Weight systems could end up being super annoying. Games like Elder scrolls and Fallout have infuriating encumbrance mechanics where the world is full of stuff that you can pick up and you constantly find your self unable to move around because of it. So far it doesn't seem like DS has random stuff in the world to pick up so it might not be an issue.Just noticed when rewatching that the cases shift around and there's one less when he selects the ladder from the wheel, so yeah, it's pretty much confirmed that your gadgets/weapons will share the same space slots/weight system as your packages. That's awesome.
I imagine at least some missions won't allow you to take just part of the cargo and do multiple trips, so the mission diffculty will be directly related to how much stuff you have to carry at once. Though you can also probably pick up a bunch of missions and do them all at once if you have the space.
I wanted to save some of the posts to serve crow later.
Might as well save the whole thread, this is ridiculous.
Please say sikeThe point of the marketing is not the game. If you think they are trying to show what the game is actually about you missed the point.
The marketing is about the persona, the experience and the "cultural impact" of the release.
Today's trailer could not make it more clear.
First they introduced Kojima with a reel about him post the Konami split. For the audience, Kojima was wrongly fired by an evil corporation and put on the sideline (I'm strictly talking about perception, the factual truth doesn't matter), and the trailer started with that. Kojima was the punished hero.
Phase 2 was the redemption arc. Kojima is given an award, he gets the trophy and he releveal his new project. It's important to notice how Kojima calls it "a gift". It's not a simple product that he's announcing, he's gifting something to its audience. It's an act of benevolence.
The third aspect the trailer focus on the cult of Kojima: he's introduced as "the one and only", "industry icon", "genius", "most ethical man in the world". His status is underlined by big Hollywood celebrities as Reedus and Del Toro admiring him.
After having established this "godly" figure, the trailer showed Kojima addressing the audience directly. He starts by establishing a direct connection with them, "I love games", and he then follows with "I love you all with my heart". Once again Kojima being a benevolent figure is underlined.
After the trailer is over, Geoff asks the audience to stand up for Kojima, as he is "the one and only" (once again) and his appearance must be honored.
Kojima then once again has a gift for his audience: his presence, as the development is in cruch phase and he "shouldn't be here"; but not only that, he also has a second gift! Some new game footage that he originally planned to show at TGS.
The cutscene that follows is focused on Death Stranding's big selling points: the scene is absolutely incomprehensible on purpose, as the key elements are strong imagery (invisible ultradimensional baby) that confuses even the audience avatar in the DS universe (Reedus). This was recurring theme in all of DS' marketing campaing: "What is the game about?", "what is Kojima's masterplan?", "man this game is weird" and such. It's important to sell the idea that the audience MUST see the final product for themselves to understand it, the game itself is an event, it's Kojima's message finally being delivered.
To sell this idea even better, the cutscene focused once again on a new character interpreted by a very famous person. Notice here how the shot is directed to give the audience the time to properly recognize the face and connect her to the existing famous person before she starts saying anything meaningfull.
What will follow is "famous person doubling down on Kojima's weirdness" with some sound dialogue.
The following in-engine sequence is once again following this scheme. Weird imagery and famous people giving weight to the script with their fame.
When it comes to the proper gameplay, the first selling point is the pretty graphics and what they mean. This is a big budget game, it's the next big thing.
Secondly, here is Kojima's weirdness once again. Reedus does something that it's no present in the usual AAA experience, he piss around the scenery, something evocative of "non PR", "huge personality".
After a nice stroll to better showcase how a monster the game engine is, we are introduced to Geoff's avatar in game. "Look audience, even conference presenter and ultra respected videogame journalist Keighley is in this incredible gift, and he's a "fan" too!"
After that, comic relief and Kojima weirdness again.
The last part of the conference is just Geoff saying how much of an honor is being a part of this amazing project even as a cameo, further increasing the aura of this act of benevolence Kojima is gifting to us gamers.
The marketing team behind this game planned it since 2015, they created what possibly is the greatest campaign videogames have seen this decade.
MGSV didn't win everything the year it came out though so I doubt the industry is that enamoured with Kojima.Here no
The industry? Yes. I mean , Geoff on the game.... Kojima have some strings to pulled. He will be the wizard of Oz of every video games ceremony
i"m talking about BOTW2 not BOTW.
The good marketing about BOTW was to show nothing.
BOTW 2 won't be welcomed well by his trailers like DS. I clearly and frankly believe Kojima have a pass and even if he made a new game horrific very disgusting and trash and against everything we believe (gender equality, progressive stuff) it will be "genius".
BOTW 2? "you can"t make better than BOTW Aonuma."
What about Lindsay Wagner as the president of the US? Putting so much value on the name "fragile" is also kind of silly and Mama clearly seems to be some kind of scientist or engineer to meThere's just a deep misogyny ingrained in the very core of this game. Women are just baby machines, mama can't go anywhere because her ghost baby, mama's just leaking milk everywhere. The other woman is named fragile. Jesus fucking Christ, I thought Quiet was where he would stop.
