The edge of the axe against the white background looks better on the series console, looks konda weird on ps5 actually, like some sort of checkerboarding.
The edge of the axe against the white background looks better on the series console, looks konda weird on ps5 actually, like some sort of checkerboarding.
So activision didn't polish cold war too?Definitely a case of Ubisoft not polishing the Series X version enough as there is no excuse for it not running at least at parity with PS5 with the hardware it has.
what's a big multiplat dropping in six months? i can't think...
that will be an interesting comparison
PS5 dev tools have been universally praised for how polished, full-featured, and straight-forward they are since early 2020. While at the same time it's not exactly a secret that Series X dev tools came in hot and are still undercooked.
We'll see how the plays out in the long term but it absolutely could be "how these things work".
Cyberpunk would have been interesting but it's running in BC mode and it's locked to 30 fps so it's kinda moot.what's a big multiplat dropping in six months? i can't think...
that will be an interesting comparison
Yep even visible on a smartphone.The edge of the axe against the white background looks better on the series console, looks konda weird on ps5 actually, like some sort of checkerboarding.
Marketing agreements have nothing to do with that. As someone pointed out, CoD Battle Royale runs better on Xbox and Sony has the marketing.I guess the next real flashpoint will be the Cyberpunk nextgen patch, especially given that it's gotten an Xbox marketing deal.
It's common sense that the XSX tools have been behind PS5. Back in June we saw an entire showcase where all games were running on PS5 hardware. And they all looked very polished to boot.Is Fafalada a dev? He mentioned in the COD thread that this is the most prepared that Microsoft has been for a new generation as far as the tool set and that devs had them for atleast a year already. I don't think anything will change this whole generation these consoles are just close and both offer hardware advantages over the other. Devs for months told us TF is only one metric of the gpu and we can't just look at that number to determine which would perform better but alas people got swept up in the marketing instead of waiting for the games. We also had some bad faith actors spreading mistruths so it's good they're getting exposed because this industry needs to get rid of the toxicity and those people need to be ignored they only sow discord, both ownsers of the PS5 and Series X will be happy all generation these machines are extremely powerful.
Of course. The question is how much the Series X dev tools will improve compared to PS5. The Series X has a significantly more powerful GPU & a slightly more powerful CPU so something isn't adding up here.These tools mature over a generation, they will get better for PS5 too, not as big of a jump than Microsoft's, but there will be one.
Fenyx Rising(Old "Gods and Monsters") is in a couple weeks, I think this is the next big multiplat, even if it doesn't look so demanding.what's a big multiplat dropping in six months? i can't think...
that will be an interesting comparison
So instead of people finally accepting that they will both probably be more or less the same long term, as we've been told countless time by actual devs, people are now going "just wait, it'll happen soon!" XSX will probably close the gap, but, expecting some huge swing the other way is probably going to leave you disappointed again.
The mid gens are probably your best bet now, so I'd get saving up I guess.
It does have less of that faster ram though, I wonder if Sony unified Ram solution helps it out might be slower but it's all the same speed Vs 10/6gb splitIt's common sense that the XSX tools have been behind PS5. Back in June we saw an entire showcase where all games were running on PS5 hardware. And they all looked very polished to boot.
Then in the Xbox showcase in July, everything, literally everything, was running on a PC at similar specs to XSX. Still no sign of games running on XSX. Indeed, we didn't get our first glimpse of a game running on XSX hardware until as late as last month, with Dirt 5. And it looked rough, with... tearing.
So yeah, they're obviously behind, and that's without factoring in what the likes of DF and JS have mentioned.
Only time will tell if XSX performance will improve and close the gap, or even switch things around. But obviously something strange is going on - XSX has the more powerful GPU, faster bandwidth for VRAM, CPU in line with PS5, we know all this. So something is wrong. And I'm predicting a bit of a rollercoaster. But right now, PS5 is probably the safer bet for buying multi-plats, unless you have a VRR TV.
Cyperpunk next gen version, and hopefully Resident Evil 8 is all I could think of.what's a big multiplat dropping in six months? i can't think...
that will be an interesting comparison
Of course. The question is how much the Series X dev tools will improve compared to PS5. The Series X has a significantly more powerful GPU & a slightly more powerful CPU so something isn't adding up here.
I'm just starting this video but when they are riding the horse in the canyon on the PS5 version, I see some pop in pretty close up. I haven't seen that at all on Series X so far. I wonder if it was something about that area?
If that ends up being the case, then the question remains of where is this extra power on XSX going to?I agree, I just don't think with the maturing of the tools it's going to get significantly better than 3rd parties on PS5, they will likely be much closer than they are now and that's about it, probably favoring the Xbox in a few frames here and there. I don't expect it to gain and exceed the PS5 by much.
Nobody in this thread thinks the Xbox will dominate. Both consoles are very close and they'll stay close. But I think there is a discussion to be had about the current performance of the Xbox version (performance) and how this might change in the future. Won't be a huge difference, but I expect Xbox to not have those weird hard drops anymore for example and perform ever so slightly better in most games in the future. As one of the mods pointed out there are some silly drops in DMC that don't make much sense.People fighting over their favorite box, Xbox is taking a little on the chin so they have to come defend it with some hypothetical future where it dominates.
