RT is going to be quite limited in launch window titles, and limited overall this gen unless there's a breakthrough in doing cheap RT on AMD's side of things. The only way we're going to see a bunch of RT is if games are targeting lower resolutions.
RT also makes more sense for some games than others.
In Horizon, there's not as much metallic surfaces and has a larger focus on foliage, so I don't really think we'll see it much. I do hope there are some subtle RT effects for water reflections though.