Nice, I guess ultrawide support is in. 3440x1440 maxed for me with a 1080 Ti!
Nice, I guess ultrawide support is in. 3440x1440 maxed for me with a 1080 Ti!
Please answer me. Does this have HDR on PC confirmed? Can't find it anywhere and PS4 PC ports don't have it sometimes. Like Detroit Become Human.
Please answer me. Does this have HDR on PC confirmed? Can't find it anywhere and PS4 PC ports don't have it sometimes. Like Detroit Become Human.
yeah i'll definitely consider it when i update my computer, cause it seems this doesn't work with a 980ti from what i read
FidelityFX CAS is nothing like checkerboard rendering.Monster Hunter World has this FidelityFx CAS + upscaling (it also has DLSS btw, though not 2.0), it's basically like checkerboard rendering.
It's not quite up to DLSS level.
I'm saying the quality is equivalent, not talking about the method.
Not even that. They don't even have the same sort of artifacts carry out by checkerboard and CAS is far far cheaper in performance. Nothing a like period.I'm saying the quality is equivalent, not talking about the method.
I edited my post after doing some research (DLSS isn't totally free like I thought, but it's still very much worth it).
And yeah, a 980Ti won't do it. It specifically requires the tensor cores on RTX cards - I would recommend waiting a few months before upgrading though, as the Nvidia 30-series is coming and will likely be a big jump in performance and value. You'll probably be able to get a card that approaches 2080Ti performance for $499 - no promises, though.
I mean mate, you can start arguing with me about this over semantics.Not even that. They don't even have the same sort of artifacts carry out by checkerboard and CAS is far far cheaper in performance. Nothing a like period.
Sharpening is not reconstruction though ZOONAMI - so the comparison to 85% res is not really sensible.
That because all of them are nothing a like. You might as well say bilinear filter is the same because it scales image. I am not arguing at all, they are CAS and CBR are nothing a like that is all.I mean mate, you can start arguing with me about this over semantics.
My point is DLSS competes against native resolution and can look better, FidelityFX and CBR don't.
Additionally we don't have much idea on how FidelityFX reconstructs to make absolute statements like "nothing like it period" just because it doesn't share some traits. By that merit the Temporal Injection method we see in Insomniac's games is "nothing like it" compared to CBR either, but they are closer to each other than they are to a technique like DLSS.
Nice, I guess ultrawide support is in. 3440x1440 maxed for me with a 1080 Ti!
I assume these are 4KDLSS.
You can use also DLSS for cheaper downsampling.so i have no real use for it since i always plays at 1080p i guess? I don't really care for 4K, at the distance i'm playing from my tv, even though i can see the difference, it's not worth the performance hit
It's a shame there's no RT support for the game - or even a better AO implementation like HBAO+. That grass looks really bad.
Their solution is nowehre close to this and don't expect one in the way that DLSS 2.0 works. nvidia spent a lot of cash on R&D for AI which made this possible + the gpus have tensor cores on it.God I hope AMD steps up to the table with similar technology. DLSS is just too good to be monopolized by one company.
edit - color me ignorant because I had no idea AMD already had their own solution.
We know exactly how CAS works - it's open-source, after all.Additionally we don't have much idea on how FidelityFX reconstructs to make absolute statements like "nothing like it period" just because it doesn't share some traits. By that merit the Temporal Injection method we see in Insomniac's games is "nothing like it" compared to CBR either, but they are closer to each other than they are to a technique like DLSS.
If AMD can't find a competing technology soon, is there even a point in buying AMD cards over Nvidia? The kind of performance benefit DLSS 2.0 gives in AAA games is just bonkers. Especially with the upcoming next-gen only games, most of which will probably support DLSS 2.0, it's really difficult to see AMD competing. And I say that as an owner of an AMD CPU and GPU.
My article's already been linked in here, which confirms that yes, 21:9 support is native. (You can either run in 16:9 or 21:9 ratios, not in other arbitrary ones.)
And to those asking: This is the most interesting battle between Nvidia and AMD's upsampling options yet, since I've never run into a game that offers both as a native menu option. And in my tests thus far, I've noticed that AMD's lead comes primarily in its *faster* upsampling. Move the mouse wildly from the ground back up to a mountain-filled landscape and review the capture footage, and DLSS 2.0 quite simply needs a fraction of a second longer to resolve it into a crisp image. In action, this disadvantage doesn't necessarily play out in a way that harms real gameplay; Death Stranding isn't about wildly whipping your viewpoint this way and that. But it's still noticeable.
It does not do the same thing...I had no idea AMD had a DLSS alternative. Their marketing is really bad. I hope next gen consoles will be using similar methods as I've always thought that native 4K is always a waste of power.
And to those asking: This is the most interesting battle between Nvidia and AMD's upsampling options yet, since I've never run into a game that offers both as a native menu option. And in my tests thus far, I've noticed that AMD's lead comes primarily in its *faster* upsampling. Move the mouse wildly from the ground back up to a mountain-filled landscape and review the capture footage, and DLSS 2.0 quite simply needs a fraction of a second longer to resolve it into a crisp image. In action, this disadvantage doesn't necessarily play out in a way that harms real gameplay; Death Stranding isn't about wildly whipping your viewpoint this way and that. But it's still noticeable.
So in your opinion, after comparing the two, is Nvidia's DLSS 2.0 matched (surpassed?) by AMD's FidelityFX?
Nvidia is so ahead in the deep learning space that it hurts. They have been the de facto leader in the area pretty much unchallenged (except for google's TPUs which are for internal use only) for a better half of the decade and AMD isn't even close to catching up.
Oh! :D Thank you for subbing sam (really, thank you).I'm stoked to see your coverage of this, especially since AMD has been silent on clarifying exactly what FidelityFX CAS does and does not do for Death Stranding. (Another reason why I'm always happy to see my first-of-the-month notice about my DF Pateron sub!)
Sry to bother you, can you say when we can expect a DF article on this subject? I mean a technical analysis on the game in general.
The Ars article says otherwise. It might not work the same, but the result is the same (or even better in this case)
The Ars article says otherwise. It might not work the same, but the result is the same (or even better in this case)
Indeed it does - I think Death Stranding will show that off very well.
It is amazing how it compares to checkerboarding on the PS4pro - yeah I will cover that.
stop eating all the dang flamin' hotsheck yea, can't wait for my third playthrough
... a year from now when i feel comfortable enough financially to cobble together a new gaming rig
DLSS 2.0 seems like such great advance in graphics technology, I really hope to see more games utilizing this type of tech.