It's beyond dumb and I want add to this further: FIRST. IMPRESSIONS. that's kind of why the Xbox one was a dumpster fire at the start, the higher price didn't help, but it was made worse when your average person saw games performing worse on it when compared to the ps4. I kind of feel some deja vu with these early observation tbh. I know Microsoft will fix it, but i worry by the time it happens, that gamers, like previously, will have already made thier Choice.Once again, saying "have patience" basically means "accept that for the next 2 years all your games will run worse than PS5 but mayyybe they'll run better after, who knows really". Can't believe he thinks it's a valid excuse.
I don't think anyone is saying the XSX is dead in the water. And I think anyone would be silly to say that.Console war will always console war, it seems.
It seems premature to me to call the xbox dead in the water from a first few multiplat crossgen games with immature dev tools on one side. Power differences have always existed between MS and Sony's consoles. PS3 vs xbox 360, PS4 vs Xbox one, PS4 pro vs Xbox one X. People on both sides have gotten the shaft in terms of multiplat performance at one time or another, but that hasn't dissuaded them from committing to one ecosystem over another. To most gamers it's always been about the content available.
Besides, in terms of raw performance there's PC that has always reigned as king no matter what.
Yes they look a lot alike here.
I hadn't seen these.
Funny thing is, there's a number of differences in just those two shots, LOL.
For example, is the smoother edge on the Series X on the Axe/Scene here DRS or AA/DOF (or the lack of it) ??
Without going into the stuff nobody really knows about (the supposed customized RDNA2 Cerny mentionned, which afaik has been later talked about by Matt and others not so much as RDNA1.5 but more like 2+), I could see the unified memory (@ 448Gb/s) setup being more advantageous in some circumstances rather than a fragmented 10/6, and of course the GPU clock speed.
But it matches with everything the insiders including DF have heard. Hearing the directors of Dirt opinion is great, but you could see how hesitant he was sometimes and he even stopped after ", but" and did go on to talk about something else once.
It's beyond dumb and I want add to this further: FIRST. IMPRESSIONS. that's kind of why the Xbox one was a dumpster fire at the start, the higher price didn't help, but it was made worse when your average person saw games performing worse on it when compared to the ps4. I kind of feel some deja vu with these early observation tbh. I know Microsoft will fix it, but i worry by the time it happens, that gamers, like previously, will have already made thier Choice.
The frames don't seem to be at identically the same point, there are some differences in the location of things (particle affects, the cloth on the right) that suggest (if the game is totally deterministic), that they might be some small number of frames apart. Any even very slight difference in the position/orientation of an object could yield a different edge aliasing profile. Not to mention possible post processing differences between frames at different points. There's at least one edge further up on the axe handle in the PS5 frame that looks 'smoother' too.
I presume DF has pretty forensically analysed for differences in the render profiles, beyond what might be in the realm of bug, or differences due to different frames...
I'm ready for 1000% zoom-ins and frame-by-frame analysis to spot the differences, lol.
It's been over 12 months. Hardware access is a bit newer - but even that's been out and about before February.
I got like 18 months of GPU for $80(USD) and it's been worth it at that price as I have played a few games with it, but after having it for a few months it loses most of its appeal as it mostly older titles and indies which is all right, but not like it's hyped up to be.As always, Gamepass? PS5 games are $90 cad and I just paid $75 cad for a year of gamepass. Missed a bunch of last gen games and playing them at better settings with much better loading times has been worth it.
I don't think anyone is saying the XSX is dead in the water. And I think anyone would be silly to say that.
There has just been a LOT of talk leading up to this, and what we are seeing now is not what anyone expected. I mean, we had those saying to expect upwards of 20% advantages on the XSX and how that would be the de-facto platform for multiplats, then those saying that 17% power advantage on paper doesn't translate to 17% advantage in real-time when there are other parts of the system to consider. But non one. None... expected this.
Oh... about the PC thing?
4K, Ultra
- RTX3090 = 60fps
- RTX3080 = 51fps
- RTX2080ti = 44fps
- RTX3070 = 41fps
EVERY single one of those "GPUs" costs more than either PS5/XSX. But yeah, PC is king for sure. I am sure its also has something to do with tools... Seriously though, Ubisoft sucks when it comes to optimizing anything.
Some devs said on record that the PS3 is easy to develop for at the start of the generation. No, I am not implying he lies. What I am implying is that developers "on record" sometimes are chained by NDA in what they can and can't talk about. Thus sometimes (not always) insider sources are more detailed and more trustworthy, because they can report about issues while developers "on record" may or may not be able to.I think I'd rather believe a dev on record saying it than rumors.
But if we do get valid confirmation about it from another developer then that would turn things over and validate DF rumors and such.
If that ends up being the case, then the question remains of where is this extra power on XSX going to?
Just to clarify the 15% performance advantage I mention on PS5 I mention in the Video, which I really should have worded differently.
in the moment, there is indeed a greater than 15% performance advantage for PS5, but across the entire performance comp Clip the Computed average was 15%. That includes moments of course where the consoles perform more similar to eachother and Vsync makes them more equalised.
PS5 in the worst moments Is perform Ing BETTER than 15% as the video shows. So Bad wording on my Part.