I guess there's two different POVs on trophies in that they can be a checklist of things that players tick off to prove that they've 100%ed the list or, alternatively, the devs put stuff in that is a small acknowledgement that you've done some remarkable (while, yeah, maybe being a bit random and hard to consistently repeat).
Lucid obviously went for the latter. I'm fairly relaxed about either ethos personally. I'm not desperately tied to the idea that every game should have a platinum that is totally straight forward just as another collectible. I actually quite like trophies that are just there to say 'holy fuck, you just did this stupid/crazy thing'. I appreciate how annoying those are if you're 'going for plat' though.
If I'm playing a multiplayer game regularly for the next x amount of months (even longer if we're being charitable) then I'd hope some of them would last and I'd knock them out naturally rather than just going down the list and grabbing them all in the first couple of weeks. That seems like more of a trophy worthy reward?
The problem is when the trophies are buggy as hell. I did fuego's trophy over minimum 6 times successfully before it finally worked.
I am more than capable of effectively using these characters. But it's purely luck based. It has nothing to do with skill.
Same with the box one. I haven't even attempted it, but I've seen so many recordings of people doing it and it just not working at all. It doesn't help that it's really hard. It's so demoralizing because it doesn't feel like your effort matters. It's the exact opposite of rewarding someone for playing well.
I like trophies to be a challenge. But a challenge that can just be invalidated because someone on the other end pressed a "No" button isn't a challenge any more. It's just pure luck. I really don't think a significant people like trophies that are purely based on luck. I agree some trophy lists can be super hard. That's fine. It's totally up to the game. But something based ultimately on pure luck is no fun at all. I want to ultimately be the agent of whether I achieve something. Because with something so based on luck, when I do get it, do I feel happy? No, I feel annoyed.
I think there's a lot of ways to increase length of how long it takes to platinum a game like this. Like, I think a balance of dedication, skill, and encouragement to try all facets of the game, is a good recipe for a satisfying platinum. You want to reward someone who is a big fan of the game and wants to do everything it has to offer. So asking people to prestige a few times. Asking people to use a character's ability to it's fullest. Asking someone to try and use something in a weird way.
But this trophy list, while it kind of tries to do that, ultimately asks people to play in a BAD way. And in a game with very little progression or investment to dig into, people are going to gravitate to the trophy list. That and a lot of people who are anxious about the fact that the population may not be around very long for this game (which I definitely feel), and also notice that this game has a few like, easily exploitable mechanics to screw over trophy hunters (like, being able to just jump out of a car), that people are only going to get better at exploiting as casuals leave when there is nothing to chase in this game.
It leads to a frustrating situation. The game has very little to strive for beyond trophies, and the trophy list is asking me to play badly to try and get this thing that I have to be really lucky for and is out of my control for the most part, and makes my teammates play worse, and is dependent on a population being bad at the game to give me a decent shot at, and is so buggy that even if you get lucky it may not even matter at all, and the developers don't seem concerned about fixing.
That sucks. A lot. It doesn't feel the developers foresaw that situation, which isn't...a good look. I feel like I could have seen this coming a mile away. I kinda did when the trophy list got revealed. Like, me, some schmuck off the street could have told them that the way they've designed this list was very poor, and a number of things they could have done to make a list that was challenging but satisfying.