Oh absolutely. And perhaps this will also lead to new hires, as I cannot imagine the additional workload with all these platforms (Series S I'm looking at you), especially during this cross-gen period.I couldn't be happier for them either. They do fantastic work.
This game needs some patches asap
Just an early cross-gen port with new features, but the difference in performance is about 5% to 10% in favor of the XSX. Hardly worth mentioning.
We'll see in a year or two.
Also, unless i misheard at the end, they mentioned on the PS5 it always forces a 120hz output??? So when connected to a non HDMI 2.1 TV, Youre stuck with downsampled 1080P event in quality mode???????
Just an early cross-gen port with new features, but the difference in performance is about 5% to 10% in favor of the XSX. Hardly worth mentioning.
We'll see in a year or two.
I get the tiniest feeling, that something is not right with the XSX version...
MARK CERNY DOES IT AGAIN
holy shit ... that's a SIGNIFICANT gap.
Game runs (slightly) better on XSX when the resolution is locked to either 4K or 1080p. But suffers greatly when it uses image reconstruction or dynamic resolution (whichever it may be). I assume this just isn't working properly on XSX and it's just a software issue.Weird that at 120fps the game runs way better at times on PS5 compared do Series X, this whole game seems bugged to death.
Like in this scene:
Honestly a blessing that both seem almost 1:1, tired of console wars and the now recent second warsFound it quite amusing that the weaker PS5 and the slower Xbox are punching above their weight in regards to their performance and loading times respectively. Still early days, but it looks like both machines are quite comparable in all aspects, which may be disappointing to some lol.
One thing I'm gonna take away though is that Capcom did not do a great job with this port
Seems like it.Also, unless i misheard at the end, they mentioned on the PS5 it always forces a 120hz output??? So when connected to a non HDMI 2.1 TV, Youre stuck with downsampled 1080P event in quality mode, rather than 4K60???????
However, the fact that we can use Devil May Cry 5 as a 'benchmark' at all is mostly down to the fact that the developers have targeted 120Hz as the standard refresh rate output. This is great for seeing top-end performance metrics, but it's bad news for the experience - especially on PlayStation 5. This is because 120Hz output is locked to any screen that supports 120Hz, no matter the resolution. So consider a highly popular 4K screen - the LG OLED B8. PS5 sees that it is 120Hz-compatible, and overrides 4K resolution. All modes will run at a 120Hz refresh rate, at 1080p resolution - which is absolutely not ideal. Another popular screen is the Samsung NU8000. It's a 4K screen but on PS5, Devil May Cry will force through the 120Hz refresh rate instead, resulting in a downscale to 1440p that the user has no control over.
And this is where Xbox Series X has an advantage that's crucial. Users can simply dip into the video settings, select 60Hz and Devil May Cry 5 runs in a generally stable way - a locked 60 frames per second is very much preferable to the fully unlocked set-up on a 120Hz screen whether you're gaming on PS5 or Xbox Series X. We have shared our findings with Capcom a while back, and fingers crossed there'll be a solution to the issue, but the tl;dr version is simple enough on paper: allow PS5 users to select between 60Hz and 120Hz output resolution.
It's pretty much the same performance across the board (besides the 120fps mode). I think later 3rd-party games that're better optimized will be the same.Are you talking about this port or in general because this port actually seems to actually favour PS5 in terms of gameplay performance in some cases at least
Also, unless i misheard at the end, they mentioned on the PS5 it always forces a 120hz output??? So when connected to a non HDMI 2.1 TV, Youre stuck with downsampled 1080P event in quality mode, rather than 4K60???????
Or maybe the system bottlenecks eliminated in PS5 that Mark Cerny talked about are coming to fruition?. Why does something have to be wrong with one version just because they perform similar.I get the tiniest feeling, that something is not right with the XSX version...
That is quite the statement. How about you wait to say such a statement with such finality until there is more than one data point.Sorry it's neither that or that, DF, but that both consoles are so damn close that not many did not expect them to behave very similarly and not just liek that but each has scenarios where it exceeds the other and vice versa. You will see more of this with other games in the future. There is no way you comapre the consoles you compared PS4/XB1 and PS4 Pro/XB1X. The eprcentage gap is insignifcant now in real scenarios.
Consider a game like Gears 5 which has similar performance on XSX to an RTX 2080 (a bit below). The XSX in that screenshot there is tanking way below that expected GPU performance. IMO - something is not right with this game or the software layer between the game and hardware if such a drop like that occurs.Or maybe the system bottlenecks eliminated in PS5 that Mark Cerny talked about are coming to fruition?. Why does something have to be wrong with one version just because they perform similar.
This seems crazyAlso, unless i misheard at the end, they mentioned on the PS5 it always forces a 120hz output??? So when connected to a non HDMI 2.1 TV, Youre stuck with downsampled 1080P event in quality mode, rather than 4K60???????
What will the console warriors do if both machines end up performing that similar in all titles and there just isn't an appriciateable difference 😂?
"In the meantime, the results seen here in the cross-platform comparison are fascinating. In terms of correlating on-paper specs to the actual experience on-screen, PlayStation 5 is either punching above its weight, or Xbox Series X isn't delivering on the full potential promised by a bigger silicon investment and a much more substantial memory interface."
Sorry it's neither that or that, DF, but that both consoles are so damn close that not many did not expect them to behave very similarly and not just liek that but each has scenarios where it exceeds the other and vice versa. You will see more of this with other games in the future. There is no way you comapre the consoles you compared PS4/XB1 and PS4 Pro/XB1X. The eprcentage gap is insignifcant now in real scenarios.
Most likely, as stated by Rich and John in the article (and Dictator just above), but it seems a picture paints a thousand words :/Game runs (slightly) better on XSX when the resolution is locked to either 4K or 1080p. But suffers greatly when it uses image reconstruction or dynamic resolution (whichever it may be). I assume this just isn't working properly on XSX and it's just a software issue.
What will the console warriors do if both machines end up performing that similar in all titles and there just isn't an appriciateable difference 😂?