Yeah... I mean it's better than nothing, but it took nearly 2 years for VRR to come to PS5 and for it to be so limited is definitely very disappointing.
7 modes ? On consoles ? No thanks...
If I wanted to spend all my gaming time tweeking the graphics options I would have bought a PC.
Depends on your tv. If you have the Series X set to 120, the floor for VRR is 20fps iirc. Otherwise, at 60hz, it's 40.This is where I am waffling - do I risk the occasional drop out of PS5s VRR? Or do I try this on Series X, which has a bigger VRR window to work with, but even then this video shows sub 40 drops on the X, so again, it would fall outside the window.
Just really unfortunate all the way around here.
There is nothing more to get my guy
fromsoftwareAgain, who the hell releases a game this unstable w/o a 30fps cap, especially with that 4k mode?
How does the 1440p resolution mode work on ps5 on the current firmware? Isn't official 1440p support still just in the beta firmware?
1080p display owners get the benefits of downsampling. It looks better than 1080p native.Why shouldn't people with 1080p TVs be given options too? Not everyone wants to see devs catering solely to the entitled 4K OLED owners.
Ahh, makes more sense.Games have always been able to internally render at whatever resolution they want to like Saints Row is doing here, and then the PS5 would automatically scale that up to 4k to output on your display (and then supersample it down to 1080p if you don't have a 4k display).
All that the new firmware changes is that if the game is both internally rendering at 1440p and the console is connected to a 1440p display then it won't do any additional scaling and will instead output a native 1440p image (or at least that's what it should do in theory).
This is the generation of trails and dithering.
Yes, there's a proper cycle at the very least.Does this have a proper day/night cycle where the time of day changes while you free roam around the world?
I disliked the lack of a day/night cycle in the games starting with saints row 3.
With some luck it will be in a better state by the time it launches in Steam.PC is not free of all the issues. It still has significant pop-in even on highest settings, low pedestrian density, muddy textures...
There are better solutions that have reduced ghosting, so it'll be on volition to come up with a solution of adopt some other solution like fsr2.0 to fix it
Maybe because of VRR?How the hell are console games still coming out with fully unlocked framerates in 2022? Those 4k modes look awful with the hovering 30-40 FPS. Just lock them to 30.
Still a better bet than my alternatives, PS4 and Series S...PC is not free of all the issues. It still has significant pop-in even on highest settings, low pedestrian density, muddy textures...
And what is the default ? What mode would suit me the most ? I don't want to try them all and going back and forth to test the difference.Then just use the default, which you otherwise would have been stuck with anyway. Nobody is forcing you to try all the different modes and there's nothing wrong with options.
Yeah I agree, it's a bit too much. Perhaps, it's because I'm done with this shit. But man, 7 modes ? SEVEN !That reaction seems a bit... hyperbolic. To be fair, you're just setting one mode out of seven, and it'll probably be the one that matches your display. It's not like you're setting the level of anisotropic filtering or the size of the texture cache, or tinkering with .ini files, as you would on a PC title. It's just one toggle and that's it. Hardly "tweaking graphic options".
Yeah... I mean it's better than nothing, but it took nearly 2 years for VRR to come to PS5 and for it to be so limited is definitely very disappointing.
No next gen exclusives or no VRR for 1.5 years. Answer is obvious imo!
For me it would be which one has the highest framerate 1st and then pick the highest res after it has 60fps or so.And what is the default ? What mode would suit me the most ? I don't want to try them all and going back and forth to test the difference.
Juste give me two well polished modes like "quality" and "performance" so I can quickly try which one is the best for me.
I don't mind ghosting for ray traced effects as the results are usually worth it but I understand when the game has ghosting trails all over for seemingly no reason. That can get annoying pretty quick.And it looks absolutely awful.
Didn't watch the entire video, but it seems like this wasn't even brought up in it? That is a massive visual flaw that is constantly visible when driving even in this compressed youtube video.
Temporal artefacts like that and slow updating RT shadows (visible in the Matrix demo for example) are 2 things that really annoys me in games at the moment.
And what is the default ? What mode would suit me the most ? I don't want to try them all and going back and forth to test the difference.
Juste give me two well polished modes like "quality" and "performance" so I can quickly try which one is the best for me.
Yeah I agree, it's a bit too much. Perhaps, it's because I'm done with this shit. But man, 7 modes ? SEVEN !
I'm playing on consoles, I want a plug and play expérience. I quit gaming on PC because of the time I spent in menus and settings...
So please leave that away from consoles.
Say what you want but more options = less plug and play.Jesus christ, get over it. Having extra options doesnt in any way change the plug and play experience.
Like complaining about this in a digitalfoundry thread especially? The video exists for the very reason so you can decide which mode is the best for you even before launching the game...
Say what you want but more options = less plug and play.
It's more plug, test and play.
And this have nothing to do with digital foundry.