Xbox actually does offer this for non smart delivery Series X games.
No if you don't have your console set to offline the Xbox connects and downloads content from online before allowing you to play. There's a reason "install" times are way longer on Xbox it's because it's connecting online and downloading content before allowing you to play. If the game actually has the full release on disc and you have set your console to offline mode then yes it will work like a PS4. Problem here being that Xbox games do not have the full content on disc a LOT of the time. This according to people who test physical discs for playability
Smart Delivery Discs have to be readable by Xbox One base model. The console only reads 50GB BR iirc and thus there is a space limit. For all the advantages Smart Delivery has, that is a downside of the whole method.
Therein lies the issue. Smart delivery was just a way to allow for printing only XB1 discs and not have to print a seperate SKU line of XBS discs. It was a cost saving measure on MS' that eliminated one of the primary reasons to own a physical copy of a game rendering said game unplayable without downloading content first.
This doesn't just extend to Smart Delivery discs though. Try putting Halo Infinite in a series console without an internet connection.There are plenty of other games like it that are printed as partial installs on disc fir Xbox series consoles.
Have fun making Jaguar CPU of Xbox one recompile 360 games at runtime.
What? Their method is literally the reason 360 games can be played on Xbox One, because Xbox One unlike some of the examples you mentioned doesn't have the full 360 hardware in it. Wii U for example had essentially a Wii in HW in it. Then there is the hurdle of going from PowerPC to x86, which means recompiling is necessary. There was literally no other way on a jaguar CPU and that suddenly is anti consumer? Ok...
Rather than have individual wrappers you could have an emulator with installable configs that could be manually updated over time to allow games to be played directly off disc. If installs need to be compiled to run then there's no reason you couldn't allow a compiler with confide ti be hosted locally on the system. Yea it might take a lot longer to install but it would work off disc with no potential expiration date down the road. As it is now, their backwards compatibility is tied to ability to connect to their servers which, from a long term preservation POV, is horrible.
Some of the suggested were nice and people having suggestions is obviously fine. And yes there are things Xbox should do better with. For example Xbox One configuration files imo. But as these two examples above show, people got no idea what technical hurdles there are.
You have no idea what I do or what my level of understanding is. What we can tell from some of the responses in this thread like your own is that there will always be people who wanna come in and downplay the issues people have with the way Xbox handles their licensing, backwards compatibility and physical games. Instead of acknowledging that hey they can do a better job (especially since their competition already does) instead y'all wanna point fingers at the people taking issue and tell them they just don't get it.
We do get it. We are the ones that are frustrated by having to deal with it. You and the platform you enjoy would be better suited by listening to the issues we have with it than dismissing them.
Morning RexNovis, I appreciate that was very late (at least for me) when I was posting but to be clear I didn't say "that's not true" I said "that's not strictly true". The former implies a very binary state, the latter that it's more fluid, hence explaining the scenarios where your statement is true.
Saying something isn't strictly true is just euphemism for saying it's false. Either I can put my games in an offline XSX and play them or I can't. The fact some work and some don't means that you cannot always be guaranteed that you are able to play the game you bought straight from disc. That is a major problem for folks whose main appeal for buying physical media is the ability to play their games off the discs they purchased years down the road if they want to.
And I guess that's part of the frustration for people who buy discs. In your recent example you could happily play that XB1 game on your Series X whilst on vacation, but only if you'd installed it previously with an internet connection. But that's steps you had to take before the vacation (or needing to connect online whilst away from home).
This is why I'm a proponent of providing those config files for offline install, this isn't necessarily a DRM check so why not lean into it and allow those XB1discs to be used offline with no exceptions.
Preinstalling something before taking a vacation might seem like a minor inconvenience but let's think longer term. Let's say after the XBS consoles are no longer supported and cannot connect to XBL anymore that I want to break mine out and play one of my games.
Well if the system was reset or needed a fresh os install I'd be SOL because I have to connect to Microsoft in order to even set the damn thing up.
If the game I grabbed was a 360 game or an XB1 game that would need to connect to their servers to download the wrapper to run them so whelp can't play those games.
If the game I grabbed was a "smart delivery" game it would have to download the actual XSX game content to run so I can't play that either.
then there's the XSX games that require online connection to run or install because either the disc has an incomplete version of the game on it (hi Halo Infinite) or it runs as an always online game that requires connection to whatever publishers back end to work.
So yea to someone who cares about being able to play the games they physically own in perpetuity Xbox is an absolute nightmare.