Are you trying to shit on both BotW and DS at the same time because I definitely remember nothing but excitement and praise over BotW2 when it was announced.
Pretty certain you are in a thread where people aren't giving Kojima a pass for anything. His treatment of women in his narratives and how creepy a lot of it is has been discussed in this thread. People are discussing at this very moment about how the gameplay looks bland.
Why don't you make a topic about this very thing if it is upsetting you this much?
Most of the discussion hasn't really involved exclusivity I feel, although there have been some people who say it's another "Sony 3rd Person Adventure Walking Sim" I suppose, though most people have more just been "wtf is going on in this game."
I'd agree with A though, and possibly due to the fact that most portions of gameplay have been in bits and pieces, and I think people just want a 3-5 minute vertical slice of uninterrupted gameplay. I would too, but if one watches all the trailers (especially with what was shown today) we get a pretty good idea of how it plays (minus the strand connection system, which has been kept obscure for a reason I'm guessing).
Yeah, absolutely, but the thing is that the marketing just doesn't focus on these bits as the central "point" of the game.They, along with a few secodns of melee combat, only represent a tiny, tiny minority of the footage released so far. And you can see the reaction to that fact in this thread.
It's not really about what the game is. We have no way to know! Maybe there are going to be bases you can free and hostages to rescue and a big fat counter for the number of towers you still have to climb in some menu. Instead, it's about what the game presents itself to be. And not seeing the character shoot, or fight, or die or have some kind of obvious fail state in play in the first, official gameplay reveal trailer is so utterly weird to so many people, such a non-thing in this industry, that so many here just have no idea how to react to that.
What bums me out is that, the immediate response to that then isn't "Huh! That's really new and almost unheard of. How exciting!" but "Huh! That's not what I know! That means it's probably bad."
There are SO MANY classic, video game-ass video games out there. Even if there weren't, Doom Eternal is coming out and it looks fucking dope! So...why can't this just be...something else? Literally, anything else? We can look forward to mindllessly shoot in Doom, apolitically shoot civilians in Modern Warfare, shootbang while getting told a likely amazing story in Last of Us 2. So much shooting to be done! So many ways to die! So many to do what we always did!
Shouldn't the prospect of getting an expensive, weird ass travel-exploration-baby-shaking-urinating-ladder-dropping game be the most exciting fucking thing any of us have ever heard?
Okay, I gotcha. I'm just wondering when the right time is for Kojima to reveal the other gameplay elements. We're a few months away from release. Maybe there will be a big blowout from ign or other outlet?
hmm true. this will be the most fantastic crow thread.I wanted to save some of the posts to serve crow later.
Might as well save the whole thread, this is ridiculous.
I agree. It does seem to be the case. This wasn't a carefully curated showcase of the game but ultimately we are getting to see more of the game that we haven't seen enough of in the first place. I hope the game can strike a good balance between the crazy mystical elements and these boring and bland down times.I'm there with the disappointment because I disliked today's presentation as much as everybody else, but Kojima literally said he hadn't intended on showing anything at Gamescom but made this teaser for Geoff. It'd be one thing if this was what we were being show repeatedly in gameplay demo after gameplay demo but we just got a trailer not too long ago showing a tease of what to expect and there was a lot of exciting content there.
It depends on how much of a role it plays in your main gameplay loop, I suppose.Weight systems could end up being super annoying. Games like Elder scrolls and Fallout have infuriating encumbrance mechanics where the world is full of stuff that you can pick up and you constantly find your self unable to move around because of it. So far it doesn't seem like DS has random stuff in the world to pick up so it might not be an issue.
I hope you're wrong, because that's how I felt about MGS V, so there is a precendet.This seems like the perfect game to watch YouTube clips of people fucking around, not actually playing it.
You gotta stop this narrative right now. Pre-empting the review thread if the game get's good reviews by saying "It's just cuz it's Kojima" is some seriously negative thinking and diminishes the work he and his team have put in.
If the game is good it'll be well received.
If not, it won't.
Fuckin' a.Yeah, absolutely, but the thing is that the marketing just doesn't focus on these bits as the central "point" of the game.They, along with a few secodns of melee combat, only represent a tiny, tiny minority of the footage released so far. And you can see the reaction to that fact in this thread.
It's not really about what the game is. We have no way to know! Maybe there are going to be bases you can free and hostages to rescue and a big fat counter for the number of towers you still have to climb in some menu. Instead, it's about what the game presents itself to be. And not seeing the character shoot, or fight, or die or have some kind of obvious fail state in play in the first, official gameplay reveal trailer is so utterly weird to so many people, such a non-thing in this industry, that so many here just have no idea how to react to that.
What bums me out is that, the immediate response to that then isn't "Huh! That's really new and almost unheard of. How exciting!" but "Huh! That's not what I know! That means it's probably bad."
