Sifu has attracted positive reviews for its uncompromising, highly stylised martial arts arcade action. In this tech discussion, Audi Sorlie joins Alex Battaglia to talk about the game's origins and influences, its intriguing concepts, its limitations - and of course its performance, as tested on PlayStation 5 and PC.
no article yet, summary forthcoming
- chinese localization fixes language errors of the english version
- combat mechanics are focused on 1v1, crowd control is difficult
- camera can be wonky
- visual and audio cues do little to assist the player in gameplay
- UE4
- targeting 1080/60 on PS4, leading to technical design choices
- no screen space reflections, some planar reflections
- barely any SSAO, largely baked lighting
- PS5 is 2160p, no evidence of dynamic resolution
- dualsense not implemented well
- PC shown in the video is 8K
- no dualsense on pc
- ps5 running at custom settings
- shadow cascade is lower than PC low
- PS5 has a very fast load
- 60fps, pretty much no stutter on ps5
- there's a stutter in a specific scene (not recorded)
- PC supports DLSS (footage is on balance mode, so 6K natively)
- GTX 1060 30% faster than RX 580 at ultra/1440p
- 1060 rarely dipped below 60fps
- 580 dipped in cutscenes
- PC has stuttering issues in screen transitions (opening doors), looks to be loading stutter
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