He's part of the dev team and the industry. That's what matters.
People won't understand that. I believe when people talk dev they think it is a guy sitting in fromt of his workstation creating "graphics"
He's part of the dev team and the industry. That's what matters.
Ahh I see. Apologies if I worded it poorly.Misread, I thought you were talking about both SSDs not having much benefits.
It's just bullshit by console warriors to push things their way, happened last gen and will happen this gen too. Funny to see it again. :D
PS5 TF compares to XBX TF that compares to potato TF that compares to whatever. It is a measurement for amount of floating point operations a piece of hardware can do.
The actual performance of the entire console is a different story. :)
Not only FP dev :
Richard Geldreich
@richgel999
Entrepreneur at Binomial, open source dev. Previously SpaceX, Valve, and Ensemble Studios/Microsoft. SIBO survivor. From South Jersey. Opinions my own. He/him.
Not sure how you took that out of his post. Third party titles will perform better on the XSX as it's the clear cut more powerful console. PS5 SSD advantages will require specialization that likely we'll only see from first party developers.
It's not to say it's a budget machine if one wants to play multiplatform games on the stronger hardware.
People are acting like PS5 is somehow a budget bin machine because its less powerful than XSX
Its asinine
So glad to have console wars back i really missed it
Gonna go back to playing on my switch and enjoying it despite the attitudes on here
yeah pretty much the fidelity of graphics is much much higher with the speed of the SSD and over a longer distance its a less of a drop off vs having to have a linear drop off and lower height of graphical fidelity.
Lol
What War will be taking place next? It's okay you can tell me it's just us two here now.It's really awesome that the specs for both consoles are finally out in the wild. I'm looking forward to all the wars that are being lit up. :D
Regarding this technical aspect of both consoles (SSDs): doesn't that potentially mean that either the Xbox Series X's slower storage will hold back the game designs of AAA multiplats or that it will have issues reaching the technical vision devs had in mind when developing this compared to the PS5?
Genuine question.
Solely talking about the storage solution here! I'm fully aware that the Series X has its own strenghts as well.
Teraflops dont matter anymore.People do realize most 3rd parties won't use all these new features because Lockhart exists right?
Xbox has the weakest console and devs have to make their games work on that console too.
With in here I mean the whole resetera :DIt was a PS5 reaction thread, it's kinda weird for people to get annoyed by people who work on the PS5 reacting.
I don't even know why the xbox would come up, lol, it will all calm down soon.
The person you're quoting is an actually developer. It's in their tag.
I would like to hear your opinion about kraken in comparison to BCPack and zlib, to be honest. Do away console warriors, this is really interesting to me as Kraken seems to be really fast but both claim they do compression in realtime and have a similar compression ratio, according to the specs, with a factor of ~2.It's really awesome that the specs for both consoles are finally out in the wild. I'm looking forward to all the wars that are being lit up. :D
Some to just trying to start shit in here it obvious with posts like these.
Have they? I don't, although I have been eyeing them. Is that something covered by Valve's occasional stat-gathering?
This, title should be changed, third party games isn't going to use that extra speed...
What John is saying sounds pretty right to me! I don't want to down play GPU power, but I promise everybody that you will be absolutely blown away by visuals on both consoles. However, the SSDs are the big difference when coming into this gen. We're not talking about "load times" in the classic sense. That's an antiquated way of thinking about data coming from your hard drive. For the last 10+ years we've been streaming worlds on the fly. The problem is that our assets are absolutely huge now, as are our draw distances, and our hard drives can't keep up. It means that as you move through the world we're trying to detect and even predict what assets need loading. Tons of constraints get put into place due to this streaming speed.
An ultra fast drive like the one in PS5 means you could be load in the highest level LOD asset for your models way further than you could before and make worlds any way you want without worry of it streaming in fast enough. The PS5 drive is so fast I imagine you could load up entire neighborhoods in a city with all of their maps at super high resolution in a blink of an eye. It's exciting. People don't realize that this will also affect visuals in a big way. If we can stream in bigger worlds and stream in the highest detail texture maps available, it will just look so much better.
