So you turn off since launch and how do you know it offers little to no sense of immersion?
Because vibration has been around since before the PS4 launch. It didn't do anything for me on PS2, PS3, 360 etc.
So you turn off since launch and how do you know it offers little to no sense of immersion?
Would you happen to know if nintendo uses the Alps Haptic Reactor? A lot of articles were saying this, but I haven't found any definitive confirmation. Even the teardowns didn't confirm this for sure.Similar tech, but using a different kind of actuator that is more flexible in the frequencies it can reproduce and can deliver more powerful feedback that the LRAs within the JoyCons.
Hm ok, sounds cool, now we'll just to wait and see how devs will actually use it.
HD Rumble has been pretty bad with some 3rd party devs on Switch, in other games it's great.
It will probably still be mostly SOny FIrst party that will take advantage of it the most.
The gaming community is inherently anti-innovation. Anything new that they can't grasp right away is too scary.Looking forward to try it out. A lot of dismissive tones in this thread without even experiencing it. Try being a little more open and optimistic, it's good for your health.
Having said that, the Xbox controller has always had more rumble functionality than the DualShock (due to it's Impulse triggers) so, at worst, it's still pretty good. Absolutely not as advanced as the DualSense in terms of feedback, still more advanced than the DualShock was. I guess the hope would be that if devs start playing around with some kind of trigger feeback on the DualSense they can warrant using the Xbox's Impulse Triggers a bit more too, as they were woefully underused this gen.
The DualSense trigger jamming when the weapon jams in Deathloop is pretty genius.
And one of the cleanest examples of what makes the DS Adaptive Triggers different.
Depends on how hard it is to implement i would imagine. Seems like something cool that adds to the immersion for any game so if it isn't something that requires a lot of hard work to do then why wouldn't third party take advantage?1st party devs gonna use this for all it's capabilities.
3rd party probably won't bother.
Because vibration has been around since before the PS4 launch. It didn't do anything for me on PS2, PS3, 360 etc.
1st party devs gonna use this for all it's capabilities.
3rd party probably won't bother.
It's not the same. Playing ghost the vibration hints to secret areas. The horse feedback is incredible.
Literally majority of games has some kinda of vibration feedback. So yeah you have no knowlodge on the matter
Boom.The effects in Spiderman sound very interesting, especially the directionality of the force. Being able to sense from which side the danger comes could be a gamechanger. No more looking at the screen to see the HUD warning signs or relying on Atreus to start yelling.
Would you happen to know if nintendo uses the Alps Haptic Reactor? A lot of articles were saying this, but I haven't found any definitive confirmation. Even the teardowns didn't confirm this for sure.
HAPTIC™ Reactor | Products Search | Products & Technologies | Alps Alpine
Our aim is to transform into a sustainable value-creating corporate group that carries on contributing to people's lives through electronics and communication, with a focus on three business segments – Component, Sensor and Communication, and Module and System.tech.alpsalpine.com
You're talking about the trigger resistance, that probably can be adjusted or simply turned off. You probably can turn off everything too. The controller is made to allow better immersion, but for sure there will be other stuff in the games to give gameplay feedback, like sound. The haptic is actually something great for disabled gamers in general, for example deaf and blind ones.meh. It'll need to be disabled. Literal resistance would make the controller truly unusable for a portion of disabled gamers.
1st party devs gonna use this for all it's capabilities.
3rd party probably won't bother.
I bet it feels like my hands being buzzed slightly.What does it feel like to use Miles's stealth ability? How does a Venom Blast feel?
Again, going to guess this is going to feel a lot like my hands getting buzzed slightly.We can also turn the simple act of pulling a lever to open a gate into a sensory experience. This is something that rumble could never do.
I'm about as sure that it's been stress-tested to the extreme as I am that there will be tutorials in the games that introduce you to the way that the features have been integrated into the gameplay mechanics, so you don't get the wrong idea and break it.this is a very cool idea.
but I'm pretty sure we will see a bunch of Dualsense triggers broken because of that 😂
Finally, this is what I wanted to hear about, I was so tired of the bow example, it was starting to feel like there was going to be forced in bows in everything.
This sounds awesome, I really hope it gets supported past launch games so it just becomes a thing on all platforms.
Do we know PS5 has regular rumble? I really don't like HD rumble on switch.At worst they'll just use it as regular rumble. Provided Sony's SDK is comprehensive, should allow for easier implementation of more flexible stuff, like sharp clicks and thuds when activating buttons, etc.
that's terrible. You're missing out on A LOT on immersion with that off.Because vibration has been around since before the PS4 launch. It didn't do anything for me on PS2, PS3, 360 etc.
Do we know PS5 has regular rumble? I really don't like HD rumble on switch.
If you're a gamer who has owned Nintendo systems then you understand how devs are resistant to these sorts of things. Has nothing to do with not being "optimistic" and has everything to do with being realistic because there's a long history of innovations not catching onLooking forward to try it out. A lot of dismissive tones in this thread without even experiencing it. Try being a little more open and optimistic, it's good for your health.
I'm a gamer, I've owned numerous Nintendo systems. That's not the way life works...or should work, because something hasn't been utilised before means we shouldn't try again..If you're a gamer who has owned Nintendo systems then you understand how devs are resistant to these sorts of things. Has nothing to do with not being "optimistic" and has everything to do with being realistic because there's a long history of innovations not catching on
Rumble is one of the best additions regarding feedback in video games. Games feel weird when the controller doesn't vibrate.
Found this to be particularly interesting as it's just not relaying a sensation through feedback but actually giving you information that distinguishes between two separate gameplay inputs...As you pull the trigger, you'll fire from one barrel, and you can feel resistance around halfway down the trigger. Need a bigger blast? Pull the trigger through that resistance point and you'll fire both barrels at the same time.
Normally yes but if some games which are exclusive and require such mechanics, especially trigger resistance then you probably won't be able to.