• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

oldboss

Shinra Employee
Member
Nov 9, 2017
1,390
Pretty much. The weirdness IS Demon's Souls' personality, and I don't think Bluepoint understands that in the slightest. They seem to be trying to make it "serious" from what we've seen so far, and it's certainly making it look pretty on a technical level.

But it feels like a remake being made by people who think the original game was kinda bad and needs to be "fixed".

Absolutely agree with this and the the post you quoted. I thoroughly enjoyed this unfinished aspect it had to it, an impression I mainly got from its simplistic architecture and rather empty levels, that were, to my surprise, brimming with content to be discovered. I loved that contrast.

Combine that to this ethereal feeling, this thick ever so present haze accompanying you throughout the game, and you get something truly special. It will sound stupid to some, but those are a few reasons why the game is one of my all time favourites. And the low fantasy setting.

Edit: This is not to say I'm not incredibly excited for this.
 

Otnopolit

Member
Oct 28, 2017
1,599
611c0b4439eb22993390059b810f356a.jpg

Yeah, he looks like somebody took a TMNT villain and dipped them in cheeto dust.

Okay it's not that bad, but I think I never got a very good luck at him because he was too busy zipping around destroying me.

Edit: Okay I'm seeing it clearer now, he's got Venom's physique but Johny Blaze's fire.
 

GameChanger

Banned
Oct 27, 2017
1,935
Those new screenshots look incredible. I wish they should more gameplay and gave us a release date. I have never played Demon Souls and I love the series so this one is a no brainer. And oh those screenshot look insane. Like jesus this game is going to be gorgeous. The art direction is on point.
 

MatrixMan.exe

Member
Oct 25, 2017
9,501
People need to remember that Demon's Souls atmosphere and art direction was designed around From's experience and technical capabilities at the time.

If it was made post-Dark Souls in say, 2013 instead, it wouldn't have looked the way it did in 2009.

Edit: what Crossing Eden said. This looks like a better realisation of From's concept art than Demons Souls ever was.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
117,028
Absolutely agree with this and the the post you quoted. I thoroughly enjoyed this unfinished aspect it had to it, an impression I mainly got from its simplistic architecture and rather empty levels, that were, to my surprise, brimming with content to be discovered. I loved that contrast.

Combine that to this ethereal feeling, this thick ever so present haze accompanying you throughout the game, and you get something truly special. It will sound stupid to some, but those are a few reasons why the game is one of my all time favourites.

Like I said earlier, Latria will be the acid test. At the end of the day, Vanguard Ruins and Boletaria Palace are both standard fantasy castles. There's only so much atmosphere they can exude.

But if they fuck up Latria (and my general guess is they will, because it's TOO esoteric and bizarre, especially the later parts with the giant heart and the blood sea), the whole remake will come apart at the seams.
 

convo

Member
Oct 25, 2017
7,461
What Fractured Mode? Is that their way of talking about performance or "cinematic" mode like Nioh has?
Now that's a thing Fromsoftware were never going to do for their games by themselves, on a pure technical level this will be better than any game Fromsoft will make for another half decade. Art-direction is another story and subjective, Tower Knight doesn't look all that different but the others got a face lift. It will be an amazing looking game and people will probablly be upset about some aspect not feeling the same i am sure. If their goal is to invoke the feeling of first playing DeS then i can get behind that, the shots already look great.
 

John Bender

Member
Oct 27, 2017
3,058
Bluepoint is doing it again. SOTC was terrific. But the Demon's Souls remake looks beautiful.

Good that it's getting fully remade. The PS3 game looks like shit.
 

peppersky

Banned
Mar 9, 2018
1,174
People need to remember that Demon's Souls atmosphere and art direction was designed around From's experience and technical capabilities at the time.
yeah for real. like this giant blob of magical demon demon mass looks literally nothing like the castle wall it is supposed to be
gnC3IV2.png
iHWQRJw.png


i mean seriously though how do you fuck this one up so much and then put it into the trailer???
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
117,028
That just really doesn't seem as intimidating and grotesque as From's designs manage to feel.

