Got to Chapter 3 and oh my god, the apartment doors. The apartments everything. Seeing Tifa with everything behind her in a cutscene be just a smear... just how did they let this through?
Got to Chapter 3 and oh my god, the apartment doors. The apartments everything. Seeing Tifa with everything behind her in a cutscene be just a smear... just how did they let this through?
Got to Chapter 3 and oh my god, the apartment doors. The apartments everything. Seeing Tifa with everything behind her in a cutscene be just a smear... just how did they let this through?
True, true. Sometimes you just gotta make doors from mud, ya'know?They live in the slums. They probably don't have the funds to contract carpenters for higher quality doors.
Well something like this could be helped by having an outside team handle the ports. Nixxus has done a fantastic job porting console games to PC for Square/Eidos. The real hope here though is that the source art for the textures are of a high resolution. I would assume the assets weren't original authored at a low resolution.
Regardless, since Sony has a Year of exclusivity the only hope for seeing the game with better assets will be if there's an update pack for PS5.
I think they had a significant amount of help from Nvidia. The game was used as a tech demo for the 1080 Ti if I recall.Afaik Nixxes only works on Square Enix Europe titles (Crystal Dynamics and Eidos Montreal games) while the Japanese titles are made in-house by SE or outsourced to other jpn studios. FF XV PC version for example was made by SE
Got to Chapter 3 and oh my god, the apartment doors. The apartments everything. Seeing Tifa with everything behind her in a cutscene be just a smear... just how did they let this through?
Agreed. We definitely know there's higher quality door textures, as the inside of Cloud's apartment was in a trailer and looked great.This has all the hallmarks of a last minute panic optimization pass to me. There's no way the assets were actually designed to look like that. When you make a high resolution door texture, you can bake things like the plaque into the texture, but if it's at that resolution then they would have at least made the plaque its own mesh.
I just arrived in chapter 2 and can spot the problematic textures right away. WTF?
I only just arrived in the train, though. Looking forward to go further, of course! It really does a nice job for people who played the original by now. But I also have to wonder what is in the 90GB package if models and textures are so inconsistent? Feels strange.Chapter 3? Chapter 2 does have some low quality textures like any other AAA game, but overall it looks absolutely stunning. The door and rock textures in Chapter 3 is where the low quality stuff becomes pretty evident.
It is weird to see a game pretty polished in many aspects, with the visuals looking unfinished. If this game had consistensy it would easily be a showpiece for this gen. It still is, just seems visually unfinished. Totally weird, when KH3 was pretty darned polished.
Probably CGs made with English and Japanese lip synching, so double the size.I only just arrived in the train, though. Looking forward to go further, of course! It really does a nice job for people who played the original by now. But I also have to wonder what is in the 90GB package if models and textures are so inconsistent? Feels strange.
I only just arrived in the train, though. Looking forward to go further, of course! It really does a nice job for people who played the original by now. But I also have to wonder what is in the 90GB package if models and textures are so inconsistent? Feels strange.
Which does not give me much hope in the series in general. I feel I have to buy episode 1 again down the line (definite version of the remaster of the remake) because if they took so long for only Midgard, by when do we expect the next episodes to be released? On new hardware anyway, which means devs have to get used to it. Will it take another generation for episode 2?I think there is a lot of clutter in this game, a lot of geometric detail. Just a lot of it looks poorly finished. Maybe the size is so big because of a lack of optimisation and culling as well? Visually, the game isn't finished in my opinion, considering the inconsistency. I mean you have games like God of War 3, where some of the levels looked substantially less visually impressive than others, but they still looked polished. Here, some stuff just looks like it didn't have latter passes to finish sections of the game visually.
Which does not give me much hope in the series in general. I feel I have to buy episode 1 again down the line (definite version of the remaster of the remake) because if they took so long for only Midgard, by when do we expect the next episodes to be released? On new hardware anyway, which means devs have to get used to it. Will it take another generation for episode 2?
Man, I spend 70€ on it...
I think UE4 is a great engine but was shackled by current gen hardware. It will hopefully shine next gen! It already gave us stunning looking games. I also don't know how hard it is to "master", Microsoft apparently did a lot of customization to it so I would see them as way more proficient with the engine than SE.With SE, who knows...They seem to often encounter serious issues with tech. At least Luminous seems more scalable than UE4 for big environments, but also seemed very demanding for current gen. Hopefully, that engine will pay more dividents next gen. I think though this game had a lot of dev issues, and it still has turned out very, very well overall in my opinion. Hopefully, they have more of a direction now and know what they are doing on the technical side. Because on the actual re-interpretation of the source material, they seem to have done very well, some controversy about the direction they are going with some aspects of the narrative notwithstanding.
