The short answer is no.
TL;DW summary for anyone who can't watch the video:
- Patch 1.02 is 47GB on both PS4/XBO. PC update is 15GB.
- The patch seems to copy over most of the game files, the patch size doesn't add on top of the already installed data (i-e 45GB beforehand, 47 GB afterward. Not 45 + 47 )
- Basic resolution metrics remain the same, nothing has been compromised visually with the patch.
- Frame time spikes galore still present.
- Stutters still present on all consoles despite Bathesda's claim to have fixed it in the patch notes.
- XBX version runs better in the trouble area where it dropped to 10 FPS before, but has potential for big drops elsewhere.
- OG PS4/XBO and Pro also still have plenty of frame drops. Pro drops to 19~20 FPS when using flame effect based weaponry as pointed out.
- Network metrics, time of day and other factors also likely contribute in the incredibly uneven performance for the game.
A follow-up to our initial analysis. Does this latest update resolve any of the performance issues or glitches we saw originally? Tom dives in to find out with every console version re-tested.
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TL;DW summary for anyone who can't watch the video:
- Patch 1.02 is 47GB on both PS4/XBO. PC update is 15GB.
- The patch seems to copy over most of the game files, the patch size doesn't add on top of the already installed data (i-e 45GB beforehand, 47 GB afterward. Not 45 + 47 )
- Basic resolution metrics remain the same, nothing has been compromised visually with the patch.
- Frame time spikes galore still present.
- Stutters still present on all consoles despite Bathesda's claim to have fixed it in the patch notes.
- XBX version runs better in the trouble area where it dropped to 10 FPS before, but has potential for big drops elsewhere.
- OG PS4/XBO and Pro also still have plenty of frame drops. Pro drops to 19~20 FPS when using flame effect based weaponry as pointed out.
- Network metrics, time of day and other factors also likely contribute in the incredibly uneven performance for the game.
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