can push that on Switch.

If you have a perfect 60fps during the loading screen, then and only then can we say that the problem has been completely fixed.

This is something that has stood out to me and it's incredibly distracting. It also seems to be happening to my game more than any of the YT footage I've seen. Everything on the screen is just constantly shimmering and flickering

Yeah, youtube compression hides it but it's very noticeable when actually playing.
 

underZ

Member
Feb 2, 2018
134
This is because, in general, it's not actually a GPU load issue. However, in LA, lowering the target resolution will also lower the baseline render target, which will free up memory resources, conceivably to the point where the game doesn't hitch while loading, so the double-buffered v-sync has no reason to drop down to 30fps.

I'd imagine a memory OC would be most effective at higher resolutions, but there are limitation as to how far you can push that on Switch.

If you have a perfect 60fps during the loading screen, then and only then can we say that the problem has been completely fixed.

Thanks for summarising. Memory is already set at its default maximum value of 1600MHz in docked mode so no room to manoeuvre there. Using ReverseNX in this manner utilises docked clock speeds so the handheld graphical profile receives an overclock automatically: cpu remains the same, gpu increases from 384 to 768MHz, and Memory clock increases from 1331.2 to 1600MHz.

Overclocking when undocked seems to yield similar results with only a gpu overclock to 768MHz, 460.8MHz is not enough. note - A charger is required to be connected for the 768MHz undocked overclock for system protection.

Further overclocking to cpu and gpu is possible but not necessary for the handheld graphical profile and seemingly has no obvious effect on the docked graphical profile.

I would love to see you do some analysis with overclocking if you have access to a Switch that can run homebrew, although perhaps not within the scope of Gamexplain coverage.
 

Derkon

Member
Oct 25, 2017
2,590
Hmm, guess I'll wait for a patch. Link's Awakening is a big nostalgia trip for me so I am interested but I can wait.
 

brainchild

Independent Developer
Verified
Nov 25, 2017
9,482
Thanks for summarising. Memory is already set at its default maximum value of 1600MHz in docked mode so no room to manoeuvre there. Using ReverseNX in this manner utilises docked clock speeds so the handheld graphical profile receives an overclock automatically: cpu remains the same, gpu increases from 384 to 768MHz, and Memory clock increases from 1331.2 to 1600MHz.

Overclocking when undocked seems to yield similar results with only a gpu overclock to 768MHz, 460.8MHz is not enough. note - A charger is required to be connected for the 768MHz undocked overclock for system protection.

Further overclocking to cpu and gpu is possible but not necessary for the handheld graphical profile and seemingly has no obvious effect on the docked graphical profile.

Thanks. Yeah, even though lowering the resolution of the render target is necessary to avoid hitches, you still need decent speeds to move that data, so that makes sense.


I would love to see you do some analysis with overclocking if you have access to a Switch that can run homebrew, although perhaps not within the scope of GameXplain coverage.

I'd love to do it but it's firmly outside of the purview for the channel. Thanks for the info though.
 

underZ

Member
Feb 2, 2018
134
Thanks. Yeah, even though lowering the resolution of the render target is necessary to avoid hitches, you still need decent speeds to move that data, so that makes sense.

I'd love to do it but it's firmly outside of the purview for the channel. Thanks for the info though.

Cool. I think it also may be interest to you that the game uses cpu and gpu clock speeds of 1785MHz and 768MHz (edit: boost does increase gpu) respectively for loading screens, both docked and undocked. Strictly on loading screens and not moving between areas. "Boost mode" as it has been called by DF.

To confirm, that's on a non homebrew Switch. Funnily enough if you use overclocking you don't get this boosted loading mode anymore as your custom configuration controls the clock speeds and keeps them constant.
 
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carlosrox

Banned
Oct 25, 2017
10,270
Vancouver BC
What's the performance difference between internal and SD download?

I have it on SD card cuz that's what it defaults to and it started downloading before I could switch it but I can move it over if I want to.

Just curious what the difference is.