It looks like they hired a junior monster designer from the Diablo series and had him just port a Diablo 3 character model into the game.

Vanguard was fun because he was kind of doofy and yet still a threat. By the time you face him in the Shrine of Storms he's essentially a joke enemy.
 

Joule

Member
Nov 19, 2017
4,302
Budget, technology, and manpower limitations played a major part in how the original looked tbh. Demon's Souls, outside of the CG intro, is absolutely not a game where I would argue that the end result is exactly what the game developers had in mind. Especially when we talk about the glitches and performance. A lot of the assets looked downright ugly, the lighting technology at the time was very poor, textures were very low res compared to the ornate and super detailed concept art, etc.

we're not talking about a SOTC situation where the original had a distinct atmosphere that was in some way lost in translation due to added detail, with the original holding up well. We're talking about a game hampered by various factors that only vaguely resembles the incredibly detailed concept art that led to the end result. This is the world of demon's souls as envisioned from From. Lighting, geometry, foliage, all WAY more complex than what we got in the final product.
file.jpg


and now i'm seeing that concept art actually brought to life. I really can't complain. 🤷‍♂️

And then it begs the question. If the new one resembles the intention more than the actual game did, is that really an issue?
Good post. I never even thought about a remake and looking at the original concept art for how to approach it
 

oldboss

Shinra Employee
Member
Nov 9, 2017
1,390
Like I said earlier, Latria will be the acid test. At the end of the day, Vanguard Ruins and Boletaria Palace are both standard fantasy castles. There's only so much atmosphere they can exude.

But if they fuck up Latria (and my general guess is they will, because it's TOO esoteric and bizarre, especially the later parts with the giant heart and the blood sea), the whole remake will come apart at the seams.
I have to admit I'm a bit anxious about what will become of Latria(and Yurt :p), moreso than the other worlds. I'll keep my expectations in check for now, but I'll try to remain optimistic.
 

Manmademan

Election Thread Watcher
Member
Aug 6, 2018
16,212
I point my finger at this and say it looks damn good.

The real question people should be asking if World Tendency will make its appearance and be explained at all.

World tendency AND character tendency.

Almost nobody but super fans paid much attention to that second one.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
117,028
World tendency AND character tendency.

Almost nobody but super fans paid much attention to that second one.

It still amazes me that I was able to pull off ANY Pure Tendency events in the original HK release of the game before we all figured out suiciding off the highest point in the Nexus as human form was the best way to preserve tendency.
 

dude

Member
Oct 25, 2017
4,711
Tel Aviv
anyone who thinks the olds look better needs to schedule an optometrist appointment
Because what? Fidelity is the end all be all of a game's look? The designs, colors and atmosphere in the old one appear to be better, and that's the most important part of the art for me.
EDIT: Not necessarily in these specific shots, but in general. Obviously we'll all have to take a better look at the game before we can know for sure how good it looks.



And then it begs the question. If the new one resembles the intention more than the actual game did, is that really an issue?
IMO, yes. Intentions are well and good, but the work is the end project - With all the limitations, issues and the good things as well from the development process. If you remake the work, I think you need to respect what the work was, and not what it was trying to be. That's exactly Star Wars adding a bunch of CGI bullshit because that what Lucas originally would have done if he had the tools.
 

NaDannMaGoGo

Member
Oct 25, 2017
6,009
This vanguard is LIGHT YEARS better than the one in DeS, come on now.

I was honestly just speaking on the design by itself, not even how it compares to the original (haven't played DeS myself and, while I have seen the dude before, I think, I didn't know what this new one was).

It looks very high fidelity and, yes, looking up the original, that one was certainly a bit more goofy of a design, too. But again, by itself, even with the higher fidelity and all, it doesn't invoke much of a special tone from me at all. The Diablo 3 comparisons are quite apt, imo, and I was reminded of the DS3 Butcher myself. Just the kind of impression it gives me.
 

Manmademan

Election Thread Watcher
Member
Aug 6, 2018
16,212
It still amazes me that I was able to pull off ANY Pure Tendency events in the original HK release of the game before we all figured out suiciding off the highest point in the Nexus as human form was the best way to preserve tendency.