There are SO MANY classic, video game-ass video games out there. Even if there weren't, Doom Eternal is coming out and it looks fucking dope! So...why can't this just be...something else? Literally, anything else? We can look forward to mindllessly shoot in Doom, apolitically shoot civilians in Modern Warfare, shootbang while getting told a likely amazing story in Last of Us 2. So much shooting to be done! So many ways to die! So many to do what we always did!
Shouldn't the prospect of getting an expensive, weird ass travel-exploration-baby-shaking-urinating-ladder-dropping game be the most exciting fucking thing any of us have ever heard?
Okay thanks. I missed that.I think you really under estimate the impact of console wars in exclusive threads, it's not explicitly allowed but people gauge in it anyway under the guise of many things, most obvious being concern trolling. It's evident in Xbox/Ninty/Sony threads, I firmly believe if everyone owned all platforms on this forum this place would be extremely civil, but that would also take out a lot of fun haha!
You put it so succinctly, thank you!
Also, I'm in complete agreement. People complaint about the lack of variety in AAA games but now we are in Uncharted territory (no pun intended) in Death Stranding, plenty are finding it difficult how to comprehend that. The fact they are stressing on environment in every trailer speaks volumes about where the focus is in this game but for many if they don't have huge guns to mow through those obstacles then I guess the game is meh?
I won't lie, it's the weird mystique behind this game which has me intrigued. The fact its being made by Kojima only gives me more confidence because he knows how to build good games. I'm very curious to see how its received by the masses at large because it's very much treading on some batshit concepts.
Honestly, I think Gamescom was the prime moment to release gameplay in its full glory but obviously Kojima has other ideas. He did say, this is a 'small gameplay segment' which we saw today with full reveal to come at TGS so it's probably going to be in 3 weeks time.
Shouldn't the prospect of getting an expensive, weird ass travel-exploration-baby-shaking-urinating-ladder-dropping game be the most exciting fucking thing any of us have ever heard?
I want this game to be good just as much as anyone else (Especially being a massive fan of classic MG up to MGS4), but I'm not going to overlook that there's certain developers whose works get ridiculous amounts of praise and critical attention before we know barely anything about it. That's almost always because their previous works were solid and have a good reputation, which is fine, but i feel like when an overt amount admiration is being heaped on something we barely know anything about, it's possible that opinions about a final product are possibly already influenced, intentional or not (And let's be real, it's happened before).
We need more erect and non-erect penises in games in general.I like the way they've confirmed you can't see the characters penis. Invisible penis. Boobs in games, great. Man knob? Nooooooooo.
That's hawt.Looks like boring, nonsensical trash. That whole segment just reeked of Keighly stroking Kojima off.
I like the way they've confirmed you can't see the characters penis. Invisible penis. Boobs in games, great. Man knob? Nooooooooo.
Help I just can't....where's that Austin pic?Pretty gross that you pee with a baby strapped to your chest, you should at least have a way to make it so the baby doesn't have to see that
Still don't understand it in the slightest, the mechanics we've seen so far seem like they're focused on managing annoyances rather than really accomplishing anything and that usually doesn't make for an enjoyable game
oh hell no.
Boobs and penis are not the same, you didn't see naked breasts either, this makes no senseI like the way they've confirmed you can't see the characters penis. Invisible penis. Boobs in games, great. Man knob? Nooooooooo.
Go play AC Odyssey, its full of them all over the place.I like the way they've confirmed you can't see the characters penis. Invisible penis. Boobs in games, great. Man knob? Nooooooooo.
What should be in them?I'm excited for the game, but this looks like the worst part of MGSV: big open areas with nothing in them.
The penis is below the tank, how is the baby supposed to see the penis? And even if it could see what's below ...what if Sam had a mini-penis? I mean, the environment looks rather cold.Pretty gross that you pee with a baby strapped to your chest, you should at least have a way to make it so the baby doesn't have to see that
Still don't understand it in the slightest, the mechanics we've seen so far seem like they're focused on managing annoyances rather than really accomplishing anything and that usually doesn't make for an enjoyable game
takes like these are beyond me. or is this sarcasm?omg dat gameplay! this game is so mysterious its probably gonna be GOTY
We will see on november but i have a feeling about this one
This is the case with literally everything. Creator legacy is going to influence how/if/why people perceive something. No shit I'm hyped for a Nosferatu remake because Robert Eggers wants to do it.I want this game to be good just as much as anyone else (Especially being a massive fan of classic MG up to MGS4), but I'm not going to overlook that there's certain developers whose works get ridiculous amounts of praise and critical attention before we know barely anything about it. That's almost always because their previous works were solid and have a good reputation, which is fine, but i feel like when an overt amount admiration is being heaped on something we barely know anything about, it's possible that opinions about a final product are possibly already influenced, intentional or not (And let's be real, it's happened before).
Just watching that video and people cheering and applauding for what amounts to "Press a button to pee" (When not much else is shown off) is the type of stuff that leads me to be iffy and observant.