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TL;DW
  • OP
    OP
    Uzupedro

    Uzupedro

    Banned
    May 16, 2020
    12,234
    Rio de Janeiro
    TL;DW
    • Quality mode present targeting native 4K most of the time, but Dynamic Resolution is also present, dropping to 1800P in the worst case.
    • Performance mode targets near 4k, with DRS lowest resolution being 1440P.
    • Performance RT tops at 1440P, dropping to 1080P in the worst situation, this also applies to Miles Morales. The game usually stays at 1440P, which makes image quality similar to PS4 PRO version, of course with a higher frame rate, fidelity and ray tracing.
    • Introductory sequence demonstrates the huge asset quality improvement, with texture, shadows and lighting remade.
    • Strand system present in MM is also here, making a way more realistic hair rending possible.
    • Characters with skin shading and teeth enhanced, some improvements are also enabled during gameplay, like subsurface scattering.
    • Position of sun and shadows changed in remaster, mainly an artistic change rather than a technical one.
    • In some cases the remaster looks very similar to the original PS4 PRO game, which highlights what Insomniac did on the PS4.
    • Distant details are improved, with additonal meshers and building normals being visible from across the world, giving better details.
    • Traffic with a better draw distance, but no noticeable improvement, the same with street density, all similar to PS4 PRO game(in RT PERFORMANCE)
    • Texture details are way better, from streets to small environment details.
    • Switching back to MM shows the graphical evolution between both games, but Insomniac did a great job in almost making the PS4 game similar to MM, refining a already great experience.
    • Ray tracing explanation(y'all already know what it does)
    • Implementing a ray tracing option in 60FPS is way harder, the bigger frame time increases the need for optimizations by a lot.
    • Ray tracing resolution is scalled according to the native resolution. In the native 4K mode, reflection resolution is 1080P, in RT performance mode at 1440P, reflection resolutions are 720, or lower when the image resolution drops. You can see the decrease in detail when looking closely to resolutions, which is hardly the case when you are playing
    • Shadow maps from buildings and static objects are still present, but dynamic objects like the player and cars are either removed or reduced, but is not a noticeable change.
    • Pedestrians and cars fades away in the reflections in a shorter distance, not a noticeable change.
    • Some animations in reflections are at lower frame rates so is not 1:1.
    • Those cutbacks are impressive, since they only change the quality of the reflection, not the number of surfaces with reflections in the game, making all very acceptable reductions.
    • Some places have the material changed in order to take advantage of Ray tracing, giving a huge boost in quality.
    • Puddle gate REDEEMED, the infamous puddles in Fisk Construction site now shows proper reflections, not only similar but better and more accurate than E3's 2017 demo.
    • Reflections details quality, such as trees, are improved compared to pre-release material.
    • This is an impressive feat by Insmoniac, it doesn't guarantees anything since we don't know what will be the complexity of next-gen games, but it bodes well.
    • Almost flawless 60FPS. Dips occurs in 3 situations. Cutscenes, when the scene becomes more demanding(like with explosions or a lot of particles), and duplicated frames, either in gameplay and in camera cuts, which is a problem also present in Miles Morales.
    • Both MM and Remastered have a very good frame rate in gameplay, with a frame here and there dropping(to 59~58).
    • Loadings are instanteneous, Insomniac is currently at the top of the industry in this aspect.
    • Save transfer is a little convoluted, you need to have the PS4 version in your system to transfer it, it works but it could be better.
     
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