The tendency systems (both of them) were crazy obtuse. DeS PS5 absolutely has to address those in a more transparent manner if they're still present in the game.
 

John Bender

Member
Oct 27, 2017
3,058
Budget, technology, and manpower limitations played a major part in how the original looked tbh. Demon's Souls, outside of the CG intro, is absolutely not a game where I would argue that the end result is exactly what the game developers had in mind. Especially when we talk about the glitches and performance. A lot of the assets looked downright ugly, the lighting technology at the time was very poor, textures were very low res compared to the ornate and super detailed concept art, etc.

we're not talking about a SOTC situation where the original had a distinct atmosphere that was in some way lost in translation due to added detail, with the original holding up well. We're talking about a game hampered by various factors that only vaguely resembles the incredibly detailed concept art that led to the end result. This is the world of demon's souls as envisioned from From. Lighting, geometry, foliage, all WAY more complex than what we got in the final product.
file.jpg


and now i'm seeing that concept art actually brought to life. I really can't complain. 🤷‍♂️

And then it begs the question. If the new one resembles the intention more than the actual game did, is that really an issue?
Good one. And I wholeheartedly agree.
 

Alienhated

Member
Oct 25, 2017
3,570
So i guess we're going to have the same "an external team noticeably changed the artstyle and i don't like it" vs "but graphics are good and they crammed details everywhere so it means it's better and the original developer would've made the same choices anyway" SOTC arguments all over again.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
117,028
The tendency systems (both of them) were crazy obtuse. DeS PS5 absolutely has to address those in a more transparent manner if they're still present in the game.

They have to be present in as close to the original form as possible, albeit better explained. If Bluepoint thinks they can just cut shit, they don't deserve this job.

Most of the game's unique content is locked behind Tendency Events. You can't just erase it.
 

finalflame

Product Management
Banned
Oct 27, 2017
8,538
Because what? Fidelity is the end all be all of a game's look? The designs, colors and atmosphere in the old one appear to be better, and that's the most important part of the art for me.
EDIT: Not necessarily in these specific shots, but in general. Obviously we'll all have to take a better look at the game before we can know for sure how good it looks.
no
 

Megawarrior

Member
Oct 25, 2017
2,355
Nostalgia is a hell of a drug indeed,the original is a blurry mess with flat textures everywhere,if this Remake runs flawless will they say they miss the terrible frame rate and all the junk ? This Remake will be so much better than the original
I could barely make out exactly what I was seeing in the environments back then. Game was so blurry too. Dark Souls was like a huge wow moment because it actually looked 200 times better in comparison.
 

2Blackcats

Member
Oct 26, 2017
16,188
That just really doesn't seem as intimidating and grotesque as From's designs manage to feel.

The original looks hilariously bad. It's the context in which you see it that makes it intimidating and grotesque.

It's too early to tell how much they nailed the feeling of playing the original but I'm crazy impressed so far.

It's going to be impossible to please everyone though. Adding this much detail is always going to clash with however folks had imagined that detail would look like.
 

Euler007

Member
Jan 10, 2018
5,048
Nostalgia is a hell of a drug indeed,the original is a blurry mess with flat textures everywhere,if this Remake runs flawless will they say they miss the terrible frame rate and all the junk ? This Remake will be so much better than the original

Exactly. I just finished watching a DeS Let's Play and I thought the game appeared really fun but looked like crap. People are comparing it to what it looks like in their head. Can people really say that the PS3 gargoyles and flamelurker looks better?
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
117,028

Vanguard is kinda supposed to look a little dorky. So is the Adjudicator.

Exactly. I just finished watching a DeS Let's Play and I thought the game appeared really fun but looked like crap. People are comparing it to what it looks like in their head. Can people really say that the PS3 gargoyles and flamelurker looks better?

Yes. Flamelurker ABSOLUTELY looks better on PS3. The resolution holds him back but the DESIGN is better. PS5 Flamelurker is just a generic fucking Balrog. No creativity whatsoever in that design.