I'm pretty sure it's not, but I'll pretend this is satireLots of disappointed kids coming this Christmas morning. Probably the strategy; MS gonna grab some capital to survive the Sony PS5 tsunami.
I'm pretty sure it's not, but I'll pretend this is satireLots of disappointed kids coming this Christmas morning. Probably the strategy; MS gonna grab some capital to survive the Sony PS5 tsunami.
I don't think that has an S|X version confirmed at this time.
Mom, why does this only have 10GB of RAM?Lots of disappointed kids coming this Christmas morning. Probably the strategy; MS gonna grab some capital to survive the Sony PS5 tsunami.
True, but it's still very late in the day to have an SDK that builds against that target and let's you run profiling tools.SDKs are a work in progress for anyone working on launch games. You're working on a moving target with a lot of things broken. Being told up front about another build configuration, what Microsoft's vision is and how to plan for it would be sufficient for how things go until it's ready.
What are they going to do? Not allow studios to release their games on series X? Giving free console exclusives to Sony? That is something that would hurt MS a lot and i don't know if they would recover from that.
Yeah, he's not happy about the 16GB either.
How would other consoles be impacted though, this is purely an Xbox setup, as Andrew Goosen mentioned they design on Xbox SX then scale down, and what we saw from the demonstration looked great (RT in Watchdog running on XSS)
Was specifically referring to the SSD.So you think a game made for the PS5 would need to be ported to the Series X..but not PC even though PC will be taking advantage of technology found inside the series X?
Would series s be able to handle a next gen witcher 4 if it happens?
Unless Microsoft allows for games to only work on the Series X (which I highly doubt), the only way to skip developing for the XSS is to skip the Xbox platform all together.Developers/Studios should just skip the SS if it bottling them to much. No need to waste time on systems that you think are limiting you too much.
lol
The S really does suck a bit for multiplats, especially since the X isn't $599, $499 really shouldn't be that unaffordable.
Well, Microsoft would threaten that yes, and every developer/publisher would listen and make a Series S version. You're simply not gonna see games skip the Series S but release on the Series X, it would cause an insane shitstorm aimed at Microsoft.What are they going to do? Not allow studios to release their games on series X? Giving free console exclusives to Sony? That is something that would hurt MS a lot and i don't know if they would recover from that.
Given that every generation has had 1-2 years of cross-gen games, I can't see this happening.Wow, that's harsh... Wonder if we'll start seeing more PS5 exclusives (not moneyhatted) due to developers not wanting to bother with the Series S... it will all depend on the install base and if MS will allow for XSX exclusive games down the line. We'll see how it plays out.
Not really, the performance gap is about the same as Switch and Xbox One this gen... unless you think the Switch runs all multiplats really well...Is there any possibly that the S comes out and it doesn't suck for multiplats?
Yeah no shit, hence my second paragraph which you conveniently edited out 🙄The Switch version is also already half a year late. Why do you think that is? It's extra effort.
I'm getting the Series-X....but as far as the Series-S is concerned, I trust that the MS engineers did their homework.
Studios will ship their games on XSS just fine, developers don't decide where the games they develop release on, that is up to executives and they don't care if they can't push graphics to their limit.What are they going to do? Not allow studios to release their games on series X? Giving free console exclusives to Sony? That is something that would hurt MS a lot and i don't know if they would recover from that.
True, but it's still very late in the day to have an SDK that builds against that target and let's you run profiling tools.
Mind you, we've already seen a load of footage of games running on the series s and they looked great considering the resolution target so clearly it isn't a big issue for some developers.
Unless it's a massive success, I wouldn't be shocked if many took that approach.Unless Microsoft allows for games to only work on the Series X (which I highly doubt), the only way to skip developing for the XSS is to skip the Xbox platform all together.
Well, Microsoft would threaten that yes, and every developer/publisher would listen and make a Series S version. You're simply not gonna see games skip the Series S but release on the Series X, it would cause an insane shitstorm aimed at Microsoft.
Was specifically referring to the SSD.
