Wait what, the resolution is decreased in S2? What platform/mode?I hate the lowered resolution since Season 2. I knew something was up the moment I started it up. Thought I had dirt in my eye since the character models looked so blurry at first. Messed around and went to 30FPS and WOW, the game looks a lot better(But no way am I playing it at that). Hopefully, they will up the res. in future updates. Not holding my breath for 343i though lol
Wait what, the resolution is decreased in S2? What platform/mode?
The frame pacing issue is still present.
VRR is still broken.
:/
I'm all for offering choices, but who want's to play at 540p on a new console in 2022?
I'm all for offering choices, but who want's to play at 540p on a new console in 2022?
Its not 540p like the old days
Worse because of VRS?
Yeah. But the talk was about 540p above. That 540p isnt the same as 540p back in the day.Did you watch the vid? If you didn't there's some pretty noticeable issues with VRS at that resolution where it introduces flickering (looks kind of like macroblocking).
Yeah. But the talk was about 540p above. That 540p isnt the same as 540p back in the day.
people wanted 120fps, that's the trade off
My reaction was only on the ones i quoted.Yeah, but the other poster was clearly implying that due to the visual glitches introduced with VRS when the res drops to 540p that it in fact looks worse than native 540p. Which DF kind of jokes about in the vid.
Most of us had smaller TVs in the old days.
Talking tech wise offcourse. Nothing s really native anymore.
Won't have time to watch the video until later tonight but based off the summary isn't it only 540 at 120hz?540p today is not the same as 10 years ago.
I see people still holds resolution numbers high huh.
Yeah, which is not a problem for most people. Just don't think those that excuse it as '540p isnt the same as 10 years ago' people think it makes as much sense as they think it does unless it uses DLSS.Won't have time to watch the video until later tonight but based off the summary isn't it only 540 at 120hz?
Won't have time to watch the video until later tonight but based off the summary isn't it only 540 at 120hz?
Yeah, which is not a problem for most people. Just don't think those that excuse it as '540p isnt the same as 10 years ago' people think it makes as much sense as they think it does unless it uses DLSS.
Looking better than it does 10 years ago doesnt mean it still doesnt look blurry as hell.It uses temporal reconstruction. It really looks much better than 540p would look like 10 years ago.
Yeah I was going to mention Halo 4. The Jungle level drops very noticeably and made me think there was something wrong with this whole VRR stuff.If DF want to test some other games that have frame pacing issues at 120hz Resident Evil 2 is another one that I found would have issues at the intro with the gas station.
Due to this and Halo I just leave my TV at 60Hz now, as I've noticed this with one or two other titles as well.
Edit:
VRR also doesn't smooth out frame drops in Halo 3 and Halo 4 at 120hz on the MCC.
This is very noticeable when using Dolby Vision but isn't as obvious when using HDR10.Season 2 patch introduced banding and a black box of static on studio splash intro.
HI at 120hz on XSX is definitely not the best mode, as the VRR is fucked. Fine when you're indoors but when outside and the framerate drops below 120, it has the same issue as PC and stutters as the VRR doesn't work properly due to the weird Vsync stuff.
Season 2 patch introduced banding and a black box of static on studio splash intro.
It's a similar situation on PC. The smaller maps run perfectly fine, it's the open-world parts of the campaign where performance just takes a dump.SP right? I played that at 60hz. MP at 120hz I have not noticed any issues.
I am glad they have made some improvements
Thanks to df for the continued coverage of issues. I think it truly has led to fixes/improvements that we wouldn't have gotten otherwise, and I think that will continue to be the case with this new video out. That said, I doubt vrr will ever function well given what one of the devs said in the gdc talk on halo infinite rendering. He sounded like the engine is designed to out out a constant framerate, and that framerate can be arbitrary as long as it is constant, but variable framerate for whatever reason is not recommended.
Technically, if your display supports vrr the 72 fps should look fine if the game you are playing supports that framerate well. I think what the dev was saying though was someone could do what you have done, and set an arbitrary fps on a vrr display (such as 72) and as long as the game is constantly able to reach that performance it should be fine. The issue comes with the fact that that is not how most people use vrr (and you certainly cannot set arbitrary fps caps on console), so instead the framerate will vary from 84 to 72 to 68 etc. And that variation is what the engine does not handle well. If it was just a straight 72 fps all the time it would be OK, but again that is not the use case for most vrr.It's a similar situation on PC. The smaller maps run perfectly fine, it's the open-world parts of the campaign where performance just takes a dump.
That... is pretty bad with VRR being a big deal nowadays. I'm pretty sure arbitrary, consistent framerates are still bad though. I set the game on my PC to run at 72 FPS, which it can hit consistently, and it was really juttery compared to 60.