The stutters are noticeable and kinda annoying, but it just doesn't bother me very much. Not a huge deal to me. Not enough to really detract from the experience.
 

brainchild

Independent Developer
Verified
Nov 25, 2017
9,482
Cool. I think it also may be interest to you that the game uses cpu and gpu clock speeds of 1785MHz and 768MHz respectively for loading screens, both docked and undocked. Strictly on loading screens and not moving between areas. "Boost mode" as it has been called by DF.

To confirm, that's on a non homebrew Switch. Funnily enough if you use overclocking you don't get this boosted loading mode anymore as your custom configuration controls the clock speeds and keeps them constant.

How's the framerate during the loading screen when OC'd on the handheld profile? You can use the loading icon to determine the framerate during loading (there should be no stuttering at 60fps).
 
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brainchild

Independent Developer
Verified
Nov 25, 2017
9,482
What's the performance difference between internal and SD download?

I have it on SD card cuz that's what it defaults to and it started downloading before I could switch it but I can move it over if I want to.

Just curious what the difference is.

The stutters are noticeable and kinda annoying, but it just doesn't bother me very much. Not a huge deal to me. Not enough to really detract from the experience.

Depends. During hitches, anywhere from 3fps to 10fps or more. However, internal avoids some hitches that SD doesn't, so in those cases you're looking at a 30fps difference (60fps vs 30fps).
 

Beer Monkey

Banned
Oct 30, 2017
9,308
It feels like maybe they should have just targeted a locked 720p docked and focused on that. Also these games need a performance mode.
 

bytesized

Banned
Oct 27, 2017
5,882
Amsterdam
I was pretty sure this is what my next voucher would be going into but I refuse to reward Nintendo for a game with so many problems, they need to fix this.
 

Studge

Member
Oct 25, 2017
1,072
Depends. During hitches, anywhere from 3fps to 10fps or more. However, internal avoids some hitches that SD doesn't, so in those cases you're looking at a 30fps difference (60fps vs 30fps).
I bought it on cartridge today but haven't opened it. Is the cartridge going to likely perform the same as SD card? Should I return the game cart and buy it digitally so I can go with the internal memory install?
 

brainchild

Independent Developer
Verified
Nov 25, 2017
9,482
I bought it on cartridge today but haven't opened it. Is the cartridge going to likely perform the same as SD card? Should I return the game cart and buy it digitally so I can go with the internal memory install?

Cart is likely to perform similar to SD. If you want the smoothest experience I'd recommend returning the game and downloading to internal storage. It won't completely fix the issue, but caching is much more consistent when loading from internal memory, so you will encounter less dips to 30fps overall.
 

Studge

Member
Oct 25, 2017
1,072
Cart is likely to perform similar to SD. If you want the smoothest experience I'd recommend returning the game and downloading to internal storage. It won't completely fix the issue, but caching is much more consistent when loading from internal memory, so you will encounter less dips to 30fps overall.
Thanks!
 
Oct 31, 2017
2,304
I never had much issue with the framerate, only in the beginning and sometimes in the middle. But it wasn't that bad.
I have a launch Switch.
I'm in the same boat as you and I'm a PC gamer who emulates BotW so I can enjoy that 60fps 4K silky smoothness. ERA had me ready to hate the game's performance but I played two hours last night and just loved the experience. Gameplay and presentation are so fun I stopped noticing the framerate about 5 minutes in. I'm NOT trying to downplay other people's sensitivity to the issue, but I am thankful that it doesn't bother me so much personally.
 

Deleted member 36578

Dec 21, 2017
26,561
After finally playing it myself to see what the frame rate fuss has been all about, I have to say it's incredibly noticable. What sucks is that it happens so frequently so my eyes catch it every shift and it's fairly jarring. However the game is completely playable and it's not going to impact my enjoyment of it.
 

Glassboy

Member
Oct 27, 2017
3,560
After finally playing it myself to see what the frame rate fuss has been all about, I have to say it's incredibly noticable. What sucks is that it happens so frequently so my eyes catch it every shift and it's fairly jarring. However the game is completely playable and it's not going to impact my enjoyment of it.
I don't think it would affect my enjoyment too much, but I have so much else to play so I'm willing to wait to see if they drop a patch. I've never play LTTP before so maybe I'll start playing that instead.
 

