RTX is impressive and the difference is visible, but that fire at
Looks like a gif. When are we going to have much more realistic fire simulation?
Looks like a gif. When are we going to have much more realistic fire simulation?
RTX is impressive and the difference is visible, but that fire at
Looks like a gif. When are we going to have much more realistic fire simulation?
RTX is impressive and the difference is visible, but that fire at
Looks like a gif. When are we going to have much more realistic fire simulation?
Well, turns out it works well but only with DLSS disabled. That was the missing link!So Alex recommended having hdr turn off is that what I am hearing?
Well, turns out it works well but only with DLSS disabled. That was the missing link!
Yes
You can probably do 1440p with a 2070 and get 60fps nearly all the time without DLSS. I'm getting mid 40's at superwide without DLSS and RTX on high and hairworks at ultra settings while outside. A little tweak to high and 60 should be doable.Sure, I'm sure the 2080 can do the same at a lower res. 2070, not so sure.
With 2070, though, I'm sure you could cap at 30fps and play with RTX at a high-res.
And one bounce too, needs to be at least 3 as some scenes look unnaturally dark. It's amazing regardless, but will take a looong time before RT becomes somewhat of a standard.
I've never been impressed by this game frankly, and the raytracing support doesn't change my mind. Maybe it's a matter of aesthetics or the overall art design.
Take this image for instance. The lighting on rasterised side just looks unnecessarily screwed up.
Here I only adjusted the brightness and contrast.
*shrug*
This argument is pretty silly.
Are you expecting to adjust the brightness and contrast of your display as time of day adjusts? And per scene / environment / cloud cover?
Ray Tracing in these instances are to provide realistic lighting that better creates a dynamic environment. It isn't a matter of looking better and worse on one screenshot. You're better off look at real time sequences in different environments and arguing about each scene as a whole
Looks amazing
I've already watched it
Xbox One X compares to the high setting on PC (there is ultra and extreme above that)
- no tesselation on consoles
- no hairworks on consoles
- no physx on consoles
- no ray tracing on consoles
Ray tracing talk and comparisons (on/off) start at 12:14
Am I able to use Raytracing at a decent resolution in this game with my RTX 2080 or is a Ti required?
Character animations, particularly the face.
Skin doesn't look real
The way some objects make contact with other objects (backpack on back for instance) looks disconnected.
Water not spilling onto the land and soaking it when ripples are made.
Stuff that would have never bothered me much, but because so many other areas of rendering are so far advanced, they stick out like a sore thumb.
Yeah, I'd definitely recommend people using HDR displays, to turn off DLSS and adjust the scaling to your preferred performance level rather than going without HDR. I'm not sure DLSS is really all that great here either way, but HDR definitely isn't worth sacrificing for whatever IQ advantage it may have (and I'm not convinced there is an advantage).Well, turns out it works well but only with DLSS disabled. That was the missing link!
Good post. I assume they needed to make RTX "pop", over wise the only way to notice the difference would be to flip between screenshots and zoom it at 300%. So they made RTX GI super dark, which in many scenes even looks like black crush (unwanted effect form wrong HDMI levels selection on source and TV).I've never been impressed by this game frankly, and the raytracing support doesn't change my mind. Maybe it's a matter of aesthetics or the overall art design.
Take this image for instance. The lighting on rasterised side just looks unnecessarily screwed up.
Here I only adjusted the brightness and contrast.
*shrug*
Good post. I assume they needed to make RTX "pop", over wise the only way to notice the difference would be to flip between screenshots and zoom it at 300%. So they made RTX GI super dark, which in many scenes even looks like black crush (unwanted effect form wrong HDMI levels selection on source and TV).
Your post won't get much love here though. If you try to have discussions and criticism you'll get bashed by DF team and other ERA members and called names. Happened to me in another thread after I posted this comparison, which doesn't even have any brightness or contrast altered!
I don't think the bounces actually matter much (maybe in a room exclusively with white drywall or a lot of metallic surfaces, sure). I believe it is more bounces for the ultra RTX setting.
I don't think we're a long way off RT being standard at all. It is being done today for a large improvement of image quality. Better image quality would be even better, but already we're absolutely blowing away raster quality.
You got bashed because you insinuated that we were dishonest and paid off. You're free to dislike the RTX in this game and that's a fair discussion. Just don't suggest that those who DO like it aren't being on the level. That is absolutely unfair and the only reason I took issue with your statements. That's it.Good post. I assume they needed to make RTX "pop", over wise the only way to notice the difference would be to flip between screenshots and zoom it at 300%. So they made RTX GI super dark, which in many scenes even looks like black crush (unwanted effect form wrong HDMI levels selection on source and TV).
Your post won't get much love here though. If you try to have discussions and criticism you'll get bashed by DF team and other ERA members and called names. Happened to me in another thread after I posted this comparison, which doesn't even have any brightness or contrast altered!
I mean, I'm playing right now at Ultra 1440p and get locked 60fps 98% of the time with RTX enabled. Performance is amazing considering what you're getting.
How about going back and reading how it all unfolded? I didn't say a thing about anyones integrity until Alex made a long winded post which he felt that me posting images from alternative source is some kind of attack on his integrity. He didn't have to make that post, he could have just commented about why images from other websites look different than his images.You got bashed because you insinuated that we were dishonest and paid off. You're free to dislike the RTX in this game and that's a fair discussion. Just don't suggest that those who DO like it aren't being on the level. That is absolutely unfair and the only reason I took issue with your statements. That's it.