I think UE4 is a great engine but was shackled by current gen hardware. It will hopefully shine next gen! It already gave us stunning looking games. I also don't know how hard it is to "master", Microsoft apparently did a lot of customization to it so I would see them as way more proficient with the engine than SE.
I think UE4 is a great engine but was shackled by current gen hardware. It will hopefully shine next gen! It already gave us stunning looking games. I also don't know how hard it is to "master", Microsoft apparently did a lot of customization to it so I would see them as way more proficient with the engine than SE.
After playing FFXV I don't know... The art style really put me off and the pop in on base PS4 was jarring to me...
The good thing is that next gen hardware is truly a jump forward and I hope we might see games where many of the issues that FF7R and FFXV have will be a thing of the past!
I just hope they make a patch if it is possible without reworking everything, the game deserves better! I really hope they just made a mistake in using the engine and finally assembling the game and that there are better textures that just fail to load...Yeah, I agree. I mean Day's Gone had its issues, but is an example of a pretty darn stunning open world game on UE4. But yeah Gears 5 seems the most polished use of the engine in a current gen game. FFXV had some great terrain modelling, but also had issues with textures and LoD. Decima is definitely my favourite engine at the moment. Handles up close detail and large scale rendering both incredibly well. The base game is already great, but the dlc Frozen Wilds is something else. Hopefully, the extra grunt in next gen consoles really benefits the next game, because given that it already looks some of the best implimentation of UE4 in some areas, they are doing themselves an injustice with having other areas looking unfinished.
yeah but to be honest, there is only one 'big' triple-A open world game that uses UE4 (as far as I know) and that is Days Gone; which has a lot of issues on its own (altough it does look great; don't get me wrong).
O P T I M I Z A T I O NGot to Chapter 3 and oh my god, the apartment doors. The apartments everything. Seeing Tifa with everything behind her in a cutscene be just a smear... just how did they let this through?
Whats makes the town episodes even more bizarre. Maybe was made by another team (outsourced) ?
This isn't true at all. When you're running around the slums you always see textures popping in. On characters and in the environment.Don't know if you've noticed, but as pointed out by someone else here, there doesn't even seem to be any LOD transitions happening in this game (something which every modern game I've played has). It's almost like everything is stuck in their lowest LOD model.
This isn't true at all. When you're running around the slums you always see textures popping in. On characters and in the environment.
The texture quality on this guy changes depending on the camera angle lol.
Maybe it's actually an extremely avant-garde and meta-textual commentary on class warfare that the slums were given less development budget than the rich areas of the city.
there's more ugly parts in the game than beautiful ones, which is really sad, lots of low poly models for environnements and really bad textures, feels like early ps3 sometimes, or worse... and that is after the texture loaded mind you :
and what's up with these low quality jpeg city backdrop? Not only does it look terrible in movement, but why is it so lowres? An high quality background still image couldn't take that much ressources right?
i mean look at that :
Model quality too.The texture quality on this guy changes depending on the camera angle lol.
I'm hoping the PC release will have texture overhaul mods, if Square doesn't do it themselves. It doesn't ruin the game for me but some of the environment details are shockingly bad.
Well I can't say if there are higher quality meshes hidden inside the game, but considering this is something that plagues the entire game, except for the first and final chapters, I'm not sure. If these low-poly assets were the result of LOD issues, then these cables wouldn't really be showing up at all, would they. When it comes polycounts, I think Squee sacrificed everything for a locked framerate and extremely high quality character models.The models aren't changing though. Just the textures. Look at those rocks in the first two images. They're the exact same geometry. LOD settings would theoretically display that rock at that fidelity when you're miles away but it would ping into having more polygons as you get closer. This just fades in a better texture.
Tabata just wanted to add all the cool features to Luminous and actually make use of it since it ended up being too much for current gen consoles. So it was both a showcase for Luminous and nvidia.I think they had a significant amount of help from Nvidia. The game was used as a tech demo for the 1080 Ti if I recall.
Don't know if you've noticed, but as pointed out by someone else here, there doesn't even seem to be any LOD transitions happening in this game (something which every modern game I've played has). It's almost like everything is stuck in their lowest LOD model.