Good Shit, definitely deserved. One of the only games both my parents watched me play from beginning to end because they were so enthralled by it and its graphics, story, acting and couldn't believe i wasn't watching a movie/tv show. there is simply no denying that they are the kings of branching narrative story driven titles with actual consequences.
I'm so happy for them. Had good time drawing fanarts for this game. Helped me with my depression lol
Ahhh this is so lovely, great job!!!! Thank you for sharing!I'm so happy for them. Had good time drawing fanarts for this game. Helped me with my depression lol
They should definitely make something, be it stand-alone or DLC.I think there is a big possibility of a Connor stand alone game. Bryan Dechart is really popular right now. Everyone loves him!
Heavy Rain is a classicTerrific game and my first cage game. Does Heavy Rain still hold up today? Anything in that game where I might be like "well if you didnt like x in Detroit, you'll hate y" kind of comparisons?
Terrific game and my first cage game. Does Heavy Rain still hold up today? Anything in that game where I might be like "well if you didnt like x in Detroit, you'll hate y" kind of comparisons?
Production values on Detroit are quite outstanding, far higher than the 78 on Meta would have you believe perhaps (it plays more like a 88+ game tbh), so enjoy!I've been out of the loop on this game, and only took note of the metacritic rating. After upgrading my TV and to Pro I've been looking for more games with good production values. The positive responses ITT are encouraging.
I really enjoyed Detroit, Cage's best game. I am happy it's selling the fastest for them. That said I don't understand how this is that profitable. After retail fees and sales that's like what $90 million revenue if that? This game was in development for over 4 years, it's not just how much money it took to make but the amount of time spent by one studio for one product.
Compare that to a movie, two and a half years for a big movie, much less for most, any decent sized movie can make $100 million worldwide easy. A studio can have like 3-4 movies going, if one bombs another is right behind it.
It just seems way inefficient compared to the movie industry.
It is their best game, so you should have a blast. It combines HR's and Beyond's strength into one package pretty much while adding even more stuffGood for them. I'll probably buy it eventually as I've mostly enjoyed their previous work.
It sold those 2M copies before November, so mostly at $40-60
$90-100M gross revenue might be about right, but the production budget was only $37M and their previous games had marketing expenses between $20-25M. So assuming Detroit was higher on that front gives us a total budget of around $67M. So yeah, it is profitable since a while and already "funds" their next title if Sony so choosesI really enjoyed Detroit, Cage's best game. I am happy it's selling the fastest for them. That said I don't understand how this is that profitable. After retail fees and sales that's like what $90 million revenue if that? This game was in development for over 4 years, it's not just how much money it took to make but the amount of time spent by one studio for one product.
Compare that to a movie, two and a half years for a big movie, much less for most, any decent sized movie can make $100 million worldwide easy. A studio can have like 3-4 movies going, if one bombs another is right behind it.
It just seems way inefficient compared to the movie industry.
He definitely can make good interactive, cinematic experiences. Time to evolve that shit and add more gameplay for their next game – just build upon Nomad Soul.
Terrific game and my first cage game. Does Heavy Rain still hold up today? Anything in that game where I might be like "well if you didnt like x in Detroit, you'll hate y" kind of comparisons?
Yeah, great game!Well deserved. It's a fantastic game.
Now we wait (and hope) for a Connor and Hank game.
Agreed. Loved those sections in Heavy Rain too.Well the Connor sections have a bit of a predecessor in Heavy Rain.