I think the Xbox drive is also good! The PS5 drive is just "dream level" architecture though.
They will just stop deving for them, just like they did with shader Model 2.0 GPUs, or non 64 but CPUs, or CPUs missing instructions. Or dx10 GPUs.PCs that gave standard disk driveswill hold back game design more.
It's a super fast SSD, the PC market doesn't even have anything this fast (yet).
This, title should be changed, third party games isn't going to use that extra speed...
Games weren't made with them in mind. They've been made with HDDs in mind every time. They had to be. Until now.How come we didn't see any gains from this IO throughput stuff going from standard hard drives to stuff we have already on PC like NVME or SSD's before that? Never really saw a generational leap come from these upgrades and Isn't that already a bigger leap then what we are getting here going from, for example, NVME drives in PC's to this PS5 drive?
Lockhart is a 1080p console. It won't hold anything back at all. You really think Microsoft wouldn't have thought of this?People do realize most 3rd parties won't use all these new features because Lockhart exists right?
Xbox has the weakest console and devs have to make their games work on that console too.
Maybe I'm not remembering right but isnt star citizen basically unplayable without an ssd.They will just stop deving for them, just like they did with shader Model 2.0 GPUs, or non 64 but CPUs, or CPUs missing instructions. Or dx10 GPUs.
i mean, it was said by mark cerny, which is why i was wondering. the whole thing about variable compressable technology and rocket science is also something which i was able to fully understand.It's just bullshit by console warriors to push things their way, happened last gen and will happen this gen too. Funny to see it again. :D
PS5 TF compares to XBX TF that compares to potato TF that compares to whatever. It is a measurement for amount of floating point operations a piece of hardware can do.
The actual performance of the entire console is a different story. :)
Lockhart is a 1080p console. It won't hold anything back at all. You really think Microsoft wouldn't have thought of this?
Also it means that devs don't have to waste weeks of work on hiding loading screens.yeah pretty much the fidelity of graphics is much much higher with the speed of the SSD and over a longer distance its a less of a drop off vs having to have a linear drop off and lower height of graphical fidelity.
This, title should be changed, third party games isn't going to use that extra speed.
OP actively downplaying a 3rd party coworker of hers?
Games weren't made with them in mind. They've been made with HDDs in mind every time. They had to be. Until now.
It's really awesome that the specs for both consoles are finally out in the wild. I'm looking forward to all the wars that are being lit up. :D
I would like to know what more 3rd party devs think about the faster PS5 SSD. But yea, 1st party games are gonna be doing some amazing stuff that might only be possible on PS5 is my takeaway from this and Cerny did say the faster SSD speed is something that is readily available to devs without much effort from them.
Overall, really really excited to see games at this point and more info on how their raytracing solution compares
It's just bullshit by console warriors to push things their way, happened last gen and will happen this gen too. Funny to see it again. :D
PS5 TF compares to XBX TF that compares to potato TF that compares to whatever. It is a measurement for amount of floating point operations a piece of hardware can do.
The actual performance of the entire console is a different story. :)
They won't abandon the PC market, but that 20% figure will continue to shrink fast (especially when only looking at next gen capable PCs, I'm sure it's already lower than that), and "slow" SATA SSDs won't affect game design - just user experience at which game worlds stream data in. We'd be looking at open world games being better looking with stream speed (pop in effect of objects and textures) than many PCs, at least for the first few years.The poll on this forum right now is close to 20% still using HDD. Also I wasn't referring to HDDs but standard SSDs which have a read/write speed of 500-600 MB/s. That would be the new standard speeds that third party would develop for unless you think Capcom, Namco, Rockstar, From Software, Square Enix, CD Projekt Red, etc are going to suddenly abandon the PC market.
There's only 1 game I've played where this genuinely did happen and it was later patched out, essentially.How come we didn't see any gains from this IO throughput stuff going from standard hard drives to stuff we have already on PC like NVME or SSD's before that? Never really saw a generational leap come from these upgrades and Isn't that already a bigger leap then what we are getting here going from, for example, NVME drives in PC's to this PS5 drive?