Deleted member 36578

Dec 21, 2017
26,561
I don't think it would affect my enjoyment too much, but I have so much else to play so I'm willing to wait to see if they drop a patch. I've never play LTTP before so maybe I'll start playing that instead.

With the amount of games released recently and a ton more on the way I totally hear ya. If you're in the mood for Zelda and haven't played that particular gem then by all means you should go for it. Link's Awakening isn't going anywhere.
 

SolidChamp

Banned
Oct 27, 2017
4,867
The outrage over the frame rate is truly something else.

To quote Indiana Jones: "This is an obsession, dad! I never understood it. Never. Neither did mom."
 

NovumVeritas

Member
Oct 26, 2017
9,151
Berlin
I'm in the same boat as you and I'm a PC gamer who emulates BotW so I can enjoy that 60fps 4K silky smoothness. ERA had me ready to hate the game's performance but I played two hours last night and just loved the experience. Gameplay and presentation are so fun I stopped noticing the framerate about 5 minutes in. I'm NOT trying to downplay other people's sensitivity to the issue, but I am thankful that it doesn't bother me so much personally.
I can really understand the complaint regarding framerate. As you already wrote. I am using emulation as well and also sensitive to framerate. But it was not bothering me either. I am not downplaying it either. But sometimes the complaint is a little bit on the hyperbole side. This game is still a joy playing with those performance issues. It is a joy nonetheless.
 

Encephalon

Member
Oct 26, 2017
5,867
Japan
I ended up picking up the Genesis mini, because I assumed supply would be limited (I already missed out on the two controller package), but I'm looking forward to playing this in the future.

Even though I kind of would rather it be the Seasons/Ages games.
 

cowbanana

Member
Feb 2, 2018
13,814
a Socialist Utopia
While it doesn't bother me that much, I still think it's strange that they chose to release the game in this state. The unpolished feel is always there... nagging, and detracting from the overall experience.
 

leng jai

Member
Nov 2, 2017
15,127
The art style is incredible but it's completely marred by the awful IQ on any decently sized TV. It really makes no sense at all for the game to not be running at 1080p 30fps. Instead we get the worst of both worlds - sub native resolution half the time and a terrible "60fps". Just silly.
 

-PXG-

Banned
Oct 25, 2017
6,186
NJ
I played a bit last night between Borderlands 3 legendary farming...

Visually the game is stunning. I love the art direction and it was definitely a smart and logical choice. But holy hell the performance is really jarring. Definitely not something I'd expect from Nintendo, despite it being developed by Grezzo (who has a good track record too). It really needs a performance patch, YESTERDAY!
 

SpokkX

Banned
Oct 27, 2017
2,495
Framerate is really bad docked

On switch mini it not as bad - at least it does not feel as bad.
 

lunanto

Banned
Dec 1, 2017
7,648
Please Nintendo fix this. Its unacceptable.

The problem is we all buy the game and the reviews are great so they would be like... whatever.
 

Simba1

Member
Dec 5, 2017
5,384
The art style is incredible but it's completely marred by the awful IQ on any decently sized TV. It really makes no sense at all for the game to not be running at 1080p 30fps. Instead we get the worst of both worlds - sub native resolution half the time and a terrible "60fps". Just silly.

Most of reviewers said game is beautiful despite not best IQ (its far from awful), also, no it's silly to assume that game could run at locked 1080p/30 fps, instead most of time 720p with unstable 60 fps.
 

leng jai

Member
Nov 2, 2017
15,127
Most of reviewers said game is beautiful despite not best IQ (its far from awful), also, no it's silly to assume that game could run at locked 1080p/30 fps, instead most of time 720p with unstable 60 fps.

Reviewers are the last people I'd listen to about what looks good and how something runs. It's running at 720p half the time blown up to 50+ inch TVs, there's no way that looks good.
 

DoubleYou

Member
Oct 26, 2017
708
I love how creative this game feels visually. Theres all kinds of cool effects that I rarely see in other Nintendo games. Feels like they had a lot of fun with this one, and it shows.

Great analysis by the way.