All the members of the DF crew are on this one and in the same place! Talking MW tech based on Tom's time at the MP reveal event.
Main points
-Game uses a wildly dynamic resolution per frame combined with temporal reconstruction to maintain 60fps performance
-Actually uses variable rate shading on current consoles!
-The motion blur hides these shifts while not being too much to be distracting
-First CoD with a full photogrammetry pipeline
-Impressed by animation and scope rendering
-Massive increase in map size
-Screen-space shadows like in Days Gone for fine detail
-"Spectral Rendering" for the use of night vision goggles. Thermal, UV, and IR values are a part of the world and accurately reflected when the imaging requires it
-Volumetric fog and lights
-Team targets 70fps to account for overhead
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