Ofcourse it is demanding. This is the holy grail of real time rendering on consumer level gpus. The fact that its running on modern resolutions on 30+fps with visuals like Metro Exodus is hugely impressive.
Few people have the budget to be concerned about a tiny percentage of players with these cards.I hope this game marks the beginning of a rush to implement raytracing from every dev because again, holy crap, it looks above and beyond the normal method of rasterization.
Ignore any and all benchmarks done within the games benchmarking system. It does not come close to what you get in game performance. Every bench you see you can add around 20fps to the amount.But... How about performance... I mean, looking at the benchs at gamegpu seems very demanding, as in no GPU will run this at 4k@60 even in DX11, and only the new RTX run it at 60fps average or higher at 1080p (DX11).
https://gamegpu.com/action-/-fps-/-tps/metro-exodus-test-gpu-cpu
Seems very very demanding.
I wonder if Control will use full RTX global illumination or if it's going to be a limited version like Battlefield V which only used RTX for reflections
Ignore any and all benchmarks done within the games benchmarking system. It does not come close to what you get in game performance. Every bench you see you can add around 20fps to the amount.
It will be the generation after that before you start seeing ray tracing in console games.PC version put in embarrassment the console ports. It's a generation of difference there. Next generation console starts to be a long waiting from now.
Few people have the budget to be concerned about a tiny percentage of players with these cards.
30 minutes of deep technical PC analysis? Yes please.
Not that they weren't great before but Dictator joining the Digital Foundry has greatly improved their content.
You're probably right. It's a shame too, because raytracing makes such a big difference, even in its infancy with consumer-grade graphics cards.It will be the generation after that before you start seeing ray tracing in console games.
Run on DX12 - in my experience they run the same and I imagine DX12 probably even better in some scenarios. The studio seems very versed in DX12.
Not really convinced Nvidia care about gamers buying these cards, they are more like a secondary target audience.True, but this tiny percentage of gamers can't grow if there is no content developed to utilize raytracing.
Few people have the budget to be concerned about a tiny percentage of players with these cards.
I am talking DX11, not the DX12 RTX exclusive features.
Do you think is the holy Grail even without the RTGI?
I mean... Is this the new "best looking game ever"?
I am doubtful.
I think the performance is still very good.I am talking DX11, not the DX12 RTX exclusive features.
Do you think is the holy Grail even without the RTGI?
I mean... Is this the new "best looking game ever"?
I am doubtful.
It looks good. But...wtf man, I'm legitimately not even close to being blown away. I feel like as techniques and modeling improve, the other areas of rendering which lag behind, stand out even more.
Not so sure about that. Something on the order of tensor cores for the next gen consoles? Likely not, however I'd be surprised if there's not some form of 'assistance' for ray tracing.It will be the generation after that before you start seeing ray tracing in console games.
Cool thanks!Run on DX12 - in my experience they run the same and I imagine DX12 probably even better in some scenarios. The studio seems very versed in DX12.
I'd say some of the character models and animation limitations stand out. I think this is very impressive, but I'm also blown away by Last of Us 2 with its animation and incredible character detail, ray tracing or not.
But... How about performance... I mean, looking at the benchs at gamegpu seems very demanding, as in no GPU will run this at 4k@60 even in DX11, and only the new RTX run it at 60fps average or higher at 1080p (DX11).
https://gamegpu.com/action-/-fps-/-tps/metro-exodus-test-gpu-cpu
Seems very very demanding.
I am talking DX11, not the DX12 RTX exclusive features.
Do you think is the holy Grail even without the RTGI?
I mean... Is this the new "best looking game ever"?
I am doubtful.
I'd say some of the character models and animation limitations stand out. I think this is very impressive, but I'm also blown away by Last of Us 2 with its animation and incredible character detail, ray tracing or not.
This isn't new though, it's always been the case when you massively up the quality of one aspect of graphics the detriments of other elements are more prominent, like when you play very old games in 4K and notice the poor textures and low polygon count.
We got so good at faking it that doing it in real time just seems kind a waste of resources.
Definitely don't play at Extreme. It's a massive performance drain with almost imperceptible image quality difference than Ultra.Not long had my 9700k and a 2080ti build and am having to reduce settings at 4k.
This game with everything turned on max may need a resolution reduction as I ain't sure I want to turn down any of the graphics features.
If only there was something to demonstrate that isn't the case, like a long videoThat's the thing with ray tracing.
We got so good at faking it that doing it in real time just seems kind a waste of resources.
This looks absolutely incredible. My GTX 1070 is just not ready.
So is this the new graphic king. Taken as a whole package it has to be graphic king of the year, if not of the generation.
Im pretty sure DF will give this their graphic award for 2019.....unless The Last of Us 2 somehow manages to actually beat this.
That's the thing with ray tracing.
We got so good at faking it that doing it in real time just seems kind a waste of resources.
Its impressive in a academic sense but outside of stuff like reflections, its use for lighting seems redudent
You've misread the benchmarks. The air-cooled Vega 64/RTX 2060 and above average at least 60fps at 1080p.