I get that all the time and it's always wrong and hurts. When you're putting in such crazy hours to try and make interesting videos and people wave it away as being a shill or paid off or suggesting something like that...it genuinely makes me feel unwell. It has a huge impact (at least on me).
I did read it. I'm completely clear on what happened. You should never have suggested what you did.How about going back and reading how it all unfolded? I didn't say a thing about anyones integrity until Alex made a long winded post which he felt that me posting images from alternative source is some kind of attack on his integrity. He didn't have to make that post, he could have just commented about why images from other websites look different than his images.
I get full 1440p support on my display but, in this case, it's not necessary. Metro will output 4K and you can either using shading rate or res selector to reduce rendering res. It'll still output 4K, though.This is a question I've been dying to ask. What is 1440p exactly? Every time I think I'm trying this setting in games on my TV I'm choosing (I think) something like 1080x1440 and it's always letterboxed and squished. Is that the wrong resolution and does this 1440p only appear selectable on certain TV's? Or is 1440p the 3840x2160 setting I usually choose? Sorry if this is a dumb question but I've never been able to use this 1440p everyone talks about unless I'm a complete moron and have been missing it. I've only ever been able to choose 1080p or the 3840 one, everything else just gives me letterboxed squishyness.
Good post. I assume they needed to make RTX "pop", over wise the only way to notice the difference would be to flip between screenshots and zoom it at 300%. So they made RTX GI super dark, which in many scenes even looks like black crush (unwanted effect form wrong HDMI levels selection on source and TV).
Your post won't get much love here though. If you try to have discussions and criticism you'll get bashed by DF team and other ERA members and called names. Happened to me in another thread after I posted this comparison, which doesn't even have any brightness or contrast altered!
That's the issue. Developers have done a good job faking GI this generation but doing so with a real-time time of day is difficult. You can make some areas look amazing but it requires a ton of manual work to get right across the world and you'll still fall short.Its close. Giving both a hard look a think the bottom pic looks better. Credit to the artist for getting this area close to looking like the RTX GI version. Too bad they weren't able to do so for the majority of the game.
To be honest those downplaying rt are just using the 2 locations where rasterisation works well and ignoring all the others 943218421 where rt is miles better but that's how it works, nothing new.Its close. Giving both a hard look a think the bottom pic looks better. Credit to the artist for getting this area close to looking like the RTX GI version. Too bad they weren't able to do so for the majority of the game.
I'm sure it'll be universally agreed that RT is amazing tech when it comes to consoles.
It's always the same, was the same with 4k, variable refresh rates etcI so far do not understand the arguments presented hear, revolving around a couple of screenshots, and entirely ignoring the nature of the scene in real time, any dynamic variables such as time of day, clouds coverage, environment / scenes / events.
It does seem like the discussion here is more platform / vendor bait than actually discussing global illumination and this implementation of ray tracing
To be honest those downplaying rt are just using the 2 locations where rasterisation works well and ignoring all the others 943218421 where rt is miles better but that's how it works, nothing new.
But I'm totally happy for them to continue down the rasterisation path.
I meant as a standard for default lighting solution for most games, it's exciting that adoption has started though. I wonder how much current RTX GPUs will struggle on night city rendered with ray-traced light sources all over the place :p
"UNLESS YOU THINK THESE RAY TRACING IMPLEMENTATIONS ARE THE BIGGEST GRAPHICAL IMPROVEMENT EQUAL TO THE IMPROVEMENT PHYSICALLY BASED LIGHTING BROUGHT, YOU ARE DOWNPLAYING RAY TRACING!!!!!!"
That's the issue. Developers have done a good job faking GI this generation but doing so with a real-time time of day is difficult. You can make some areas look amazing but it requires a ton of manual work to get right across the world and you'll still fall short.
I mean, any time there's a difference that doesn't stick out like a sore thumb, and a location has a different mood, I can always understand why people might have a preference scene by scene.I don't if I'm included in this.
But I did say overall RT does look better, but sometimes it just looks different.
Some people are like
"UNLESS YOU THINK THESE RAY TRACING IMPLEMENTATIONS ARE THE BIGGEST GRAPHICAL IMPROVEMENT SINCE PHYSICALLY BASED LIGHTING, YOU ARE DOWNPLAYING RAY TRACING!!!!!!"
I don't if I'm included in this.
But I did say overall RT does look better, but sometimes it just looks different.
Some people are like
"UNLESS YOU THINK THESE RAY TRACING IMPLEMENTATIONS ARE THE BIGGEST GRAPHICAL IMPROVEMENT EQUAL TO THE IMPROVEMENT PHYSICALLY BASED LIGHTING BROUGHT, YOU ARE DOWNPLAYING RAY TRACING!!!!!!"
I think they just mean, don't post screenshots at one point in the game where RT isn't an improvement, against the 99 times it is.
I'm not interested in RTX cards at the moment, but I'm not saying I don't want RT to be developed and implemented in the future, especially in more games.
To be negative against that take, even if they're currently enjoying RT in this game would be kind of strange, since it's not that special of a take on an early feature that still has to mature.
I wasn't referring to you, or anyone in particular, but I think the whole "it looks different" is just down to the fact that rasterisation is doing an approximation, while RT is taking information from light sources and materials.I don't if I'm included in this.
But I did say overall RT does look better, but sometimes it just looks different.
Some people are like
"UNLESS YOU THINK THESE RAY TRACING IMPLEMENTATIONS ARE THE BIGGEST GRAPHICAL IMPROVEMENT EQUAL TO THE IMPROVEMENT PHYSICALLY BASED LIGHTING BROUGHT, YOU ARE DOWNPLAYING RAY TRACING!!!!!!"