Any time a developer makes me get literally every collectable I roll my eyes. If there's anywhere remotely near 100 collectables, or hundreds, how about just X amount of each type. that's enough.
Again, if devs want to make a trophy/achievement that's super rare/missable/hard to get, that's up to them. Creating weird rules for acceptable trophies seems unnecessary imo. Like I said, gamers aren't entitled to a platinum just because they bought and played the game.
There are games that give achievements for the player dying/failing in dumb ways. Neon Abyss giving an achievement for blowing yourself up comes to mind. There are also 'achievements' that shame the player like the upskirt one on lollipop chainsaw
Well sure, but it's clear that the OP and I derive pleasure from different intensity of activity. What is fun for them is different than what is fun for me.
I will never understand the achievement hunter mentality. It just seems to be the source of so much stress for a lot of people in the gaming community.
I don't have anything interesting to add to the conversation, but you ended up merging two game titles here, OP. I think you mean Wolfenstein II: The New Colossus?
I will always bring up the GRAW one reach number one on global leaderboard. Who's bright idea was that?Anything related to online or multiplayer is a huge no no for me. If your game shutting down its servers makes it impossible to achieve, then fuck right off tbh
It's perfectly fine and merely a matter of personal perspective, which is why I'm having what I thought was a good natured and pragmatic conversation about our differing opinion on the matter.Well that's fine though. OP isn't saying every single thing has to be their definition of fun. They're mostly covering tedious things. Most of which a lot of people tend to agree with. I think the source of a lot of it is people who design achievements not actually being the kind of people who would go for them themselves.
You can't have an exact hard and fast rule. But the general thing OP is communicating is things that are more chore than they are fun. And that's not anything crazy to say.
I don't agree that a lot of games are fun, but you don't see me criticizing their achievement lists. But if someone who did like that game complained about how randomly there was one stupid achievement that was an mindless, boring chore, that forced you to do everything you had done before but this time 10x more tedious, then they'd have my sympathy.
100%ing the game makes sense, but some achievements go beyond that, requiring really weird, boring, or completely luck-based actions in order to accomplish, as OP complained about.
It's perfectly fine and merely a matter of personal perspective, which is why I'm having what I thought was a good natured and pragmatic conversation about our differing opinion on the matter.
So I am unsure how to reply to your message. I agree with everything you said. I feel as though this is clear in my posts and we are on the exact same page. So what's the issue? 🤔
10. Achievements that don't end in 0 or 5 (Xbox Specific)
9. Luck/RNG Based Achievements/Trophies
8. Permadeath Achievements/Trophies
7. Secret Achievements/Trophies that are not story related
6. Achievements/Trophies that require you to be a multiplayer God
5. Achievements/Trophies that are missable in games that take more than 5 hours to complete
4. Achievements/Trophies that require you to do dumb shit in multiplayer modes
3. Achievements/Trophies that require multiple playthroughs to unlock
2. Achievements/Trophies tied to making story choice(s) in an RPG
1. Achievements/Trophies that do not unlock once the requirements have been met
Excellent list. Yes to number 10 especially.
Double Dragon Neon presented a 1G achievement at the main menu and as far as I remember, expected you to beat the game to get the achievement ending in 9G to get back to an even number.
I said fuck this game, dropped it immediately, uninstalled it and searched TrueAchievements for other games with achievements I could use to fix my score. Played those games instead. Good job developers, your ploy just made me dislike your game.
Our opposing concepts of fun just seemed like they would be more easily understood if I described mine in distinct and alternate terms as a point of contrast to the OP. Certainly I make no objective claims of what is it is not fun. That wasn't my intention!I just noticed you were contrasting fun vs satisfaction from work, such as your use of the word "but" and stuff. So I was just commenting on that. I hope I didn't come off as hostile. I just think that the paradigm of "fun" vs "effort" isn't accurate.
10. Achievements that don't end in 0 or 5 (Xbox Specific)
9. Luck/RNG Based Achievements/Trophies
8. Permadeath Achievements/Trophies
7. Secret Achievements/Trophies that are not story related
6. Achievements/Trophies that require you to be a multiplayer God
5. Achievements/Trophies that are missable in games that take more than 5 hours to complete
4. Achievements/Trophies that require you to do dumb shit in multiplayer modes
3. Achievements/Trophies that require multiple playthroughs to unlock
2. Achievements/Trophies tied to making story choice(s) in an RPG
1. Achievements/Trophies that do not unlock once the requirements have been met
OPs PLEASE stop doing this 1 thing in your thread title:
Capitalizing The First Letter Of Every Word
I don't care about achievements enough to 100% a game I'm not enjoying. I just like my Gamerscore ending in 0 or 5.I don't really get this complaint since I feel if you care about achievements you'd likely want to 100% games anyway. For most games the only thing that's really a challenge is getting 100%, you generally get like 70-80% of the achievements by just playing though a game normally.
Playing on harder difficulties that do not unlock lower difficulty achievement or trophy.
Yes. I can't remember one right now, but it happens.Do games actually do this? Can't say I've ever seen that but maybe I just didn't notice.
I will always bring up the GRAW one reach number one on global leaderboard. Who's bright idea was that?
I'm not really sure why No.1 is on this list... Developers don't intentionally make bugs so achievements are unobtainable.
The staffing cost of fixing the bug (if they still have workstations configured and access to things like a live data repository), testing it internally, and then passing the update through 1st party certification is probably too high to justify the ROI.Well if you read the description, it's really about what devs do (or don't) do after they discover they have a bugged achievement.
Gearbox in my example acknowledges they have an issue on Twitter and refuse to fix their bug and unlock the Achievement for those affected despite having the ability to do so (they literally have a user facing variable that shows they can fix the issue).
#1 is about what devs should do when an achievement is bugged.
Our opposing concepts of fun just seemed like they would be more easily understood if I described mine in distinct and alternate terms as a point of contrast to the OP. Certainly I make no objective claims of what is it is not fun. That wasn't my intention!
I do think "what is fun" is a pretty big question though. Do concert violinists play for fun? Do ballerinas perform for fun? Is a dedication to one's craft or commitment to an art or action always in good fun? Or are different kinds of pleasure and satisfaction distinct from one another?
This is just video games and I'm inclined to say no matter how seriously you take your play (at least non-competitive play) it is always a leisure activity. I don't think I'm any better because I think it's fun to treat games like projects, you know?
And no hostility perceived, so don't sweat it. And none intended from me either! I just wasn't sure where you were coming from before.