- Various factors (internal/external hdd, health of hdd) also seemingly cause the many stutters people are encountering.
- Sleep mode not recommended with the game.
- PS4 Pro Quality: 1260p w/ dynamic scaling, can drop to 1080p or below.
- XBX version also employs dynamic scaling but because of Unreal TAA upscale it's hard to pick.
- PS4 Pro Performance: Can drop below 900p to 1080p.
- PS4 Pro AA and SSR aren't as strong as XBX.
- Distant LoD's also pop up closer on Pro.
- Base PS4: 900p w/ dynamic scaling. ~720p to ~900p range.
- The I/O stutters present on Base XBO also present in base PS4 and rarely in Pro as well.
- In demanding sections, Pro holds up well. Base PS4 holds up between XBO and PS4 Pro.
- Same 'world disappearing' issue in one specific area happens on both base XBO and PS4. However PS4 loads faster.
- Xbox X with external drive can cause same pauses and stutters as the other consoles.
- DF recommends playing from a local drive.
- Normal Frame rate: PS4 Pro Quality mode holds up 30 FPS all the time outside some I/O stutter and very rare slowdowns similar to XBX.
- Pro Performance Mode: X and Pro are very similar, either can have minor advantage on per-scene basis. Otherwise very similar.
- Performance Mode not recommended because of wild variation in frame rates.
- This (Fallen Order) does run better than any of From Software's current gen games (SHOTS FIRED !)
- Base PS4 runs at 30 FPS, drops more frames than Pro but runs better than XBS. Not too bad but not stable.
- XBX has slightly sharper visuals, subtle enhancements in some effects otherwise either Pro/X are the recommended versions over Base.
- HDR is a "really good implementation" though not as good as Gears 5.
- The core game is good but the polish is not there.