Points of interest.
Some snippets.
UI
HDMI 2.1
Noise levels
Heat
Power usage
DualSense
Conclusion
- Very strong UI, quick, plus 4K/HDR
- New system wide settings
- Rest mode extraordinarily efficient using only 1.5w
- Runs cooler than Series X
- Very quiet
- Has HDMI 2.1 but presently missing a few features, plus no 1440p output
- Max power draw so far is Miles Morales at 200w (less than Gears 5 on XSX, and only slightly higher than God of War on PS4 Pro)
- DualSense feels revolutionary
- 3D audio interesting and additive, not a game changer
- 667 GB of usable storage
PlayStation 5 review: welcome to the next generation
The Digital Foundry verdict: Sony has delivered a hugely impressive, premium machine with great games that really feels like it ushers in a new generation of gaming.
www.eurogamer.net
Some snippets.
UI
It's certainly a treat visually, rendering at native 4K with precision text, artwork and iconography. In many ways, I'm reminded of the utility of the PlayStation 4 front end and the pristine, high-end feel of the PS3's particle-heavy XMB. Sony's vision of delivering the next generation of gaming entertainment is perfectly encapsulated in a UI that feels futuristic and deluxe, and polished to the nth degree. The fact that everything is presented in high dynamic range adds to the quality of the presentation.
HDMI 2.1
only this time there is confirmation of HDMI 2.1 support - in the form of 4K 120Hz output recognised as a display spec point in the video output report. However, it appears that the user has no control over setting the console to 120Hz mode: this is engaged as and when a game requires it. In fact, one of the few disappointments I have with PlayStation 5 is that the HDMI 2.1 implementation as it stands right now is somewhat lacking in terms of embracing the full feature set. Beyond limited access to a display's 120Hz features, there is no sign whatsoever that variable refresh rate (VRR) is supported on PlayStation 5 right now - and that's a real shame.
Noise levels
First of all, similar to Series X, I think that noise is basically a non-issue with PlayStation 5. Close-up to the console, you can hear the slight whir of the fan, but in living room, office or bedroom conditions, this totally disappears into the ambient noise. Fan speeds (and thus noise) also seem remarkably consistent, and even ramping up power draw as much as I could with Marvel's Spider-Man: Miles Morales in photo mode - and then leaving the console alone for an hour - PlayStation 5 continued to be just as cool and quiet. The thermal photography of the system under load is literally illuminating.
Heat
the whole rear of the unit is basically a big vent and temperatures hit around 50 Celsius max here, generally. The hottest point in the thermal photography comes in at 57 Celsius on the LAN port, but I think that's just the nature of metal conducting heat and not anything to worry about. All told then, job done: PlayStation 5 is larger than Xbox Series X, but it is also cooler. The key point is that the days of jet engine acoustics emanating from your Sony console are a thing of the past.
Power usage
On the front end, power consumption is quite high at 70 Watts but quickly drops back into the 60s, then as we boot into Marvel's Spider-Man: Miles Morales, we suddenly spike to around 200W. Dipping into Capcom's Devil May Cry 5: Special Edition, power draw also tops out at around the same figure. PlayStation 5's processor is based on the idea of a boost clock that fluctuates according to load, frequencies defined by a fixed power limit. Based on our tests, the evidence suggests that total system power consumption (without factoring in attached peripherals and such) is at the 200W level.
To put that 200 watts into perspective, God of War on the latest CUH-7200 PS4 Pro draws about 170 watts, and it's actually nudging 177W on a launch Pro. Perhaps more illuminating is that PlayStation 5 seems top out with the same level of power consumption as Xbox Series X running Gears 5 - the toughest work-out I could find for the Microsoft console.
One final note on power: Rest Mode is extraordinarily efficient at just 1.5W average
DualSense
DualSense feels revolutionary. Surfaces over which Astro walks can be felt through the pad, the wind and particles of a sandstorm are perfectly recreated, while the unique tension of a spring is uncannily represented. When it rains, it almost feels as if you can feel the individual drops hitting Astro. Part of the success of the experience is that DualSense uses both audio via the internal speaker and haptic feedback. I've long since muted the speaker on my PS4 DualShock 4 - 'remote' audio can come across as a gimmick and somewhat intrusive - but with Astro's Playroom, sound and sensation come together to create something extraordinary. This is HD rumble taken to the next level and I defy you not to be impressed by it.
Conclusion
Xbox Series X presents the notion of latent power yet to be unleashed, and is almost conservative in its presentation - both in terms of its cuboid form factor and its UI, which is to all intents and purposes a smoother, slicker, faster version of the Xbox One interface. PlayStation 5 is an altogether different experience - a Buck Rogers physical design with system software that's fast, immediate, beautifully presented, and almost excessively eager to herald the arrival of a new generation of gaming, to the point where you're even given a pack-in game. Yes, Astro's Playroom fully deserves its Eurogamer Essential award, and strategically, it's a Wii Sports-style play from Sony that showcases a brilliant new controller - and it works.
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