PC's will have SSD's fast enough to port PS5 games, in fact, they'll be/are available this year.
The Series X doesn't have that option, so it'll always be limited to the speed of it's current SSD. If a dev designs a game around the PS5's SSD, it'll have to be gimped on the X. That's just a fact.
Again, not visually speaking, the X is still more powerful. A game designed for the X though will always be possible on the PS5, but with visual setbacks (upscaled resolutions/blurrier RT effects etc.), but it'll still run - It'll only run worse.
By contrast, it might not run at all on the X.
I mean this isn't ever going to be an option. Series S will have a much larger install base then X, publishers aren't going to abandon Series S or Xbox because of some Devs disagree with hardware specs. Astonished that you even mentioned it tbh.What are they going to do? Not allow studios to release their games on series X? Giving free console exclusives to Sony? That is something that would hurt MS a lot and i don't know if they would recover from that.
Not really, the performance gap is about the same as Switch and Xbox One this gen...
My biggest concern is how it will handle games that max out the Series X RT capabilities, it'll be trying to make up for the CU differences while also trying to use those same CUs to Trace rays, even if it were magically able to just Ray Trace, it's theoretical maximum is still only 69 rays per clock if the texture units do absolutely nothing.
Lots of disappointed kids coming this Christmas morning. Probably the strategy; MS gonna grab some capital to survive the Sony PS5 tsunami.
So, all multiplatform games are held back by the S? No devs are going to try to push the X or the PS5 because they don't want to over-burden the S?It's simple, devs won't do that, they won't "max out the Series X RT capabilities". They'll design a model that works for the XSS at whatever resolution they're targeting, scale up for XSX and then adjust effects to maximise use of resources there. Not only for RT, but for any load that doesn't scale neatly with resolution (GPUs do a lot more than push pixels).
Down-porting is always much harder than up-porting, given the choice devs will always go for the latter.
It scales well if you have good hardware, yes. The game target good hardware, which is fantastic. But that's not the norm on PC.Flight Simulator doesn't scale well?
It scales great with both GPU and CPU.
Also, consoles targeting 4K means you probably won't be able to exploit your new 3090 at 1440p unless you are targeting +120fps.
The information is wrong.
Scaling means the game being able to run fine in both bad and good hardware.It scales well if you have good hardware, yes. The game target good hardware, which is fantastic. But that's not the norm on PC.
Whilst it's obviously absolutely ridiculous to question or contest developer concerns here, as topics like this are literally their bread and butter, is it really that unreasonable to wonder whether they've worked with the hardware and software? There's clearly good cause for concern here - so many devs are echoing this - but to say definitively that 'Series S is a major problem that will significantly impede next-generation development' is surely a conclusion that would require them to have spent time with the hardware and tools first.
Series S is clearly an additional hurdle and thereby problem. But to actually assert how much of a problem really remains to be seen, and surely a lot of that will be contingent on the dev tools and environment MS has built to facilitate simultaneous Series S/X development.
My understanding is that the X IS MS's Pro console. PS5 Pro will likely be 20TF based on their patent filed in Jan 2019.So even if we get Pro consoles with double the ram, devs may still not make the best use of it, since assets will still be made for a minimum spec machine.
Remedy is as we speak working on CrossfireX, a cross-gen Xbox game releasing this year. There's also no way a studio like ID Software isn't working on next-gen Xbox stuff as well.This. For now i'd rather take the word of devs who we know to be currently working with the hardware.. let me know when CD project , EA, Ubisoft , Bungie, Moon and Blooper devs chime in.
Game is listed as Xbox One & Xbox Series X on the Xbox website and is "Optimized for Series X".I don't think that has an S|X version confirmed at this time.
It would just be running on BC at this point.
Would it have been smart to target 480p at that point in time? Is it smart to target 1080p/1440p at this point in time? Bear in mind only ~50% of households have 4K tvs in UK and US.Imagine that back in 2013 Sony released a console with 0.8TF and 6G of ram at 249 and named it the PS4S.