Deep dive technical interview with The Coalition's technical art director Colin Penty and studio technical director Mike Rayner.
Massive detail blowout about the graphical effects were used for Gears 5.
Interesting quotes from the interview!
I think Sony and MS were not joking talking about 8K games for next gen consoles ...
Dictator
Great interview with a lot of information in it. Thanks!
Massive detail blowout about the graphical effects were used for Gears 5.
Interesting quotes from the interview!
The Coalition said:We are most proud of how we were able to push visual quality noticeably ahead of Gears of War 4 while simultaneously pushing the game to 60fps on Xbox One X and 60fps for all MP modes on Xbox One. It was an immense collaborative effort between engineers, technical artists, and the art team to constantly keep 60fps at the forefront of everything we did while not compromising quality, and in-fact improving quality. We had to adopt many new workflows and techniques - especially around keeping the CPU running at 60fps.
The Coalition said:On Gears 5 we are using GPU compute-based ray traced distance field shadows which works across all platforms and does not depend on DXR or dedicated ray tracing hardware. We are excited with the possibilities of DXR and Project Scarlett's native hardware support for accelerated ray tracing.
The Coalition" said:With Gears 5, all of our cinematics (except for the Gears of War 4 recap and title sequence) are rendered natively in real-time. In the past these would be locked as 1080p videos. In Gears 5, the cinematics will scale to your system and run in 4K on Xbox One X, they will adapt to your PC video options quality settings providing continuity with the gameplay visuals. We feel that the overall visual quality of the real-time cinematics eclipses the off-line rendered cinematic videos we had on Gears of War 4.
The Coalition said:We love running a game at native resolution and the simplicity and purity of that - but we feel like this will become less and less common, especially if we begin to see 8K games next generation. Temporal reconstruction techniques offer cheap performance returns allowing for higher quality visual systems with very hard to perceive visual quality loss - especially at higher resolutions.
I think Sony and MS were not joking talking about 8K games for next gen consoles ...
Dictator
Great interview with a lot of information in it. Thanks!
Last edited: