Edge is the big one I always look out for.Which review really matters to you?
I liked eza guys when they used to review back in game trailers.
Edge is the big one I always look out for.Which review really matters to you?
I liked eza guys when they used to review back in game trailers.
Real talk Sekiro will probably have a lasting impact. There's a lot of Dark Souls fans.Nah DMC fans and From Soft fans are partying together this March. It's everyone else that needs to watch out.
I'm just happy the game is being received well. Hopefully the sales are good too. I want this series to have a future.
The game is so good that it's being used to boost poor Anthem.
Anthem May Cry.
It is possible that this genre isn't for you, and that isn't actually a real problem for other people to worry about.Posting the equivalent to "Git gud" and then saying I "have trouble reading," (especially when I wasn't even the one to bring up the launcher move in the first place) aren't great ways of making the game seem welcoming.
Again, the launcher move is not my issue here.
My issue isn't that I have to experiment, it's that the game doesn't give you enough feedback to show what the results of my experimentation are. I had the same issue with Bayonetta 1+2, I had the same issue in MGR: Revengeance and I had the same issue in the Demo. I didn't have the same issue in games such as Dark Souls and Bloodborne despite those being equally hard and full of relatively complicated systems (albeit more systems-driven than mechanics-driven.). Stuff like the lack of healthbars, the unrelenting enemy attacks and the ranking system don't help at all.
...and yet Bayo's haters have been trying it for months [exhausting], tearing her down claiming DMC5 would end her. They lost.
You do realize that DMC1 scored higher than either Bayo game, right?...and yet Bayo's haters have been trying it for months [exhausting], tearing her down claiming DMC5 would end her. They lost.
How does this happen hahaha, I imagine someone at Bioware grabbing everyone's shoulder HEY CHECK IT OUT OUR TIME HAS COME. NEW CHOCOLATE BARS FOR EVERYONE!The game is so good that it's being used to boost poor Anthem.
Anthem May Cry.
I'm just happy the game is being received well. Hopefully the sales are good too. I want this series to have a future.
Nobody even talked about Bayonetta until someone said Bayo 2 was the DMC2 of the franchise, come on now.... but man... the Bayonetta trolls... obnoxious. Some people just can't help themselves, huh?
Reminds me of all the shitposts in the Horizon: Zero Dawn review thread gloating about how much better Breath of the Wild is. Shit gets tiring.
Someone tweet metacriticThe game is so good that it's being used to boost poor Anthem.
Anthem May Cry.
better gameplay than TLOU that's for sure
better story and characters too
I don't mean this to be condescending, but maybe try approaching it with a new attitude? Not every game needs to spill its guts and explain every quirk of every design decision to the player. Try approaching it like a mysterious puzzle box where every new dial you press and knob you turn opens up a new surprising mechanism to explore. The game of DMC isn't doing launchers because enemy X has a certain weak spot that opens up and takes 23% damage in the air, it's playing around with all the in-depth options to find your own unique way of SSSing a tough boss.
My dude, how are literal video demonstrations and a literal option to head to a training room to use a new move not enough for you?
What feedback are you looking for? There are health bars. You can literally see their health whittle away as you combo them. The starting enemies are punching bags intended for you to learn the controls. The scythe guys don't flinch to every hit you do but if you launch them, they're defenseless, so hey let me launch them. After hitting the boss enough times, he goes down for the count, allowing you to just beat his ass however you want till he gets up letting you know "alright time to back up now and be less aggressive."
Ok I really don't get your last few thoughts here.
Firstly, every enemy has a health bar. Like, every one. Bosses get big screen filling ones whilst normal guys get one whenever you lock on.
Second, how is the ranking system an example of not giving you feedback. It's the most detailed feedback I can think of in maybe any game, it's a running scoreboard of how you're doing.
You can see enemy health bars by locking on, which you should be doing virtually ALL the time in a DMC game. Souls games have a different focus than these stylish action games. In Souls games, the primary objective is to survive.
As far as the feedback for your experiments go... that's really a matter of personal satisfaction and growth. Yeah the style ranking system exists to give you feedback but it's not fully accurate. The best thing I would recommend is paying attention to what spikes the style rank up. Hitting multiple enemies, hitting them in the air, changing up attacks, keeping hits going with no down time, not getting hit yourself etc. Then when you reach those high S ranks, try to maintain them as long as you can. Your game play will automatically adjust to accommodate it. Your style rank is going down because you are repeating attacks, so you start mixing it up. You get hit too often resulting in style bar dropping instantly, you try to get hit less by using the various defensive options. There is too much down time in between your attacks, so you use better mobility attacks to move between enemies or use stuff like Wire Snatch to close the distance etc.
You don't go at these games by trying to do everything at once. You learn a few moves, learn to do them well and in clutch situations then you add one at a time on top of it. The combat in these games is like playing in the sandbox, you get a new tool and that allows you to create something more with your existing tools that you couldn't before. But if you can't use your basic tools well enough then adding more tools is just going to create difficulties. This is a gradual process and the developers expect that you do this over the course of MULTIPLE playthroughs hence why the game has 4 difficulties.
Japan is back guys, it's back in full force. I'm fucking crying.
Breh i'm not trying to be rude, but come on.... You launch enemies because you are safer in the air then on the ground against melee opponents, do you really need that explained to you.First of all it's kinda patronising to think that that's my issue with the game. Yes, I know that the "launch" move launches enemies; why do I need to launch enemies, what should I do once I've launched them, how do they benefit my gameplay? Secondly you ignored that I specifically referred to systems such as:
"The exceed system"
"Ex-Act"
"Enemy Step"
"Breakage button as part of a combo"
Etc. Does the game teach you those sorts of things in a way that a 'casual' like me can actually understand?
Mateeee what do you want the game to do. You got eyes, you can see the feedback. You use launcher, enemy gets launched. You use exceed, enemy takes more damage. You enemy step, AND GUESsss whattttt ya jumped off the enemy.My issue isn't that I have to experiment, it's that the game doesn't give you enough feedback to show what the results of my experimentation are. I had the same issue with Bayonetta 1+2, I had the same issue in MGR: Revengeance and I had the same issue in the Demo. I didn't have the same issue in games such as Dark Souls and Bloodborne despite those being equally hard and full of relatively complicated systems (albeit more systems-driven than mechanics-driven.). Stuff like the lack of healthbars, the unrelenting enemy attacks and the ranking system don't help at all.
Well DMC5 has been consistently the best selling game on steam for the past 3 days now, so I think that's at the very least a good sign.The next best selling game is over a year and a half old, not sure that says anything either way
Anime adaptation are probably the best they have ever been this gen to be fair, even with that stinker.
We are past that.WHY ARE WE FIGHTING OVER DMC AND BAYONETTA ? ? ?
Both are great Japanese actions games made by great Japanese developers for fuck's sake. If anything this thread should have been DmC vs DMC.
Publishers should just start sending this guy early copies so he can make some great gifs, as part of the marketing.
First of all it's kinda patronising to think that that's my issue with the game. Yes, I know that the "launch" move launches enemies; why do I need to launch enemies, what should I do once I've launched them, how do they benefit my gameplay? Secondly you ignored that I specifically referred to systems such as:
"The exceed system"
"Ex-Act"
"Enemy Step"
"Breakage button as part of a combo"
Etc. Does the game teach you those sorts of things in a way that a 'casual' like me can actually understand?
I pray for World Seeker to get this amount of praise.Anime adaptation are probably the best they have ever been this gen to be fair, even with that stinker.
Given that Sunhi gifs are heavily modified...
I did manage a couple parry attacks, just didn't look as good as in the camera angle wasn't how I wanted it XD. I just got to this boss though, fight was amazing, will definitely be replaying a few more times, try out different stuff. :DWhat a great fuckin' fight that was. Royal Guard was a must for me during my first go at that boss.
SunhiLegend
Next time try to also get a parry in there, I did on his last attack which he quickly followed up and after another parry not only did I feel like a SSSparda but also got an achievement lol.
I'm playing on PC mostly maxed out, in the GIF apart from slow down and zooming in to cut out the HUD, all I've done image wise is increase the brightness/contrast a touch, at full HD and 60fps it's better looking than the small GIF, it's definitely one of the best looking games I've played.Given that Sunhi gifs are heavily modified...
DMCV looks better without that.
I didn't get my ReMake2 key til 11:30 the night before it released. Assuming this will be the same.A little OT: Does anyone of you that have the AMD Rewards already have the key available?
I've always said the best way to learn how to play DMC is to watch others.
I remember doing that back when DMC3 came out and youtube is still kind of new. There was this combo video posted called the Elysium or something. Watching made me realize the things I could do that I wasn't previously doing before.
I've played and finished Devil May Cry 5. The game does not teach you any of this stuff. You need to figure it out really. That said, it's also all extremely high level stuff. You don't need to do any of this to play through and enjoy the game.
Why is there not a link to Metacritic or the reviews in the OP lowhighkang_LHK ? It's really frustrating when review threads do that
Again, this is mainly a you issue. You're essentially saying that you're not capable of creating combos on your own and need the game to tell you what to do to succeed, that's not what DMC is about. You can succeed just by button mashing on devil hunter. But for the gameplay to have as much spectacle as the cutscenes like in that beautiful tweet by SunhiLegend, you need to experiment and learn to do things on your own. Not because the game does a poor job of tutorializing, but because it's a player driven combat sandbox.My dude, they're not enough because they aren't representative of actual gameplay. That was literally in my first post on the matter.
See that gif above. Survival is not an issue in DMC games unless you're very very bad at them cause a ton of the enemy types exist specifically to get styled on compared to something like Bayonetta where the dodge mechanic is such an essential part of the core gameplay loop that enemy aggression is turned up. Note these games are meant to be played through multiple times, as each difficulty unlocks a higher one.hat's a good explanation, thank you. People are acting like my posts are an attack on the very fundamentals of DMC itself, but honestly I'm just frustrated at the constant condescension because I honestly don't feel that the "play through it a bunch" style is a great learning method for someone such as myself.
I've played and finished Devil May Cry 5. The game does not teach you any of this stuff. You need to figure it out really. That said, it's also all extremely high level stuff. You don't need to do any of this to play through and enjoy the game.